Search found 1488 matches

by Redspear
Sat May 02, 2020 7:58 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 1535

Re: Progress

True, the amount of lights would tail off at a certain tech point - although a planet's TL isn't universal: our own nominally TL7 planet still has places where the local TL is closer to 4 or 5. Maybe a really high TL planet represents one where the technology for city lights is much more widespread...
by Redspear
Fri May 01, 2020 5:46 pm
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 1535

Re: Progress

high-tech world with its nightside continents ablaze, as compared to a low-tech backwater with only a few (if any) prickles of light, would make those differences immediately obvious. That's what I was getting at, except I'm not convinced that higher tech = more lights. Higher population, yes, but ...
by Redspear
Fri May 01, 2020 9:25 am
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 1535

Re: Progress

Population seems fairly obvious but are you imagining a tech level 12 having more or less lights than a tech level 8, for example? Yellow might be the common colour today but we've been moving towards white for some time now. White is less distinct from a starfield background however. Maybe differen...
by Redspear
Fri May 01, 2020 12:30 am
Forum: Discussion
Topic: [Split] Planet City Lights
Replies: 29
Views: 1535

Re: Progress

Perhaps a more sane approach to Povray would be to create substantially fewer than 2048 unique planets, but on a high enough number that repetitions are not evident. Possibly 256 planets so that they are all unique within a single galaxy. This could allow for higher-resolution textures to That make...
by Redspear
Mon Apr 27, 2020 9:23 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 16340

Re: Laser Combat Reimagined OXZ

You are right... I didn't stop to cross-check the numbers and didn't realize your final numbers where for 0.1s, my bad :oops: No problem :) Maths is pretty unforgiving in terms of even the simplest mistakes. The only point that could spoil it is if it overheats before wearing the shield down in a s...
by Redspear
Mon Apr 27, 2020 8:10 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 16340

Re: Laser Combat Reimagined OXZ

I'm not sure it came across as I intended, so let me re-write: I think I got/get it and rather it might be my reply that was sloppy... The proposed starting player laser at 5 damage units/s means that for each 10s (10x2=20 units of shield recharge) of dogfight the player has to hit during more than...
by Redspear
Mon Apr 27, 2020 5:56 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 16340

Re: Laser Combat Reimagined OXZ

It would be interesting to also add damage before overheat and/or time to overheat (assuming every shot hits) to the graphs... You're correct that such data is significant however I intend to tweak (where necessary) in order for the graphs displayed recently to be sufficiently representative. My fe...
by Redspear
Mon Apr 27, 2020 2:28 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 16340

Re: Laser Combat Reimagined OXZ

Hi dybal, thanks for bringing this up. Default values are: WEAPON_PLASMA_CANNON = 6.0; WEAPON_PULSE_LASER = 15.0; WEAPON_BEAM_LASER = 15.0; WEAPON_MINING_LASER = 50.0; WEAPON_THARGOID_LASER = 12.5; WEAPON_MILITARY_LASER = 23.0 If I'm reading this right then that would make the NPC beam laser 5 times...
by Redspear
Sun Apr 26, 2020 9:33 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 16340

Re: Laser Combat Reimagined OXZ

A few significant changes to the tables posted recently... https://i.postimg.cc/rscvYBmh/laser-chart2.png No range difference for ship size - mainly because if you're seeing bigger ships further away then it won't be obvious that they're bigger Greater damage difference for ship size - this gives gr...
by Redspear
Sun Apr 26, 2020 12:47 pm
Forum: Discussion
Topic: Screenshots
Replies: 5619
Views: 1051035

Re: Screenshots

OK, thanks.
by Redspear
Sun Apr 26, 2020 12:38 pm
Forum: Discussion
Topic: Screenshots
Replies: 5619
Views: 1051035

Re: Screenshots

Do we have a seperate cloud layer now (in terms of an imported texture)?

When I did the additional planets textures I had to superimpose.
by Redspear
Fri Apr 24, 2020 9:56 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 203197

Re: Split: Re-scaling experiment

Apologies for the delay folks. Working on the new build is highlighting the odd tweak that I can incorporate in the more conservative version. For example, I'd factored in increase in planet size and lane length when normalising docking traffic. Up the scale to x10 however and it no longer works as ...
by Redspear
Mon Apr 20, 2020 7:14 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 16340

Re: Laser Combat Reimagined OXZ

The easiest way to make use of this new model (in terms of making combat viable) throughout the game, would probably be to... Start the player with a beam laser . The Case Against Non canonical : the stock mk 3 came with a pulse laser in elite Anti-premise : not starting with the worst or minimum eq...
by Redspear
Mon Apr 20, 2020 10:43 am
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 43
Views: 16340

Re: Laser Combat Reimagined OXZ

With only one laser being reallocated, here's what the power distribution among ships could look like. On the left we have the current model (note how common beam lasers are) and on the right the proposed model. The boxed numbers are the power levels that a cobra 3 would have as it progresssed throu...
by Redspear
Mon Apr 20, 2020 9:46 am
Forum: Discussion
Topic: Split: Re-scaling experiment
Replies: 717
Views: 203197

Re: Split: Re-scaling experiment

Masslocks in opposite direction* clear 4 times as fast Masslocks in the same direction* clear 2 times as fast * i.e. other ship(s) heading. This is, of course, nonsense. They're both at x2 (as speed difference is the critical factor). Anyway, I plan to post the first of the two builds I've been wor...