Search found 1343 matches

by Redspear
Tue Mar 12, 2019 9:09 pm
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 12414

Re: New Jameson here, some initial feedback

It's not that hard and it's certainly not impossible but it is very, very slow. Masslocks and low profit/jump ratio being significant. I wish to stress here that I mean no disrespect to anyone with regards to the opinions that I'm about to express. Firstly, I'd favour keeping the current government ...
by Redspear
Tue Mar 12, 2019 4:30 pm
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 12414

Re: New Jameson here, some initial feedback

There is of course a way around this, but it requires yet more guddling about with the original game: the creation of a (nearly or completely) safe "core systems" set of planets, where the police are plentiful and pirates rare to nonexistent. The profitability of trade within any such core systems,...
by Redspear
Mon Mar 11, 2019 4:53 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1070
Views: 285447

Re: Introduce Yourself.

Hi Nicksta and welcome,

90, oxps is a fair few but if it works, it works, right? :-)

Looking forward to seeing what your oxp does.

Have fun.
by Redspear
Sun Mar 10, 2019 9:17 pm
Forum: Expansion Pack
Topic: Masslock Compensator OXZ
Replies: 35
Views: 11980

Re: Masslock Compensator OXZ

New version: 1.3 now available for download. Grindalf, please give this one a try. 2 changes that might help: Removed instances of treating planet like a star (planets are more problematitc due to proximity to main station) Insurance check immediately prior to docking, resets player max speed before...
by Redspear
Sun Mar 10, 2019 7:55 pm
Forum: Expansion Pack
Topic: Masslock Compensator OXZ
Replies: 35
Views: 11980

Re: Masslock Compensator OXZ

I will try docking at some other things later but just so you know I haven't docked at anything other than normal stations for days now and its been going super fast every time I play. But I will let you know what happens. I will also start removing those(one by one) as I never interact with them a...
by Redspear
Sun Mar 10, 2019 6:31 pm
Forum: Expansion Pack
Topic: Masslock Compensator OXZ
Replies: 35
Views: 11980

Re: Masslock Compensator OXZ

OK, I've had a proper look at the code and reviewd your oxp list and I think I have it. I think it's to do with the following oxps that all generate additional stations or dockable ships. tionisla orbital graveyard behemoth darkside moonshine distillery deep space dredger free trade zone hoopy casin...
by Redspear
Sun Mar 10, 2019 3:46 pm
Forum: Expansion Pack
Topic: Power to Engines OXP
Replies: 4
Views: 2755

Re: Power to Engines OXP

I think this oxp could be my excuse to return the mk III and the Moray to their original elite speeds of 0.3 and 0.25 respectively. Moray: Reduced speed 0.25 Oolite speed 0.3 Offline speed 0.375 (reduced speed * 1.5) Cobra Mk III: Reduced speed 0.3 Oolite speed 0.35 Offline speed 0.4 (reduced speed ...
by Redspear
Sun Mar 10, 2019 3:28 pm
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 12414

Re: New Jameson here, some initial feedback

Once you've got a bit of extra kit installed, the Adder makes a good courier. Some missions don't require any cargo space and once you build up a reputation the rewards can be quite good.

They can also be a lot more fun than the standard milk run × 1,000.
by Redspear
Sat Mar 09, 2019 11:26 pm
Forum: Expansion Pack
Topic: Masslock Compensator OXZ
Replies: 35
Views: 11980

Re: Masslock Compensator OXZ

Quick test with log entries to make sure...

Unable to replicate the problem so far.
Can you please confirm which version of the oxp you are using? (e.g. v 1.2).
by Redspear
Sat Mar 09, 2019 8:26 pm
Forum: Expansion Pack
Topic: Masslock Compensator OXZ
Replies: 35
Views: 11980

Re: Masslock Compensator OXZ

towbar synchronised torus variable masslock These three could possibly cause a conflict (first one unlikely, last one likely). Variable Masslock should be uneccessary with masslock compensators installed IMHO - just choose one or the other (MLC = faster speed when masslocked; VM = smaller radius of ...
by Redspear
Sat Mar 09, 2019 7:38 pm
Forum: Expansion Pack
Topic: Masslock Compensator OXZ
Replies: 35
Views: 11980

Re: Masslock Compensator OXZ

Hi Grindalf and thanks for the report. Ive been having a problem where as I go from station to station my max speed seems to increase with each docking/launch until it becomes so fast(even at launch speed) that I crash into the docking buoy when exiting the station without having time to dodge. So, ...
by Redspear
Fri Mar 08, 2019 9:46 pm
Forum: Expansion Pack
Topic: Power to Engines OXP
Replies: 4
Views: 2755

Re: Power to Engines OXP

v 1.1 available.

Bug fix to ensure recognition of correct weapons status (online/offline).
by Redspear
Fri Mar 08, 2019 9:15 am
Forum: Discussion
Topic: New Jameson here, some initial feedback
Replies: 61
Views: 12414

Re: New Jameson here, some initial feedback

One thing I like about the Cobra Mk I start is that you still start in a Cobra, it's just not THE Cobra. The other candidate for the core set super-ship is the Boa Mk II/Boa Cruiser. Tough, huge cargo capacity and faster than some fighters, once you've got a bit of capital behind you it can quickly ...
by Redspear
Wed Mar 06, 2019 4:28 pm
Forum: Expansion Pack
Topic: Power to Engines OXP
Replies: 4
Views: 2755

Power to Engines OXP

A simple oxp to grant a boost to player speed (an extra 50%) when weapons are off-line (underscore key). Why? Slow ships are not very playable in Oolite - masslocks take longer and combats are harder to escape. Speed can remedy this but only when the player ship is faster than those it is up against...
by Redspear
Tue Mar 05, 2019 6:15 pm
Forum: Expansion Pack
Topic: Laser Combat Reimagined OXZ
Replies: 29
Views: 10895

Re: Laser Combat Reimagined OXZ

Ah, so it's only a full assessment that applies here. Question is, under what circumstances does such an assessment take place? Would appear to be more logical when deciding to flee (already faced lasers).

Thanks montana05, I'll see if I can find out more.