Search found 1410 matches

by Redspear
Sun Mar 15, 2020 1:59 am
Forum: Discussion
Topic: Why was the difficulty of pirates set so high?
Replies: 147
Views: 5019

Re: Why was the difficulty of pirates set so high?

In Oolite, it doesn't even seem possible to survive a pirate attack, no matter what type of weapons you have. Unless you spend the entire fight running away and firing with a rear military laser, which doesn't seem like much fun to me. Half the fun of the original Elite was in the dogfighting with ...
by Redspear
Sat Mar 14, 2020 11:10 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033425

Re: Screenshots

Just for visualization purposes, here is a redo of the previous MorayMED shot, this time with a slightly different spec/gloss map, aimed at toning down the pitting effect a bit. Slightly different? :wink: Looks much better to me and if the artist can adjust to taste then that's great 8) Thanks a_c :)
by Redspear
Thu Mar 12, 2020 7:38 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033425

Re: Screenshots

Some more with normal+spec-gloss maps. Maybe there will be an OXP when all ships are done, even with these very basic examples. An artist could do wonders with this. https://i.postimg.cc/d0fCTNFy/image.png These look really great but (yes, it's me :wink: ) would I be right in thinking it would be p...
by Redspear
Thu Mar 12, 2020 7:30 pm
Forum: Expansion Pack
Topic: Missile Combat Reimagined OXZ
Replies: 20
Views: 10215

Re: Missile Combat Reimagined OXZ

I have noted tha missile combat reimagined appears to be creating a duplicate entry in the equipment list if an ECM unit is purchased. Hope this may be of some help. Thanks. The latest (unreleased) version of this oxp is actually on my old pc, so I can't get at it right now. At the time there was a...
by Redspear
Mon Dec 30, 2019 11:45 pm
Forum: Expansion Pack
Topic: Cargo Conditions
Replies: 4
Views: 1258

Re: Cargo Conditions

what would happen though if you scooped a cargo item you didn't have the correct bay for? My methodolgy is likely limited by my programming skill but I'm thinking the simpler the better in most regards. So, two possible scenarios with a basic hold to explain my thinking: 1) Upon launching from the ...
by Redspear
Sat Dec 28, 2019 6:56 pm
Forum: Expansion Pack
Topic: Cargo Conditions
Replies: 4
Views: 1258

Re: Cargo Conditions

So you want to make the cargoholds with different (buyable) levels with each level you gain more options to buy certain goods? Yes. And the purpose is to make it harder to earn credits? Nearly... As you may already understand, based on the rest of your reply, the purpose is to make the profit to ju...
by Redspear
Sun Dec 22, 2019 6:35 pm
Forum: Expansion Pack
Topic: Cargo Conditions
Replies: 4
Views: 1258

Cargo Conditions

Suppose that a cargo bay must be fitted to a particular standard in order to ship goods through witchspace. Suppose further that this standard varied according to goods being shipped. Basic: Alloys, Minerals, Alien Items, Gold, Platinum, Gem Stones (all either found as space debris or otherwise unre...
by Redspear
Fri Sep 13, 2019 12:32 pm
Forum: Expansion Pack
Topic: VimanaHUD OXP
Replies: 6
Views: 2095

Re: VimanaHUD OXP

Welcome Gnievmir! I had an idea to do something less sophisticated with target image display but hadn't found time to try (it will be interesting to see if you used a similar method). Having said that, some of the other things on the HUD in your video go way beyond my capabilities... Looks great! I ...
by Redspear
Sun Sep 08, 2019 3:47 pm
Forum: Suggestion Box
Topic: Relationship between cargo hold and piracy
Replies: 0
Views: 2171

Relationship between cargo hold and piracy

Not sure as to what extent (if any) that the following is already true... Shouldn't the size of the player ship influence the likelihood of predation by pirates? More specifically, the size of the player ship cargo bay could be an indicator of risk of pirate interest. It may be true that larger vess...
by Redspear
Sat Jul 06, 2019 10:34 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 387408

Re: Scripters cove

montana05 wrote:
Tue Jun 25, 2019 12:54 pm
I am sure you figured it out yourself...
Still not tried it TBH, just too busy lately.
Thanks for the clarification though.
by Redspear
Sat Jul 06, 2019 10:28 pm
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 493830

Re: Progress

phkb wrote:
Tue Jul 02, 2019 4:11 am
Also, it reduces the potential conflicts where two OXP's want to update the same equipment item
Awesome :D
Thanks phkb... and thanks for the example too :wink:

With a bit of luck I might get to do some oxp updating soon.
by Redspear
Tue Jun 18, 2019 9:50 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 387408

Re: Scripters cove

This version is tested and works, I just pasted parts of the code so you can see how I solved this problem. Thanks montana 05, I'll give that a try... I'd check the condition script for the laser (if one is specified). My guess is that you've included rules that prohibit the laser from being instal...
by Redspear
Tue Jun 18, 2019 9:45 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1088
Views: 303414

Re: Introduce Yourself.

Hi, I'm Hijong Park who is having a hard time to enjoy Oolite. I like space and spaceships, so I want to like oolite, but simply can't. everything feels tedious and frustrating... Hi Hijong Park. I may have some good news for you: if you don't know it already there are likely oxps that can reduce b...
by Redspear
Sun Jun 16, 2019 9:00 pm
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1484
Views: 387408

Re: Scripters cove

Trying to change the players lasers by script. Lasers are an odd case for equipment in that they have a facing and so player.ship.awardEquipment ("EQ_WEAPON_PULSE_LASER"); does not provide sufficient information (i.e. facing not specified). So I tried to use if (player.ship.aftWeapon === "EQ_WEAPON_...
by Redspear
Tue Jun 11, 2019 9:34 pm
Forum: Expansion Pack
Topic: Equipment Storage OXP
Replies: 10
Views: 4614

Re: Equipment Storage OXP

This is something I'd considered in the past (for my own ship equipment oxp) but never had the time to work out an easy way to do it.
So thanks for making this a seperate oxp! I haven't tried it yet but it sounds very useful.

Good work once again phkb! :)