Search found 678 matches

by Zieman
Thu Mar 13, 2014 1:14 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 441250

Re: David Braben's Elite: Dangerous

another_commander wrote:Is it just me or is there influence from Griff's Coriolis in the Frontier's station exterior design?
Hehe, my first impression when I saw the pic was: "Hey! That's Griff Coriolis!" :shock:
by Zieman
Thu Feb 06, 2014 6:18 pm
Forum: Outworld
Topic: Re: Elite: Dangerous - and the return
Replies: 2075
Views: 441250

Re: David Braben's Elite: Dangerous

Here's a big list of streamers & other videos (including my humble YouTube channel):

http://forums.frontier.co.uk/showthread.php?t=9172
by Zieman
Sun Feb 02, 2014 11:30 am
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1308
Views: 352403

Re: Tales from the spacelanes...

Entertaining tale, as always. :)
by Zieman
Tue Jan 28, 2014 8:04 am
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1009
Views: 309241

Re: Trunk nightly

There must be something wrong with my new PC: nothing I set in Nvidia Control Panel seems to have any effect on Oolite. Vsync on or off - nothing changes. Various AA settings - no discernible difference. With Oolite's own Vsync on, the graphics are twitchy, Vsync off everything is fine. So far I'm h...
by Zieman
Tue Jan 21, 2014 2:26 pm
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 244
Views: 104161

Re: Building Oolite Windows from source - The Easier Way

Yes, or basically just type the line above. Another segment I use (if you have a multi-core CPU) is -j4, where that tells the compile to use that number of cores (4 in the -j4 case) to speed things up a bit. Before you do it though, you probably should "make clean" which will remove the previous bu...
by Zieman
Tue Jan 21, 2014 2:24 pm
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 157
Views: 22241

Re: crazy idea: artificial planet ring

Edit 2: MYSTERY SOLVED. You are not gonna believe this.. it's the Griff_Shipset_[color=#FF0000]Replace[/color]_v1.34.oxp . :shock: When I remove the OXP, the ring looks identical to when it's under 1.79. The Griff_Shipset_[color=#FF0000]Addition[/color]_v1.22.oxp , on the other hand, is not a probl...
by Zieman
Mon Jan 20, 2014 10:52 pm
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 244
Views: 104161

Re: Building Oolite Windows from source - The Easier Way

Thargoid wrote:When you do the final build, you need something like "make -fMakefile release-snapshot" (without the quotes) in the root of your trunk code set-up after you do the git download or update.
So I just ditch the "debug=no" -part and insert "-fMakefile release-snapshot" instead?
by Zieman
Mon Jan 20, 2014 10:39 pm
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 244
Views: 104161

Re: Building Oolite Windows from source - The Easier Way

cim wrote:Make the target "release-snapshot" (which defines compile-time constants which enable the watermark)
Sorry, but that's Hebrew to me. :(
What should I type, and where, and when?
by Zieman
Mon Jan 20, 2014 10:25 pm
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 157
Views: 22241

Re: crazy idea: artificial planet ring

I'm now downlaoading stuff to test the self-build version on my work laptop, to see if that makes any difference. If not, then I''l test with my home desktop, and make sure no other Oolite version is installed when I test a particular version.
by Zieman
Mon Jan 20, 2014 10:22 pm
Forum: Oolite-PC
Topic: Building Oolite Windows from source - The Easier Way
Replies: 244
Views: 104161

Re: Building Oolite Windows from source - The Easier Way

how do I get the version number/code to show on screen with this method?
by Zieman
Mon Jan 20, 2014 10:03 pm
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 157
Views: 22241

Re: crazy idea: artificial planet ring

Thanks - is the 1.79 the same set up you had the probs on before? Also did you use the OXP as dewnloaded, or with the modified shipdata code I posted the other day? (for the station transparency issue). But I have no idea where Dizzy's odd results are from? A question for the dev's - could there be...
by Zieman
Mon Jan 20, 2014 8:57 pm
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 157
Views: 22241

Re: crazy idea: artificial planet ring

Did some testing with this OXP on my work laptop.

Win 7 Pro 64-bit & NVIDIA Quadro 1000M &

- Oolite 1.77.1 32-bit : ok
- Oolite 1.77.1 64-bit deployment : ok
- Oolite 1.77.1 64-bit test : ok
- Oolite trunk-1.79.0.c272d89-dev.x64 : ok, except transparent waystations
by Zieman
Sun Jan 19, 2014 11:03 am
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 157
Views: 22241

Re: crazy idea: artificial planet ring

Something goes wrong here (1.79 trunk from Friday):
http://www.youtube.com/watch?v=k2g_8dsuG9A
http://www.youtube.com/watch?v=gdb2SP2Y1X4
Ring length / amount of segments vs planet radius? Or what? :?
by Zieman
Sat Jan 18, 2014 8:52 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17353

Re: twitchy graphics

Ok, I did some testing, and got results too. I've uploaded a bunch of Latest.log s to box: https://app.box.com/s/4n0jmuo1at5t0il2g6em File names should explain what way I've done the tests. One interesting thing I noticed: commenting out SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 1); in MyOpenGLView.m...
by Zieman
Sat Jan 18, 2014 8:38 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17353

Re: twitchy graphics

Zieman, if you just launch Fraps before Oolite and run Oolite without recording anything, is it smooth or jittery? Jittery. Also, can you please confirm that resetting the animation timer back to 0.01 in GameController.m generates universe profile logs like the first ones you posted, where the fram...