Search found 678 matches

by Zieman
Fri Jan 17, 2014 1:36 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

Weird: recording a short video with FRAPS cures the twitchiness, during recording and after recording(!) : smooth.
Quit the game, quit FRAPS, launch the game - jittering again.
by Zieman
Fri Jan 17, 2014 1:30 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

Updated, but alas, the jittering seems to have only increased. Visible in the log too (same 3 ms followed by a whopping 29 ms now :o ): 15:27:07.589 [universe.profile.update]: Begin update 15:27:07.589 [universe.profile.update]: update:entity 15:27:07.589 [universe.profile.update]: updating linked l...
by Zieman
Fri Jan 17, 2014 1:06 pm
Forum: Testing and Bug reports
Topic: Errors and warnings when building 1.79 Master
Replies: 19
Views: 7882

Re: Errors and warnings when building 1.79 Master

another_commander wrote:Some of the changes you have made in src/Core/GameController.m will conflict with the update you are attempting. Execute git stash to discard all such changes and then git pull will work.
Ok, thanks.
by Zieman
Fri Jan 17, 2014 12:55 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

New build, just downloaded & compiled. I think I got the twitchy part in the log now (when animation is smooth, you get 14-18 ms between "End drawing" and "Begin update", but here you see only 3 ms followed by 27 ms - clearly visible twitch in game: 14:48:07.083 [universe.profile.update]: Begin upda...
by Zieman
Fri Jan 17, 2014 12:39 pm
Forum: Testing and Bug reports
Topic: Errors and warnings when building 1.79 Master
Replies: 19
Views: 7882

Re: Errors and warnings when building 1.79 Master

When trying to update an existing build:

Image
by Zieman
Thu Jan 16, 2014 7:54 pm
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 157
Views: 22228

Re: crazy idea: artificial planet ring

Ok here's the wacky station:
https://app.box.com/s/mawcvy55bgxqbn4whbby

planetinfo.plist in the OXP replaces Lave Station with "Super Ico Station"

Again, some textures (such as dock) are just placeholders - if anyone wants to make decent ones, I'll upload the UV-maps (& .PSDs).
by Zieman
Thu Jan 16, 2014 7:24 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

Might still be OpenGL / NVidia issue, OpenGL -stuff behaves differently than DirectX -stuff. DirectX: - benchmarks can reach up to 1000+ FPS - older games can have ridiculous FPS too (like Rally Trophy - biggest number I saw in the menus was over 6000 FPS, game engine seems locked at 250 FPS max) - ...
by Zieman
Thu Jan 16, 2014 6:47 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

Same here... if V-sync is off in the Nvidia control panel, it's off in-game. I would have thought so. For every other game this is true. Does "every other game" include games running under OpenGL or only ones running under DirectX? Your driver issue could be OpenGL-specific. Yes it does, FooBillard...
by Zieman
Thu Jan 16, 2014 6:39 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

Same here... if V-sync is off in the Nvidia control panel, it's off in-game. I would have thought so. For every other game this is true. Zieman... you have given that build its own profile in the Nvidia control panel, yes? Yes I have. And I have tried setting both that profile and the global settin...
by Zieman
Thu Jan 16, 2014 5:54 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

What I don't understand, is why V-sync seems to be ON no matter what settings I use in MyOpenGLView.m or NVidia control panel.
Does Oolite have a hidden .GNUstepsDefault setting for V-sync too?
Or maybe Oolite reads monitor refresh rate & forces that to be used?
by Zieman
Thu Jan 16, 2014 5:35 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

Did I apply the hidden setting right? .GNUstepDefaults: { NSGlobalDomain = { }; oolite = { "Jameson-humbletrash" = "-29624"; "anti-aliasing" = 1; "debug-settings-override" = { }; fullscreen = YES; }; } also tried it as: { NSGlobalDomain = { }; oolite = { "Jameson-humbletrash" = "-29624"; "anti-alias...
by Zieman
Thu Jan 16, 2014 10:45 am
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 157
Views: 22228

Re: crazy idea: artificial planet ring

@ Spara If you think that it isn't too ugly as it is now, go ahead, it's not reserved for anything*. Especially if you upgrade some textures (like dock & dome 'floor') & maybe add/replace/move some subents. (Script in the download just puts one Habitat in every TL 12+ system within scanner range of ...
by Zieman
Thu Jan 16, 2014 8:46 am
Forum: Discussion
Topic: crazy idea: artificial planet ring
Replies: 157
Views: 22228

Re: crazy idea: artificial planet ring

*BUMP ALERT* Has anyone thought about making this in a full on OXP? I had thoughts about the location of the ring. I would place it in G5: Tetiri (tech 14) The Tetiri Conclave is already an isolated group of stars in G5. The story behind the ring could be that on colonization of the planet the inha...
by Zieman
Thu Jan 16, 2014 8:30 am
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

cim wrote:While you're here with that hardware ... could you try the anti-aliasing hidden setting in 1.79? (In GNUStepDefaults, key "anti-aliasing", boolean value "1") It'll be interesting to see how much time that adds to the loop on a high-end PC.
Ok, I'll check that out tonight.
by Zieman
Wed Jan 15, 2014 11:18 pm
Forum: Testing and Bug reports
Topic: twitchy graphics
Replies: 59
Views: 17329

Re: twitchy graphics

Interesting. It seems to be related to the way your graphics card does vsync. Mine - and yours under FRAPS - places the "wait for vsync" between "end drawing" and "begin update". Yours normally, however, places it between "begin draw" and "begin opaque pass". I wonder if that means there's then a b...