Search found 1461 matches

by ffutures
Wed Nov 05, 2014 4:35 pm
Forum: Fiction
Topic: An Ideal Victim!
Replies: 31
Views: 22994

Re: An Ideal Victim!

Wikipedia seems to think it was possible to misjump into them, but only escape by galactic hyperdrive. Not sure how accurate that is.
by ffutures
Tue Nov 04, 2014 11:03 pm
Forum: Fiction
Topic: An Ideal Victim!
Replies: 31
Views: 22994

Re: An Ideal Victim!

How did this part of the galaxy work in the original Elite? Was the misjump trick possible there, or was there some other way across?
by ffutures
Tue Nov 04, 2014 7:14 pm
Forum: Fiction
Topic: An Ideal Victim!
Replies: 31
Views: 22994

Re: An Ideal Victim!

I'm going to explore fairly thoroughly before I head out again, can't see any point heading straight back.

later - even though it really seems to be a bit of a back-water; lucrative cargo and parcel contracts VERY thin on the ground.
by ffutures
Tue Nov 04, 2014 1:41 am
Forum: Fiction
Topic: An Ideal Victim!
Replies: 31
Views: 22994

Re: An Ideal Victim!

Well, try and try and try again... I finally got the knack (more or less) and managed to pull it off, after an embarrassing series of attempts that either didn't work or ended up midway to the next system in the wrong direction etc. because I was trying to get into the warp REALLY early. Now parked ...
by ffutures
Mon Nov 03, 2014 8:49 pm
Forum: Outworld
Topic: Movie science - sometimes it really is science!
Replies: 3
Views: 3475

Re: Movie science - sometimes it really is science!

There's a certain system which kills you if you don't get out fast (after one of the original missions has been run), maybe it could go there.
by ffutures
Thu Oct 30, 2014 4:25 pm
Forum: Outworld
Topic: Movie science - sometimes it really is science!
Replies: 3
Views: 3475

Movie science - sometimes it really is science!

An unexpected byproduct of making the new movie Interstellar ; they used real physics to model the black hole, with hundreds of terabytes of data and a huge rendering farm, probably the most computing power ever thrown at a real astronomical simulation. The result is apparently the most accurate mod...
by ffutures
Wed Oct 29, 2014 11:51 pm
Forum: Fiction
Topic: An Ideal Victim!
Replies: 31
Views: 22994

Re: An Ideal Victim!

Really can't get this to work - I've followed other ships through their wormholes several times now, every time it wouldn't throw me out mid-way no matter what I did. Does the amount of time after the wormhole is opened make a difference? I generally wait until the wormhole forms before moving towar...
by ffutures
Tue Oct 28, 2014 11:04 pm
Forum: Expansion Pack
Topic: [Release] Waypoint Here OXP
Replies: 45
Views: 23133

Re: [Release] Waypoint Here OXP

.. but I'm relatively sure that the populator doesn't add anyone else to IS space once you're there.. it's just you and whoever happens to be there when you arrive.. This has changed in trunk - subtly! <grins> OK - I get a feeling that it really won't be worth waiting for rescue in the current vers...
by ffutures
Tue Oct 28, 2014 8:46 pm
Forum: Expansion Pack
Topic: [Release] Waypoint Here OXP
Replies: 45
Views: 23133

Re: [Release] Waypoint Here OXP

Cody wrote:
cim wrote:Whether waypoints should even appear on the HUD in interstellar space I'm not sure.
I'd say they shouldn't - lack of any reference points is one of those nice oddities of interstellar space.
OK, if it doesn't make a difference anyway I won't worry about it.
by ffutures
Tue Oct 28, 2014 6:57 pm
Forum: Expansion Pack
Topic: [Release] Waypoint Here OXP
Replies: 45
Views: 23133

Re: [Release] Waypoint Here OXP

Don't know if this was deliberate, but it seems the sort of situation where a working waypoint might have been useful, what I got was less than ideal. Deliberate? Seems far more likely that being in interstellar space was simply something Neelix hadn't considered.. this was his first OXP, after all...
by ffutures
Tue Oct 28, 2014 1:13 pm
Forum: Expansion Pack
Topic: [Release] Waypoint Here OXP
Replies: 45
Views: 23133

Re: [Release] Waypoint Here OXP

Ran into a problem with this in my rift-crossing experiments. Came out of warp, immediately set a waypoint so I could find my way back to that point after dodging Thargoids etc. The waypoint appeared, but the compass wouldn't point to it and no distance showed, even when it was immediately in front ...
by ffutures
Mon Oct 27, 2014 11:14 pm
Forum: Discussion
Topic: Crossing the Great Rift
Replies: 26
Views: 12969

Re: Crossing the Great Rift

OK... could not force a misjump following anyone else on this route, and there seems to be very little other traffic anyway. Nobody seemed to want to follow me either. Deliberately misjumped into the area several times, most times encountering Thargoids and asteroids, once a messy big battle, Thargo...
by ffutures
Sun Oct 26, 2014 11:47 pm
Forum: Discussion
Topic: Crossing the Great Rift
Replies: 26
Views: 12969

Re: Crossing the Great Rift

CaptSolo wrote:
ffutures wrote:I've also done the circuit of all the galaxies a couple of times over the years, jumping into G7 from the NW corner of G6, and that has never worked either.
Did you mean the SW corner of G6?
Yes, I do - my bad!
by ffutures
Sun Oct 26, 2014 8:00 pm
Forum: Discussion
Topic: Crossing the Great Rift
Replies: 26
Views: 12969

Crossing the Great Rift

Looking through past messages here I've seen plenty of references to crossing the Great Rift in Galaxy 7, mostly via a misjump, but I've spent most of the last week travelling east and west on the edges of the rift, a couple of months in game time, visiting all systems, and while I've had a couple o...
by ffutures
Fri Oct 24, 2014 7:53 pm
Forum: Suggestion Box
Topic: Hide the range display on the target reticle
Replies: 3
Views: 3341

Re: Hide the range display on the target reticle

I think it's useful to have some idea of distance, since if the scanner is zoomed (e.g. for scooping accurately) a ship might be in range but off the screen. I suppose it could be shown as a percentage of weapon range or something, but a distance feels more realistic. Maybe use an imaginary unit rat...