Search found 2530 matches

by phkb
Thu Jul 10, 2014 4:30 am
Forum: Discussion
Topic: Comms log in a MFD
Replies: 12
Views: 4173

Re: Comms log in a MFD

A question about the "setMultiFunctionText" function. In the docs it states "The limit on space for a multi-function display is ten lines of text, each 15 blocks wide." What is a "block", and how is it measured?
by phkb
Thu Jul 10, 2014 3:59 am
Forum: Expansion Pack
Topic: Comms log MFD
Replies: 49
Views: 20890

Comms log MFD

Link to download: https://app.box.com/s/rhhtuldcnuubz05ep40h Link to wiki: http://wiki.alioth.net/index.php/CommsLogMFD Also available via the Expansions pack list in the game itself. Version 1.4 now available. - Comms messages are now viewable in the dockside F4 Communications log, even if the scro...
by phkb
Wed Jul 09, 2014 11:15 pm
Forum: Discussion
Topic: Comms log in a MFD
Replies: 12
Views: 4173

Re: Comms log in a MFD

If a moderator would be so kind as to move this thread to the "Expansion pack" section, I'd be most obliged!
by phkb
Wed Jul 09, 2014 11:12 pm
Forum: Expansion Pack
Topic: Problem with "shipWillLaunchFromStation" event.
Replies: 8
Views: 2529

Re: Problem with "shipWillLaunchFromStation" event.

Thanks! Brick now firmly planted in forehead on shift key.
by phkb
Wed Jul 09, 2014 10:58 pm
Forum: Expansion Pack
Topic: Problem with "shipWillLaunchFromStation" event.
Replies: 8
Views: 2529

Re: Problem with "shipWillLaunchFromStation" event.

Found something. It appears to be some sort of caching issue. I renamed the folder my OXP is in, and suddenly everything started working!

So, next question (and I know I've seen the answer to this somewhere), how do you force Oolite to clear this cache (or whatever it is)?
by phkb
Wed Jul 09, 2014 10:45 pm
Forum: Expansion Pack
Topic: Problem with "shipWillLaunchFromStation" event.
Replies: 8
Views: 2529

Re: Problem with "shipWillLaunchFromStation" event.

OK, now I'm confused. I didn't get any log record when I put an log call in the function. I thought, "Ah, so it's not getting called at all.". Then I thought, just as a test, I'll put a log message into the function I know *is* getting called. And still no message in the log! It was going so well, t...
by phkb
Wed Jul 09, 2014 10:03 pm
Forum: Expansion Pack
Topic: Problem with "shipWillLaunchFromStation" event.
Replies: 8
Views: 2529

Re: Problem with "shipWillLaunchFromStation" event.

It's just a string, not an array. I'll try putting the log entry in.
by phkb
Wed Jul 09, 2014 11:40 am
Forum: Expansion Pack
Topic: Problem with "shipWillLaunchFromStation" event.
Replies: 8
Views: 2529

Problem with "shipWillLaunchFromStation" event.

I'm having trouble reseting some variables when the player launches from a station. This is what I have: this.shipWillLaunchFromStation = function() { this.$commsList = ""; this.$page = 1; this.$updateMFD(); } I'm trying to reset $commsList to be an empty string, reseting the $page to 1, and forcing...
by phkb
Wed Jul 09, 2014 5:34 am
Forum: Discussion
Topic: Comms log in a MFD
Replies: 12
Views: 4173

Re: Comms log in a MFD

I did hear there might be cookies...
by phkb
Wed Jul 09, 2014 2:04 am
Forum: Discussion
Topic: Comms log in a MFD
Replies: 12
Views: 4173

Re: Comms log in a MFD

Right, commsMessageReceived, primable equipment scroll...
Wait, what?
Are you suggesting I actually (cue dramatic music) write my own customisation?

Gulp.
Err... okay... this may take a while...
by phkb
Tue Jul 08, 2014 3:39 am
Forum: Discussion
Topic: Split: Discussion on version 1.80
Replies: 60
Views: 12691

Re: Split: Discussion on version 1.80

Actually, I have that installed and I agree, it's brilliant. It does mean, though, that I can't just skim the comm channel anymore. I have to read each entry, and thus my post about a Comms MFD.
by phkb
Tue Jul 08, 2014 3:07 am
Forum: Discussion
Topic: Split: Discussion on version 1.80
Replies: 60
Views: 12691

Re: Split: Discussion on version 1.80

To the devs: Thank you so much for all your effort in putting together v1.80. I've only had a few runs so far, but already I've seen more varied flights and interactions than ever before. I'd gotten comfortable flying into Anarchy systems - now I have to have my wits about me! I love the new way of ...
by phkb
Tue Jul 08, 2014 2:56 am
Forum: Discussion
Topic: Very dedicated police...
Replies: 10
Views: 2970

Very dedicated police...

Saw this situation soon after installing 1.80. I was on my way into the station from the witchpoint marker. Came across an Adder, flagged as an offender. I waited to see if they were hostile, but instead they put out a call for help. Into view flew a formation of GalCop Vipers, who were firing on th...
by phkb
Tue Jul 08, 2014 2:49 am
Forum: Discussion
Topic: Comms log in a MFD
Replies: 12
Views: 4173

Comms log in a MFD

Hopefully this is a quick question. Is it possible to get all in-flight comms listed in a MFD? I find that comms take place too quickly in some circumstances, and repeatedly hitting the "`" key to show recent comm messages is awkward.
by phkb
Thu Feb 27, 2014 8:24 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 262492

Re: Random Hits OXP

Yes, the save file snippet was after the incident.
It was a mid-level mark.
Yes, the mark used an escape pod.