Search found 2433 matches

by phkb
Sun Aug 18, 2019 12:18 pm
Forum: Oolite-Linux
Topic: I'm back
Replies: 3
Views: 911

Re: I'm back

Welcome back, commander!
by phkb
Fri Aug 16, 2019 4:16 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 367768

Re: Scripters cove

I'm not JS expert, but shouldn't this line:

Code: Select all

this._CD_addEquipment(equipment)
be this?:

Code: Select all

this._CD_addEquipment = function(equipment)
I just tested this form and that seems to work OK.
by phkb
Wed Aug 14, 2019 11:53 am
Forum: Suggestion Box
Topic: Morrigan - force a for sale script possible?
Replies: 4
Views: 982

Re: Morrigan - force a for sale script possible?

If you're willing to give the latest trunk version a try, code has been added to allow for scripts to add ships directly to the shipyard of a station. This post has some details and links to the wiki for more detailed details of the details. Wait... that sounded a lot better in my head.
by phkb
Wed Aug 14, 2019 8:03 am
Forum: Testing and Bug reports
Topic: replay 'Cloking Device' mission - can't load an edited save file
Replies: 2
Views: 626

Re: replay 'Cloking Device' mission - can't load an edited save file

but now the file doesn't appear in the directory when loading a saved game That sounds like you might have cut out a bit too much when editing the save game. If the file isn't appearing, it's because the game can't read the data successfully - you could try checking the latest.log file as it might ...
by phkb
Wed Aug 14, 2019 7:50 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 9368

Re: Known errors: a summary

The download link for Shipset Compatibility has been fixed (thanks cim!), so that should now work, although again, if you're using updated ship packs (post-1.80) then you probably don't need it.
by phkb
Wed Aug 14, 2019 4:58 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 367768

Re: Scripters cove

Hmm. The wiki says the subEntities property is read only, which would seem to limit that method. But it wouldn't be the first time the wiki is out of date. I'll have a go and see what I can break! In any case, I have a fallback position where I define both of those sub-entities in the shipdata, and ...
by phkb
Wed Aug 14, 2019 3:48 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 367768

Re: Scripters cove

Yeah, those examples are of the "remove it then restore it" type. Removing it would make it actually disappear from the ship. I'm trying to find a simple way of keeping the subentity visible, but neutering it's firing mechanism. Thanks for point that OXP out though - I'd missed it in my searches.
by phkb
Mon Aug 12, 2019 10:03 pm
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 9368

Re: Known errors: a summary

Sorry, but if I can't download it myself, I can't try to identify what's causing the problem. My apologies. I wasn't meaning to suggest this is at all your fault. It was just my attempt at some light-hearted humour while expressing my frustration at not being able to identify the issue myself. I'm ...
by phkb
Mon Aug 12, 2019 12:49 pm
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 9368

Re: Known errors: a summary

<sigh>

Curse.
by phkb
Mon Aug 12, 2019 9:12 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 9368

Re: Known errors: a summary

Actually, can you try again now?

I just found that I had a discrepancy between the version number in the manifest, and the version number in the download manager. This one really should be fixed now.

<calls optometrist to book in eye-test>
by phkb
Mon Aug 12, 2019 9:08 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 9368

Re: Known errors: a summary

Fleurghber wrote:
Mon Aug 12, 2019 8:28 am
Sorry, it's still not working.
Aw, man! Well, it was a nice theory while it lasted!
by phkb
Mon Aug 12, 2019 7:45 am
Forum: Expansion Pack
Topic: Scripters cove
Replies: 1474
Views: 367768

Re: Scripters cove

Does anyone know of a way to disable a turret on a ship? Other than removing it, I mean.
by phkb
Mon Aug 12, 2019 4:58 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 9368

Re: Known errors: a summary

On the assumption that my change to Display Current Course is effective in resolving the problem, it's probably worth sharing what I did to fix it. My solution was to change the line endings on the manifest.plist file from "CRLF" to "LF". My code editor of choice, "VS Code", defaults to CRLF line en...
by phkb
Mon Aug 12, 2019 2:40 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 9368

Re: Known errors: a summary

Re Shipset Compatibility, that’s one of cim’s older OXP’s, and is only of use if you’re using any old ship packs that haven’t been updated after Oolite 1.80. I’ll still check it out though. Edit: OK, it looks like the download link for Shipset Compatibility in the manager is invalid. cim moved all h...
by phkb
Mon Aug 12, 2019 12:30 am
Forum: Expansion Pack
Topic: Known errors: a summary
Replies: 54
Views: 9368

Re: Known errors: a summary

OK, give that a go now. I've put a new version on the Wiki, although the version number itself (1.8 ) hasn't changed.