Search found 2507 matches

by phkb
Thu Mar 05, 2020 4:06 am
Forum: Expansion Pack
Topic: Hard Way
Replies: 11
Views: 7399

Re: Hard Way

I think it will be better solution to avoid using Fuel Collector as additional device, i.e. to declare incompatibility between Hard Way and Fuel Collector. Sorry, my bad. I wrote "Fuel Collector" but I meant "Quirium Fuel Processor". But I think your first reply answers the question anyway - there ...
by phkb
Thu Mar 05, 2020 3:15 am
Forum: Expansion Pack
Topic: Hard Way
Replies: 11
Views: 7399

Re: Hard Way

Although, having said that, I'm not sure if anything needs to be done. Hard Way isn't removing the current method of scooping - if you get to scoop distance the normal scoop process will kick in even with the OXP installed. A little bit of handwavium will suffice: "The Fuel Collecter can only collec...
by phkb
Thu Mar 05, 2020 2:52 am
Forum: Expansion Pack
Topic: Hard Way
Replies: 11
Views: 7399

Re: Hard Way

I'll appreciate your considerations how to integrate Hard Way fuel collection with Fuel Tweaks. I'll have a look at what's involved. I guess the question to ask is, what functionality are we aiming for? In Fuel Tweaks, it plays with the built-in, standard fuel scooping method, allowing for addition...
by phkb
Wed Mar 04, 2020 9:23 pm
Forum: Discussion
Topic: Screenshots
Replies: 5579
Views: 1033381

Re: Screenshots

Those are some very cool examples, a_c!
by phkb
Wed Mar 04, 2020 9:21 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 34
Views: 10849

Re: (WIP) Hermitage

I have a bug-fix release in my queue atm, but nothing substantial. I have been thinking about how to implement interactions with various entities, though. I think there will be about 4 different story streams, each of which will be largely independent of each other, and can progress at different rat...
by phkb
Wed Mar 04, 2020 4:01 am
Forum: Discussion
Topic: An Old Problem
Replies: 4
Views: 1585

Re: An Old Problem

I'd suspect another OXP as the culprit. Can you share the full list of OXP's you are running?
by phkb
Wed Mar 04, 2020 3:53 am
Forum: Discussion
Topic: Piloting the Interceptor
Replies: 48
Views: 5284

Re: Piloting the Interceptor

Commander unknown wrote:
Wed Mar 04, 2020 3:27 am
I can't find there where to change cargo space
max_cargo should do the trick.
by phkb
Tue Mar 03, 2020 11:21 pm
Forum: Discussion
Topic: Piloting the Interceptor
Replies: 48
Views: 5284

Re: Piloting the Interceptor

Thanks where can I find the one for the viper interseptor? Can't find The one I know of is in the Illicit Unlock OXP. If you have the download manager version of this OXP, you'll need to extract it to get access to the contents (because the DM OXP's are all in OXZ format, which is a zipped version ...
by phkb
Tue Mar 03, 2020 5:30 am
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 222
Views: 103239

Re: (Release) Ship Configuration

OK, v1.3.6 has been released. I could certainly confirm the major crash scenario, but I couldn't work out why it was happening. In the end, I re-engineered the method I was using to deal with expended heat-sinks to the way it should've been done in the first place, so win-win right? :D
by phkb
Tue Mar 03, 2020 5:25 am
Forum: Discussion
Topic: Piloting the Interceptor
Replies: 48
Views: 5284

Re: Piloting the Interceptor

This wiki doc, [EliteWiki] Shipdata.plist is where all the settings for a ship can be found and tweaked. You want to find the ship key of the specific ship you was to tweak, and then edit details as required.

Each OXP that adds ships will have a shipdata.plist file included, so that's where you'd need to look.
by phkb
Mon Mar 02, 2020 2:56 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.101
Replies: 134
Views: 82500

Re: [RELEASE] Towbar OXP v0.101

Okay, I think I'm seeing the problem. It appears that the towbar parcel contracts are getting add to the player when the manifest screen is shown, and then removed again when the manifest screen is closed, to prevent damaging reputation. The Email system doesn't understand that, though. I'll have a ...
by phkb
Mon Mar 02, 2020 1:49 am
Forum: Expansion Pack
Topic: [RELEASE] Towbar OXP v0.101
Replies: 134
Views: 82500

Re: [RELEASE] Towbar OXP v0.101

dybal wrote:
Sun Mar 01, 2020 11:23 pm
The problem is, for each parcel delivery contract I get through SHip Miner I get something like 15 copies of an e-mail form GalCop Parcel Services informing me I accepted a contract.
That seems...excessive!

I've have a quick browse of the code and see why this might be happening.
by phkb
Fri Feb 28, 2020 10:28 pm
Forum: Expansion Pack
Topic: (Release) Ship Configuration
Replies: 222
Views: 103239

Re: (Release) Ship Configuration

the game crashes to desktop Yikes! :shock: I'll get on to that straight away! Here is the log file: Unfortunately that's only the top bit of the log file. There's a limit on the amount of text you can add, so it appears the rest of the log was truncated. accessing the Ship Configuration panel cause...
by phkb
Thu Feb 27, 2020 6:12 am
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 224
Views: 81933

Re: [WIP] GalCop Missions

Are the Slave Repatriation missions form this OXP? Yes, although the Illegal Goods Tweak OXP does a variation on this theme, by offering to take any slaves off your hands when you dock at main stations. The slaves do not show in my hold anymore, but the Market screen still shows the purchases (I th...
by phkb
Mon Feb 24, 2020 8:25 am
Forum: Expansion Pack
Topic: [Split] Fuel Tweaks
Replies: 34
Views: 12707

Re: [Split] Fuel Tweaks

OK, v1.14.4 now has an entry on the F5F5 Manifest page, displaying the current status of the Quirium Fuel Processor. Available through the manager.