Search found 258 matches

by SteveKing
Fri Sep 11, 2015 2:45 am
Forum: Discussion
Topic: Main Employment
Replies: 42
Views: 15439

Re: Main Employment

A couple of regularly played commanders: James Toohey (deadly) cmndr of 'Toohey's Brew' - trader, part time pirate hunter, part time smuggler (if the price is right), part time covert navy operative (completed the Constrictor mission), reformed gem hoarder, willing to rescue a fellow trader in distr...
by SteveKing
Fri Sep 11, 2015 1:38 am
Forum: Outworld
Topic: Flying Cars! Just in time!
Replies: 43
Views: 11993

Re: Flying Cars! Just in time!

Ye what's with the landcruisers? What happened to give the little ba.. darlings a bicycle? To much like common sense? Kid would get exercise and learn a bit about road rules for future driving. Quite a lot of schools actually don't allow kids to come to school on bikes. There's a road safety issue ...
by SteveKing
Mon Sep 07, 2015 11:40 pm
Forum: Outworld
Topic: Flying Cars! Just in time!
Replies: 43
Views: 11993

Re: Flying Cars! Just in time!

But which is the more impressive? The one with the budget, or the one on a budget?

Either way they are both impressive in that they are battery powered creations that fly people!
by SteveKing
Mon Sep 07, 2015 6:12 am
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1070
Views: 285440

Re: Introduce Yourself.

Amah wrote:finally managed to set up some kind of user page with some kind of Amah's backstory:
Love the backstory! Delightfully immersive!
by SteveKing
Mon Sep 07, 2015 5:11 am
Forum: Fiction
Topic: Mossfoot's Tales of Woe...
Replies: 390
Views: 126821

Re: Mossfoot's Tales of Woe...

Nice incorporation of CQC into MF/Violet's world. You've probably got it about right, the top combat pilots and younger (pre)pilots'll be honing their skills for killing, but it could be an outlet for 'angry young pilot' syndrome and the rest of the galaxy might enter a quieter, more 'civilised' per...
by SteveKing
Mon Sep 07, 2015 4:38 am
Forum: Outworld
Topic: Thoughts on technology
Replies: 26
Views: 9868

Re: Thoughts on technology

Diziet Sma wrote:Heck, I'd even be in favour of abolishing "Civilisation".
As long as we can keep all our 'civilised' technology that makes our life that little bit more comfortable :mrgreen:
by SteveKing
Thu Sep 03, 2015 12:06 am
Forum: Outworld
Topic: We're back - kinda!
Replies: 41
Views: 11910

Re: We're back - kinda!

If in doubt, this can help. Surely we're in the top 40 :!: :?: Perhaps we've just momentarily slipped to 41. I can't believe we're not more popular than 'Tumblr' or 'Minecraft', they're well out of fashion by now, aren't they? :P At least I know it wasn't work blocking the site - heaven forbid I co...
by SteveKing
Mon Aug 31, 2015 2:11 am
Forum: Discussion
Topic: First experiences / difficulties
Replies: 80
Views: 20536

Re: First experiences / difficulties

I don't look at the contracts at every station but I've never seen one paying more than a low four digit number... And I assume it is bad for your reputation if you 'burn' a contract One of my commanders, Hennessey, likes to think he's a gun courier, mainly in the mid-high 4 figures and sees the oc...
by SteveKing
Fri Aug 28, 2015 12:22 am
Forum: Discussion
Topic: Legal column on Market screen
Replies: 29
Views: 5839

Re: Legal column on Market screen

I'm on board with phkb as far as inverting the meaning of the 'Legal' column. It stays simple, like the current method. You read the column header "Ban" then down to the item "Slaves" where the column entry is "Exp". The reading is "Ban Slaves Export ", reasonably unambiguous. Not that I like the wo...
by SteveKing
Mon Aug 24, 2015 6:27 am
Forum: Fiction
Topic: "Not in the manual" - setting and canon in the eight charts
Replies: 11
Views: 8066

Re: "Not in the manual" - setting and canon in the eight cha

Although population distribution is basically ‘random’, population/tech level and its distribution might be related to; the ability of a world to be terraformed/colonised, its natural resources and/or basic environment. Consider four different types of world – 1) An earth-like world with an ideal en...
by SteveKing
Fri Aug 21, 2015 2:52 am
Forum: Expansion Pack
Topic: Old OXP - Autodock
Replies: 7
Views: 7478

Re: Old OXP - Autodock

Bit like a 'Valet Parking' fee :mrgreen:

Hark, what light from yon bay door shines? It is the Entrance and Galcop transmit the Autodock code. Oh thank thee for Autodock to calm the nervous commander who is already sick and pale with fear for his ships safety (and perforce his own life).
by SteveKing
Fri Aug 21, 2015 2:16 am
Forum: Fiction
Topic: "Not in the manual" - setting and canon in the eight charts
Replies: 11
Views: 8066

Re: "Not in the manual" - setting and canon in the eight cha

As I've mentioned before, there are various contradictions between the Elite or Oolite setting as derived from books such as the Elite manual and the Dark Wheel, and what actually happens in game. While thinking about these I decided to work out what might have happened if the setting had just been...
by SteveKing
Wed Aug 12, 2015 2:29 am
Forum: Expansion Pack
Topic: Idea for Smugglers OXP
Replies: 68
Views: 22028

Re: Idea for Smugglers OXP

How about "Smuggle-R-Us" :P (although in this context, the word 'smuggle' sounds a little pre-schooly afternoon sleep-ish).

Does "Smugglers - The Galactic Underworld" have a better descriptive flavour?
by SteveKing
Fri Aug 07, 2015 12:56 am
Forum: Outworld
Topic: Seventy years on...
Replies: 12
Views: 3787

Re: Seventy years on...

Debating definitions is always tricky, but I do think to be labelled as a WMD, a weapon should not only be able to kill multiple targets but should have the potential to kill in huge numbers over very large areas at least. Surely the biggest weapon of mass destruction would be a country's military ...
by SteveKing
Tue Aug 04, 2015 8:05 am
Forum: Expansion Pack
Topic: Idea for Smugglers OXP
Replies: 68
Views: 22028

Re: Idea for Smugglers OXP

There is also the possibility that Police and Customs are different fish. Customs fly around a bit like contract assassins, with no markings, and scan for contraband. The player doesn't necessarily know they are customs and may try to flee because they feel unsafe, but if a scan is successful, the d...