Search found 518 matches

by Day
Thu Jul 20, 2017 4:33 pm
Forum: Discussion
Topic: How Does Avoiding the Spacelanes Break Gameplay?
Replies: 50
Views: 14079

Re: How Does Avoiding the Spacelanes Break Gameplay?

The beaten track would be the most perilous route. This is totally counter-intuitive to me. As commerce is essential to systems economies, they have to secure the commercial roads around them. This is done through pseudo-military means: army and police. The least costly / most efficient way to secu...
by Day
Thu Jul 20, 2017 12:37 pm
Forum: Discussion
Topic: How Does Avoiding the Spacelanes Break Gameplay?
Replies: 50
Views: 14079

Re: How Does Avoiding the Spacelanes Break Gameplay?

The beaten track would be the most perilous route. This is totally counter-intuitive to me. As commerce is essential to systems economies, they have to secure the commercial roads around them. This is done through pseudo-military means: army and police. The least costly / most efficient way to secu...
by Day
Wed Jul 19, 2017 4:13 pm
Forum: Discussion
Topic: How Does Avoiding the Spacelanes Break Gameplay?
Replies: 50
Views: 14079

Re: How Does Avoiding the Spacelanes Break Gameplay?

For me the concept of lanes and the concept of torus drive have been a total game/immersion killer. I just can't get around the conflict in my mind about a non-player centric Ooniverse where I can drive around in god mode while everyone else drives sluggishly in nice lines just waiting to be butche...
by Day
Tue Jul 18, 2017 1:51 pm
Forum: Discussion
Topic: Any combat tips?
Replies: 15
Views: 5703

Re: Any combat tips?

Disembodied wrote:
Tue Jul 18, 2017 11:17 am
which is an argument in favour of getting in close, fast.
And then fleeing fast, far away from the combat center, before coming back to your designated victim :twisted:
by Day
Tue Jul 18, 2017 7:00 am
Forum: Discussion
Topic: How do you change the FOV?
Replies: 10
Views: 3606

Re: How do you change the FOV?

phkb wrote:
Tue Jul 18, 2017 4:42 am
I believe each distro is responsible for the version they make available.
Exactly.

I run Linux and compile from the source. But really, using the tgz archive is the simplest way to be up-to-date.
by Day
Mon Jul 17, 2017 8:10 am
Forum: Expansion Pack
Topic: [WIP] Diplomacy OXP
Replies: 65
Views: 31187

Re: [WIP] Diplomacy OXP

I think a single message saying "Allegiances have changed" and then creating an F4 screen that lists all of them that are relevant to the current system (like a short range screen version of the galactic map you currently have) would be helpful. Alternate proposition: - instead of some news for eac...
by Day
Sun Jul 16, 2017 8:36 am
Forum: Expansion Pack
Topic: [WIP] Diplomacy OXP
Replies: 65
Views: 31187

Re: [WIP] Diplomacy OXP

Day, I'm noticing something strange going on. After I jump into a system and dock at a station, shortly afterwards I start getting a whole pile of Snooper's news items telling me about a dozen or so new allegiances that have just taken place. Well yes, they're the initial alliances. It's what's exp...
by Day
Sat Jul 08, 2017 9:15 am
Forum: Expansion Pack
Topic: OXP Performance tips
Replies: 82
Views: 56432

Re: OXP Performance tips

Cool! And certainly 'not obvious' (to me, at least). Remember most of us are self-taught wrt JScript - at first I thought that was another keyword, like self in Python :) I had the same problem the first time I encountered "that" :lol: So you're basically storing a (far) reference as a function's p...
by Day
Thu Jul 06, 2017 2:24 pm
Forum: Expansion Pack
Topic: OXP Performance tips
Replies: 82
Views: 56432

Re: OXP Performance tips

The tip I gave phkb, and I realized then that although it is implicit in what was already exposed, it is not obvious: From: this.$rand = function(max) { return Math.floor((Math.random() * max) + 1); } To: this.$rand = function $rand(max) { var that = $rand; var floor = (that.floor = that.floor || Ma...
by Day
Wed Jul 05, 2017 8:53 am
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 197
Views: 103151

Re: (Release) Station Dock Control OXP

Thank you :wink:
by Day
Tue Jul 04, 2017 8:20 am
Forum: Expansion Pack
Topic: Anarchies 2.8 now available
Replies: 47
Views: 28599

Re: Anarchies 2.8 now available

Here is a random idea: what if some very few anarchist systems had their Coriolis station on fire? Griff has made a very nice model back in 2008 but it seems nobody has used it in any OXP yet, perhaps this would be an idea. See his post here: http://aegidian.org/bb/viewtopic.php?t=3460&start=154 OM...
by Day
Mon Jul 03, 2017 9:13 am
Forum: Expansion Pack
Topic: OXP Performance tips
Replies: 82
Views: 56432

Re: OXP Performance tips

In the other scripts: And the subscribers will put their startUp code in: this._startUp = function() { // move your startUp code here }; Submit to you, compel everyone, how will you, 'Master', hmm? :) Granted, your solution is easier to grasp than http://wiki.alioth.net/index.php/Handling_OXP_Depen...
by Day
Mon Jul 03, 2017 9:02 am
Forum: Suggestion Box
Topic: Space elevator
Replies: 8
Views: 5307

Re: Space elevator

No, space doesn't work like that - there is gravity as long as you're anywhere near a planet or a star, which heavily restricts how real spacecraft behave, and also, a rocket's fuel is a huge component of its mass and most of a Saturn V's take-off weight was fuel + somewhere to put it. In order to ...
by Day
Fri Jun 30, 2017 2:40 pm
Forum: Expansion Pack
Topic: OXP Performance tips
Replies: 82
Views: 56432

Re: OXP Performance tips

By returning myinnerfunc, you're telling JS that you'll be back (ie. will call the function later) and so it preserves its environment or scope. This is a 'closure': any variables you define will be preserved over each call (but the code itself won't be duplicated if you create many copies). [...] ...
by Day
Fri Jun 30, 2017 1:09 pm
Forum: Suggestion Box
Topic: Space elevator
Replies: 8
Views: 5307

Re: Space elevator

Malacandra wrote:
Thu Jun 29, 2017 7:09 am
We know that ships' drives (normal space - not Witchdrive) can run indefinitely without refuelling.
I assumed it was because no gravity + no friction implies eternal travel?
Energy would only be needed to steer.
Malacandra wrote:
Thu Jun 29, 2017 7:09 am
But we should have a Space Elevators OXZ anyway, because Rule of Cool.
8)