Search found 299 matches

by Anonymissimus
Sun Apr 08, 2018 7:50 pm
Forum: Expansion Pack
Topic: Internal Fuel Tank
Replies: 11
Views: 5594

Re: Internal Fuel Tank

There is a habit in this forum of making secrets that I never understood. I once looked it up in the source code, because IIRC it never really happened to me: There is a chance of a trader with escorts being generated, as if it just launched from a station, in interstellar space. It opens a whormhol...
by Anonymissimus
Tue Mar 27, 2018 4:39 pm
Forum: Testing and Bug reports
Topic: Rendering difference between 1.84 and 1.86 (Linux + Nvidia)
Replies: 6
Views: 3143

Re: Rendering difference between 1.84 and 1.86 (Linux + Nvidia)

On the other hand, if you have the star in your back while looking at objects, less ambient light makes them (e.g. hermits) stand out.
The station from your screenshot is apparently completely in the planet's shadow.
by Anonymissimus
Sun Mar 25, 2018 5:57 pm
Forum: Expansion Pack
Topic: Library
Replies: 75
Views: 42920

Re: Library

How does this addon interact with the ones it intends to replace ? For instance, changing the difficulty level of NPCs (addon "Skilled NPCs") using OXPConfig also changes the values displayed in the "Config for Addons" menu tree. So it seems Library is designed to be compatible with the addons it in...
by Anonymissimus
Thu Mar 22, 2018 10:21 am
Forum: Discussion
Topic: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map
Replies: 86
Views: 48674

Re: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map

Okay.
It seems that if you are using an addon which blocks parts of websites on a per-domain basis (umatrix, noscript) you do not only need to reload after allowing things for some site, you also sometimes have to clear the cache. In this case, allow scripts, clear the cache and reload. Works now.
by Anonymissimus
Wed Mar 21, 2018 5:37 pm
Forum: Discussion
Topic: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map
Replies: 86
Views: 48674

Re: [WIP - UPDATED (v0.7.4 21-Oct-14)] Oolite Interactive Map

Is this working for anyone ? I know it did in the past, but doesn't seem so with recent firefox.
Related question: How is the ly distance between two systems calculated from the system coordinates ? The travel time in hours seems to be distance*distance then.
by Anonymissimus
Mon Mar 19, 2018 5:23 pm
Forum: Expansion Pack
Topic: Missile Beep
Replies: 17
Views: 13603

Re: Missile Beep

Such addon already existed: http://aegidian.org/bb/viewtopic.php?f=4&t=17813
My fault I never uploaded it to the manager.
by Anonymissimus
Mon Mar 19, 2018 4:49 pm
Forum: Discussion
Topic: Queue jumping at stations?
Replies: 6
Views: 2950

Re: Queue jumping at stations?

I once had station dock control installed, which "fixed" this and I got my docking clearance previously to those ships "requesting" it after me, but as it caused some bugs I had to remove it again. What bugs did you encounter with Station Dock Control? IIRC the main problem (i.e. the one big proble...
by Anonymissimus
Sun Mar 18, 2018 1:00 pm
Forum: Discussion
Topic: Queue jumping at stations?
Replies: 6
Views: 2950

Re: Queue jumping at stations?

Mine just jumped from 8 to 15, both launching queues. And some NPC ships docked in between, after the first 8 ships had launched. Why is it always so that each and every NPC ship that's in the docking/launch queue needs to have docked/launched until the player finally gets clearance ? I once had sta...
by Anonymissimus
Tue Jan 10, 2017 12:25 pm
Forum: Expansion Pack
Topic: OXP Recovering (It'll be good if you stick this thread, it'll be useful)
Replies: 15
Views: 5855

Re: OXP Recovering (It'll be good if you stick this thread, it'll be useful)

The one game I know which exceeds oolite in the field of extensibility, Battle for Wesnoth , forces add-on makers to release their addons under GPL. While it is preferred to ask the original authors, orphaned addons are frequently taken over. There also exists a general repository for addons at sour...
by Anonymissimus
Mon Nov 28, 2016 5:48 pm
Forum: Outworld
Topic: Stuff Windows 10
Replies: 119
Views: 37256

Re: Windows 7/10 stuff

Just never update. Except once in a year or so, only after a full hard disk backup, using partimage or similar tools. What you can read all over the net about having latest drivers, virus definitions etc is nonsense. Unless you really need them because some program or so wouldn't work otherwise. As ...
by Anonymissimus
Sun Nov 20, 2016 9:51 am
Forum: Outworld
Topic: The U.S. election - the aftermath
Replies: 57
Views: 25514

Re: The U.S. election - the aftermath

Well, it can be less than 4 too.
A few presidents resigned. This one may fail. Others were shot. And there's the impeachment, which would likely require successful mid-term elections for the democrats. More often the opposition wins than not.
by Anonymissimus
Thu Sep 22, 2016 7:08 pm
Forum: Oolite-PC
Topic: Dropping Windows XP Support
Replies: 10
Views: 11947

Re: Dropping Windows XP Support

Almost 15 years. It was released in october 2001. About 10% of internet connected PCs are still running win xp. Vista usage has never even come close to xp usage. Recently I saw a ticket machine malfunction at the train station. The diagnosis screen showed checkdsk etc, and a win XP logo. The embedd...
by Anonymissimus
Thu Sep 22, 2016 4:00 pm
Forum: Testing and Bug reports
Topic: player.ship.hudAllowsBigGui returns true when HUD is hidden
Replies: 2
Views: 2635

Re: player.ship.hudAllowsBigGui returns true when HUD is hidden

Is this the root cause of the issue with the email system and HUD dissappearance which I reported in your thread ?
by Anonymissimus
Tue Aug 16, 2016 3:24 pm
Forum: Outworld
Topic: Proxima Centauri has an Earth-like?
Replies: 6
Views: 3308

Re: Proxima Centauri has an Earth-like?

Scientists mostly believe that the dim Proxima is gravitationally linked to Alpha Centauri, so it is a Triple star system, not just binary.
by Anonymissimus
Tue Aug 16, 2016 3:21 pm
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 96
Views: 48712

Re: [Release] HUD Selector v1.17

This sounds like you added a workaround. The problem should be fixed instead.