Search found 299 matches

by Anonymissimus
Thu Aug 13, 2015 1:20 pm
Forum: Suggestion Box
Topic: adjusting mouse speed (or configuring mouse control)
Replies: 0
Views: 10326

adjusting mouse speed (or configuring mouse control)

So, I found the #defined constant MOUSEVIRTUALSTICKSENSITIVITYFACTOR in MyOpenGLView.h, and by increasing that constant, the mouse speed when aiming can be lowered, so that my aim isn't so much too left - too right - too left - too right - etc. So anyone able to compile the game can adjust it to his...
by Anonymissimus
Wed Aug 12, 2015 9:51 pm
Forum: Expansion Pack
Topic: [RELEASE] Combat Simulator OXP (1.77 only)
Replies: 26
Views: 14262

Re: [RELEASE] Combat Simulator OXP (1.77 only)

So is that 1.77 and above, or 1.77 only ? I have a bug where my cargo capacity increases; seems to add the amount the cargo expansion normally adds (once) for every simulator run (multiple times).
oolite 1.82, combat sim 1.1, ship storage helper 0.26
by Anonymissimus
Tue Aug 11, 2015 10:40 pm
Forum: Suggestion Box
Topic: Mouse flight control in Windowed mode
Replies: 24
Views: 11050

Re: Mouse flight control in Windowed mode

For some reason, I no longer can use mouse control in windowed mode on Lubuntu. That wouldn't be that much of problem if alt-tabbing out of fullscreen worked...that's more of a problem with the OS I suspect. Norby: This Reverse Y Control is exactly what I always wanted: Mouse control with inverted p...
by Anonymissimus
Mon Aug 10, 2015 3:52 pm
Forum: Oolite-Linux
Topic: How to build Oolite source on Ubuntu
Replies: 188
Views: 131022

Re: How to build Oolite source on Ubuntu

on Trusty with oolite 1.82.x, reinstalled OS (no upgrade from precise) gnustep-core-devel isn't exactly needed, libgnustep-base-dev is enough to build & run oolite, spares a number of gnustep gui related packages, also installes gobjc Aside from that you obviously need git instead of subversion, cop...
by Anonymissimus
Tue May 26, 2015 6:01 pm
Forum: Suggestion Box
Topic: Unify displayed times
Replies: 3
Views: 3026

Re: Unify displayed times

cim wrote:time units on the route planner display.
That's another one. Not OXPable I suppose ?
by Anonymissimus
Tue May 26, 2015 4:28 pm
Forum: Suggestion Box
Topic: Unify displayed times
Replies: 3
Views: 3026

Unify displayed times

When taking a cargo, parcel or passenger contract, could all those times please be displayed in days and hours, since later on they are also displayed in days + hours in the manifest screen ? Or alternatively, display the times in the manifest screen using only hours as well ? Albeit days + hours is...
by Anonymissimus
Tue May 26, 2015 4:03 pm
Forum: Discussion
Topic: Constrictor Mission (*Some Spoilers*)...
Replies: 177
Views: 120049

Re: Constrictor Mission (*Some Spoilers*)...

If you load the last savegame, shouldn't you meet it again in the same system where it was ? That's exactly what I expected to happen. But if the Constrictor did appear I never saw it and it certainly didn't attack me. Then it's in another system probably, if you still have the note about the const...
by Anonymissimus
Tue May 26, 2015 2:14 pm
Forum: Discussion
Topic: Constrictor Mission (*Some Spoilers*)...
Replies: 177
Views: 120049

Re: Constrictor Mission (*Some Spoilers*)...

If you load the last savegame, shouldn't you meet it again in the same system where it was ?
by Anonymissimus
Sat May 23, 2015 11:54 pm
Forum: Testing and Bug reports
Topic: Trunk nightly
Replies: 1009
Views: 309183

Re: Trunk nightly

If the cargo hold is full, gold/platinum/gemstone cargo contracts display with "insufficient resources". If I sell just one container, I can accept them. Those cargo types do not require any cargo space I thought.
self compiled master@3b49de285d494de07fccf4021c4baa36f667aac4
by Anonymissimus
Sat May 23, 2015 5:02 pm
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 96
Views: 48252

Re: [Release] HUD Selector v1.13

The fuel indicator is missing again in XL HUD, in 16:10 at least. There shouldn't be so many versions, if anything, give them names that are more descriptive. So many versions are too complicated for you to maintain, see the indicator bug. I was using LargeHUD on 16:10 anyway; the cargo MFG can be p...
by Anonymissimus
Fri May 22, 2015 4:07 pm
Forum: Expansion Pack
Topic: [Release] VariableMasslock v1.1
Replies: 29
Views: 15623

Re: [Release] VariableMasslock v1.1

I wonder whether this change lets this addon conflict with other addons which modify the scanner colors though !? For instance, the police iFF scanner colors offenders/fugitives differently; if both are installed, then this addon would undo the effect of that one ? In which "order" are addons applie...
by Anonymissimus
Fri May 22, 2015 4:00 pm
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 96
Views: 48252

Re: [Release] HUD Selector v1.12

I didn't consider the lollipops moving out of the winow range, so, yes, you are probably right.

EDIT
What is useful_MFD_general_info or what addon does it come with ?
by Anonymissimus
Fri May 22, 2015 12:31 am
Forum: Expansion Pack
Topic: [Release] VariableMasslock v1.1
Replies: 29
Views: 15623

Re: [Release] VariableMasslock v1.0

The coloring adds additional complexity to an overloaded display (the scanner). I would like to be able to turn it off. Most importantly, I can't recognize Galcop vipers while they are still out of masslock range, so that I could flee into their direction from the pirates/assassins chasing me, and t...
by Anonymissimus
Fri May 22, 2015 12:09 am
Forum: Expansion Pack
Topic: [Release] Navigation MFD
Replies: 117
Views: 63281

Re: [Release] Navigation MFD 1.3.3

The hyperdrive status displays "out of range" in case that the target system is several jumps away, so, while it is correct, this would be much more useful if it used the "next system in the sequence of jumps to the final destination" - logic.
by Anonymissimus
Thu May 21, 2015 11:59 pm
Forum: Expansion Pack
Topic: [Release] HUD Selector v1.17
Replies: 96
Views: 48252

Re: [Release] HUD Selector v1.12

I wonder whether the probably most characteristical aspect of the HUD - the large scanner - can be made more useful by repositioning the elements below ? There's unused space to both sides of the clock, and damaged equiment doesn't need to be on top of the clock. The legal status and bounty may be s...