Search found 299 matches

by Anonymissimus
Thu Jan 21, 2016 3:14 am
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 91039

Re: [WIP] Spicy Hermits

A little statistics of rock hermit markets (precious metal trade only), using SH 0.15: http://postimg.org/image/o8mdqj7yn/

Please compare to the fact that a single trade cycle with cobra 3 cargo (35TC) between poor agrarian and rich industrial main stations yields ~3000cr.
by Anonymissimus
Tue Jan 19, 2016 10:06 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 91039

Re: [WIP] Spicy Hermits

Too easy to find yes and/or too frequent and/or not dangerous enough. Q-bomb detector+injectors with fuel recommended though. :P I've also seen an amazing miner hermit selling 63 platinum (in an anarchy though). Precious metal trade seems even more effective than with olde hermit markets. So perhaps...
by Anonymissimus
Tue Jan 19, 2016 12:24 am
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 91039

Re: [WIP] Spicy Hermits

This is probably just personal preference, but my ooniverse shall contain only scientifically explainable things, so please don't include ghost ships in SH. (I'm planning to remove pirate cove and olde hermits in favour of this one once it's polished.)
by Anonymissimus
Mon Jan 18, 2016 5:22 pm
Forum: Discussion
Topic: Parcel / passenger transport
Replies: 134
Views: 44387

Re: Parcel / passenger transport

Leading "aegis botherers" out of the station and police scanner range, shooting them to make them attack, and then heading back to the station to make them hit it is somewhat tedious but often comes with a great goodie: Once the criminals are fugitives (or offenders ?) they tend to do something fina...
by Anonymissimus
Wed Jan 13, 2016 3:49 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 91039

Re: [WIP] Spicy Hermits

What about compatibility between this and ye olde hermit markets ?
by Anonymissimus
Tue Jan 12, 2016 10:30 pm
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 49
Views: 46141

Re: New version of my Fer-de-Lance 3G

I am required to log into "my account" when following that link. Presumably you have to use some "public" link rather than a "private" one.
by Anonymissimus
Tue Jan 12, 2016 10:19 pm
Forum: Expansion Pack
Topic: New version of my Fer-de-Lance 3G
Replies: 49
Views: 46141

Re: New version of my Fer-de-Lance 3G

The readme says
"Please see the PDF for the specifications of the '3G' ships."
but it is nowhere.

Also, there are sometimes several anti-sweeper missiles buyable in shipyards. It is unclear what the differences are between them, I suggest there should be only one version.
by Anonymissimus
Sun Jan 10, 2016 9:26 pm
Forum: Expansion Pack
Topic: [RELEASE] ILS Instrument Landing System v1.11
Replies: 74
Views: 48110

Re: [RELEASE] ILS Instrument Landing System v1.7

I installed this in order to speed up NPC docking and indeed it does; the injector equipped ships from Aquatics OXP are docking at breakneck speed and even the ones without injectors are docking faster. However, problems noticed: -If I got docking clearance, this is not respected by any NPC that has...
by Anonymissimus
Sun Jan 10, 2016 8:48 pm
Forum: Suggestion Box
Topic: Parcel (and cargo) sorting in the manifest screen
Replies: 9
Views: 6630

Re: Parcel (and cargo) sorting in the manifest screen

Btw what I'm always wondering is how much time the route planner dedicates to each system when calculating the estimated time to arrive (in addition to that time which the jumps need). E.g. you dock with a hermit, some OXP station and the main station. 30 min. You buy fuel at two of those. More than...
by Anonymissimus
Sun Jan 10, 2016 7:18 pm
Forum: Suggestion Box
Topic: Parcel (and cargo) sorting in the manifest screen
Replies: 9
Views: 6630

Re: Parcel (and cargo) sorting in the manifest screen

Wouldn't be of much use, since a contract that has more time left but with a far destination can be tighter than another one with little time left but the destination close by. You'd have to order by the difference between time left and estimated time to arrive or their ratio, but then, how exactly ...
by Anonymissimus
Sat Jan 09, 2016 9:40 pm
Forum: Discussion
Topic: Tales from the spacelanes...
Replies: 1308
Views: 398172

Re: Tales from the spacelanes...

I just discovered that assassins attack any escape capsule, rather than just the capsule of their target. I made a python pirate eject and a lone assassin was around who seemed too scared for attacking me. Normally I don't scoop escape capsules as it's not worth to drop cargo to have the space free,...
by Anonymissimus
Fri Jan 08, 2016 8:21 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 201
Views: 107940

Re: (BETA) Station Dock Control OXP

It seems your last version did the job. I don't seem to get that infinite loop (?) or those hangs anymore.
by Anonymissimus
Fri Jan 08, 2016 6:29 pm
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 91039

Re: [WIP] Spicy Hermits

if someone started shooting-up the hermit Commander Rockingham is based at, there'd be trouble! You are auto-launched from a base if it is destroyed while you are docked. It happened recently to me while docked at a pirate cove. Outside was a Navy Class Carrier, the cove went down almost instantly....
by Anonymissimus
Fri Jan 08, 2016 3:09 am
Forum: Discussion
Topic: Parcel / passenger transport
Replies: 134
Views: 44387

Re: Parcel / passenger transport

What will you spend the money on, if I may ask :roll: ?
by Anonymissimus
Thu Jan 07, 2016 3:09 am
Forum: Expansion Pack
Topic: [Release] Spicy Hermits
Replies: 300
Views: 91039

Re: [WIP] Spicy Hermits

I regularly destroy those pirate coves that have been added by the system populator as a rock hermit. Pirate coves have the same energy as a hermit. About 1 and a half overheated laser is enough, if previously cool. Once destroyed, jumped out and jumped in again they are there again and tend to be n...