Search found 563 matches

by gsagostinho
Sun Jul 22, 2018 10:55 am
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Fer-de-Lance
Replies: 23
Views: 9544

Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Cool, I will take a look at the Moray next :D I had a ship in mind not mentioned yet, the viper. But as phkb said, completely your call. ;) I did consider working on the Viper once, but the thing is that only the police use it so a texture pack would not be that useful. Also, phkb and I worked on so...
by gsagostinho
Sun Jul 22, 2018 2:08 am
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Fer-de-Lance
Replies: 23
Views: 9544

Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Thanks all, I am glad you all like them :)

@phkb I do intend to create texture packs for all default ships ;) Do you have a preference for the next one?
by gsagostinho
Sat Jul 21, 2018 2:48 am
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Fer-de-Lance
Replies: 23
Views: 9544

Re: [Release] gsagostinho's Texture Pack: Fer-de-Lance

Version 1.2 released with three new paint jobs:

Image

Image

Image
by gsagostinho
Fri Jul 20, 2018 8:12 pm
Forum: Discussion
Topic: Progress
Replies: 2018
Views: 483578

Re: Progress

The minimalist HUD looks awesome, thank you so much for putting up with all my requests! I am working on a major overhaul of the Dangerous HUD and this will be a neat new feature!
by gsagostinho
Thu Jul 19, 2018 12:00 am
Forum: Expansion Pack
Topic: [Release] Dangerous HUD
Replies: 129
Views: 60697

Re: [Release] Dangerous HUD

19/07/2018 - version 1.11: - cockpit lighting changes intensity when toggling weapons in minimal mode. - enabled minimal mode by default (i.e. crosshairs only in red alert or when weapons are on, else they fade out). * * * I would really like to know if you guys like this feature. The effect is subt...
by gsagostinho
Wed Jul 18, 2018 1:14 pm
Forum: Expansion Pack
Topic: (WIP) Ship Repurchase
Replies: 24
Views: 7973

Re: (WIP) Ship Repurchase

another_commander wrote:
Wed Jul 18, 2018 12:36 pm
People already rarely (if ever) use it because loading the last save may be just as good a solution. Imagine how much use it will get if it can't even do the job it's advertised for at all times.
I think this is a very good point.
by gsagostinho
Wed Jul 18, 2018 12:42 am
Forum: Expansion Pack
Topic: (WIP) Ship Repurchase
Replies: 24
Views: 7973

Re: (WIP) Ship Repurchase

@phkb how likely is it for this scenario to happen? If it's very unlikely then I do like the idea of a possible failure.
by gsagostinho
Wed Jul 18, 2018 12:27 am
Forum: Expansion Pack
Topic: [Release] Dangerous HUD
Replies: 129
Views: 60697

Re: [Release] Dangerous HUD

New version 1.10 just released:
- cockpit lighting changes colour when in red alert or if HUD is damaged (using Breakable HUD/IFF Scanner OXP)
by gsagostinho
Tue Jul 17, 2018 9:15 am
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6012

Re: Proposed Change to Flee AI

@another_commander The behaviour of the AI seems better from what I can tell but I did have some crashes using this executable together with the latest nightly. Are you on NVidia graphics? If yes, disable "Multi-threading Optimizations" in the NVidia control panel. Edit: Alternatively, check whethe...
by gsagostinho
Tue Jul 17, 2018 1:20 am
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6012

Re: Proposed Change to Flee AI

@another_commander The behaviour of the AI seems better from what I can tell but I did have some crashes using this executable together with the latest nightly. @phkb did you have more success testing this?
by gsagostinho
Mon Jul 16, 2018 12:43 pm
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6012

Re: Proposed Change to Flee AI

Thanks for all the info. I still did not have the chance to test that executable but I will do so tonight.
by gsagostinho
Sun Jul 15, 2018 11:06 pm
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6012

Re: Proposed Change to Flee AI

Hadn't realized there was a link to a compiled exe file. Thanks Cody!
by gsagostinho
Sun Jul 15, 2018 9:42 pm
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6012

Re: Proposed Change to Flee AI

Hmm, I just realized now that these modifications are for the source code and not for any game files post-compilation, right? I am quite unfamiliar with Oolite compilation and this might take me a while to figure out. Sorry about that!
by gsagostinho
Sun Jul 15, 2018 8:21 pm
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6012

Re: Proposed Change to Flee AI

Out of curiosity, what is the distribution of dumb ships in the game? How is accuracy set for the default NPCs? Is that dependent on the type of system?
by gsagostinho
Sun Jul 15, 2018 8:11 pm
Forum: Discussion
Topic: Proposed Change to Flee AI
Replies: 21
Views: 6012

Re: Proposed Change to Flee AI

I will test this later tonight and report back. Thank you so much for taking a look at this!