Search found 100 matches

by Phantom Hoover
Fri Jan 07, 2011 10:45 pm
Forum: Discussion
Topic: Father, I've done a bad thing!
Replies: 20
Views: 1978

Re: Father, I've done a bad thing!

Awww. I was sure I was onto something.
by Phantom Hoover
Fri Jan 07, 2011 8:17 pm
Forum: Discussion
Topic: Father, I've done a bad thing!
Replies: 20
Views: 1978

Re: Father, I've done a bad thing!

Well, you *could* get a Caduceus Omega on the loan and lay waste to any gunship that comes near you. (Disclaimer: I have never fought a gunship, so I cannot vouch for the effectiveness of this tactic.)
by Phantom Hoover
Fri Jan 07, 2011 8:15 pm
Forum: Discussion
Topic: Hi
Replies: 33
Views: 3609

Re: Hi

Was Frontier's combat system that bad? (I haven't played it.) Was it the Newtonian system in general, or just the way Frontier did it? If it's the former, that bodes very poorly for Infinity.
by Phantom Hoover
Fri Jan 07, 2011 5:52 pm
Forum: Oolite-Mac
Topic: Oolite on the Mac App Store....?
Replies: 26
Views: 9800

Re: Oolite on the Mac App Store....?

I was under the impression that Frontier didn't have too much power to squash Oolite if they wanted to. What gives them the ability to do so?
by Phantom Hoover
Fri Jan 07, 2011 5:12 pm
Forum: Discussion
Topic: Laser query and suggested changes for a military PCC
Replies: 10
Views: 1038

Re: Laser query and suggested changes for a military PCC

I always thought hundreds of metres was a pretty good scale for spaceships. A fighter jet-sized interstellar trader makes even less sense.
by Phantom Hoover
Thu Jan 06, 2011 10:34 pm
Forum: Expansion Pack
Topic: OXP loading order
Replies: 11
Views: 1530

Re: OXP loading order

Nothing personally, but it seems like a sensible thing to add. Principle of least surprise and all that.
by Phantom Hoover
Thu Jan 06, 2011 9:34 pm
Forum: Expansion Pack
Topic: OXP loading order
Replies: 11
Views: 1530

Re: OXP loading order

Would it be that hard just to add some code to alphabetically sort the contents of the directory?
by Phantom Hoover
Thu Jan 06, 2011 1:46 pm
Forum: Expansion Pack
Topic: OXP loading order
Replies: 11
Views: 1530

OXP loading order

Why, exactly, are OXPs not loaded in any well-defined, user-adjustable order? It would seem like a relatively small change in the code for a great benefit to OXP developers.
by Phantom Hoover
Thu Jan 06, 2011 1:12 pm
Forum: Discussion
Topic: What's up with being Hacked?
Replies: 76
Views: 4384

Re: What's up with being Hacked?

Well, from now on I am showing no mercy to any hacker Vipers I encounter.
by Phantom Hoover
Fri Dec 31, 2010 6:42 pm
Forum: Discussion
Topic: Station ship selection
Replies: 5
Views: 806

Dammit! Well, time to ply my way to a less high-tech system which doesn't turn its nose up at all of the ships...
by Phantom Hoover
Fri Dec 31, 2010 10:31 am
Forum: Discussion
Topic: Station ship selection
Replies: 5
Views: 806

Well, yes, I understand that, but having a TL of 16 alone should guarantee a better haul of ships than Pythons and Wolves. Or am I missing something?
by Phantom Hoover
Thu Dec 30, 2010 11:21 pm
Forum: Fiction
Topic: The Whole Frontier Canon Mess
Replies: 30
Views: 11300

Unless it's a parallel universe (yawn - I hate plot devices)
But you yourself have used parallel universes as plot devices!
by Phantom Hoover
Thu Dec 30, 2010 10:12 pm
Forum: Discussion
Topic: nasty and deadly
Replies: 19
Views: 1979

I nominate the Fer de Lance, not because it is in any way a decent combat ship, but because the AI is so stupid that I have been repeatedly killed by FdLs slamming into me on injectors. EXTREMELY annoying.
by Phantom Hoover
Thu Dec 30, 2010 8:49 pm
Forum: Discussion
Topic: hidden line removal in wireframe view?
Replies: 6
Views: 1478

Turning wireframes on in strict mode does indeed do hidden-line removal, but it doesn't work terribly well.
by Phantom Hoover
Thu Dec 30, 2010 8:15 pm
Forum: Discussion
Topic: hidden line removal in wireframe view?
Replies: 6
Views: 1478

Wireframe mode is a debug thing, as far as I know, so this is unlikely to be done. What you could do is make ship models that emulate the same effect.