Search found 89 matches

by cag
Thu May 03, 2018 3:41 am
Forum: Expansion Pack
Topic: [Beta] Release of Telescope 2.0
Replies: 8
Views: 5144

[Beta] Release of Telescope 2.0

What started as frame rate optimization has turned into a full re-write! (I kept breaking things :cry: ) I ended up creating not one but two additional oxp's <sigh> (when I go off on a tangent, I can become obtuse :roll: ) There's fps_monitor, which I use to mimimize impact by scaling operations bas...
by cag
Thu May 03, 2018 3:33 am
Forum: Expansion Pack
Topic: [Beta] Release of Station Options 1.0
Replies: 0
Views: 5927

[Beta] Release of Station Options 1.0

This oxp allows authors of oxp's with many options to allow easy access when docked at a station. Options can be grouped into pages, ie. screens, with as many as 20/page before the list scrolls (if you keep you spiel short). Each option has its own screen with unlimited text. Supported are 7 types w...
by cag
Tue Apr 10, 2018 9:22 pm
Forum: Expansion Pack
Topic: shader bugs, attn: LittleBear, UK_Eliter, spara, Griff, phkb, Dr. Nil
Replies: 0
Views: 4755

shader bugs, attn: LittleBear, UK_Eliter, spara, Griff, phkb, Dr. Nil

I stumbled across these, don't think they break anything. But I'm about to rip out the part of the script that found them, so here they are: LittleBear File H:\oolite.org-oxzs\Blackmonks_2.2.1.oxz: Error! shipdata.plist line 852 for key "blackmonk_gunship_turret": Bad texture reference [1] for unifo...
by cag
Thu Mar 22, 2018 9:35 pm
Forum: Expansion Pack
Topic: A possible solution?
Replies: 5
Views: 2368

Re: A possible solution?

@another_commander Do you know (or know who to ask) if this is a Mac issue? Many of the oxp's Fleurghber has had problems with load fine on Windows 10. At a guess, I'd say the plist library used to build the Mac version is less forgiving than those used for Windows & Linux. I've run all the oxz's on...
by cag
Thu Mar 22, 2018 9:12 pm
Forum: Expansion Pack
Topic: bedeviled by missing ;'s? this may help
Replies: 7
Views: 2711

Re: bedeviled by missing ;'s? this may help

last but not least, effectdata:

Code: Select all

file: H:\oolite.org-oxzs\Andromeda_1.5.oxz
      ====================================
    Error! line 212, column 3 (char 8424): (non-fatal) missing ";"
    ... "andromeda-CargoShip";    thrust = 20;  }} ...
                                                 ^ 
by cag
Wed Mar 21, 2018 11:08 pm
Forum: Expansion Pack
Topic: bedeviled by missing ;'s? this may help
Replies: 7
Views: 2711

Re: bedeviled by missing ;'s? this may help

Turns out, for parsing at least, equipment.plist files were rather easy: file: H:\oolite.org-oxzs\ExtraFuelTanks-v1.7.oxz ========================================== Error! line 45, column 67 (char 1470): PListDecode, No plist object could be decoded (MatchFailError at ","). ... "EQ_LQG_TANK_EMPTY",,...
by cag
Wed Mar 21, 2018 9:58 pm
Forum: Expansion Pack
Topic: bedeviled by missing ;'s? this may help
Replies: 7
Views: 2711

Re: bedeviled by missing ;'s? this may help

@phkb re: Dark_Rainbow_1.2.oxz It's the Python library's XML parser that's squawking, not Oolite, so I think you can ignore it (no one's complained, right?). It sees '--' and thinks you're trying to close the comment. Imho, that's crappy parsing but maybe there's an XML standard that doesn't allow '...
by cag
Wed Mar 21, 2018 1:22 am
Forum: Expansion Pack
Topic: bedeviled by missing ;'s? this may help
Replies: 7
Views: 2711

Re: bedeviled by missing ;'s? this may help

Not many Python buffs out there, huh? Don't blame you! Anyway, I posted this in response to a flurry of posts by Fleurghber, who deserves kudos for his diligence in narrowing down the errant oxp's. However, a couple he reported load w/o incident on my Win10 box, so I was wondering if the Mac version...
by cag
Mon Mar 19, 2018 1:39 am
Forum: Expansion Pack
Topic: bedeviled by missing ;'s? this may help
Replies: 7
Views: 2711

bedeviled by missing ;'s? this may help

This seems to be a problem of late and I may have a tool to help. I'm writing a Python3 script to crawl a folder tree, including oxz files, and collect & convert shipdata (XML & OpenStep) into effectdata. The parser catches missing ;'s, unquoted keys containing dashes (this is turned off on line 22,...
by cag
Tue Mar 13, 2018 10:15 pm
Forum: Expansion Pack
Topic: [Split] Fuel Tweaks
Replies: 34
Views: 12159

Re: [Split] Fuel Tweaks

search found

Code: Select all

        "TARGET_FOUND" = ("sendTargetCommsMessage: Still waiting for [commanderShip_string].", "setStateTo: WAIT_FOR_FUEL", "sendScriptMessage: checkDistance"); 
in ...\oolite.oxp.EricWalch.UPSCourier.oxz\AIs\upsFuelLeakAI.plist, line 26
by cag
Mon Jan 29, 2018 4:16 am
Forum: Expansion Pack
Topic: Communications Pack A
Replies: 61
Views: 33208

Re: Communications Pack A

Warning: Unknown expansion key [commsPackA_pronoun] in string. Active script: Oolite Pirate Fighter AI 1.86 oolite-priorityai.js, line 417: message = expandDescription(template,params); see line 358 in descriptions.plist, you're missing a '2'. It should read ...,"I'm on [commsPackA_pronoun2]!",...
by cag
Sat Jan 20, 2018 1:06 am
Forum: Discussion
Topic: Is it possible to control OOlite entirely with Joystick/Gamepad
Replies: 8
Views: 3387

Re: Is it possible to control OOlite entirely with Joystick/Gamepad

2 days ago, I would have said it wasn't possible. I use a gamepad (Logitech Rumblepad2) that can have 22 buttons (the software lets you designate one to act as a Shift key), still not nearly enough. Then I followed spud42's link: some PS3 controller links and joystick adjusting threads http://aegidi...
by cag
Mon Nov 13, 2017 3:20 am
Forum: Expansion Pack
Topic: OXP Performance tips
Replies: 82
Views: 60106

Re: OXP Performance tips

the new Resources\Scripts has been updated (link is unchanged) https://www.dropbox.com/s/cudwuq8d56epcm2/Resources-Scripts.zip?dl=0 Just a couple minor bug fixes; the reason for this post is I rewrote the _paddingText() function in oolite-contracts-helpers.js By using a few different sizes of whites...
by cag
Fri Oct 27, 2017 1:57 am
Forum: Discussion
Topic: Converting XML plists to the old NeXTSTEP (ASCII) format
Replies: 41
Views: 21560

Re: Converting XML plists to the old NeXTSTEP (ASCII) format

Have the .plist format rules changed Jan/2014? I've added this script to one I'm writing (to generate effectdata.plist files) and get errors due to missing semi-colons in the output. I've gotten 20:31:25.268 [plist.parse.failed]: Failed to parse Resources/Config/shipdata.plist as a property list. Pa...
by cag
Mon Oct 23, 2017 11:34 pm
Forum: Suggestion Box
Topic: Reverse up-down control when looking astern?
Replies: 72
Views: 41954

Re: Reverse up-down control when looking astern?

I don't think you can remap what controls do on the fly. No but it would open up some possibilities. But for this, all I need is to dectect them. I suppose I could monitor the delta V in each axis frame to frame to infer it ... Now, if ship.pitch and ship.roll were writable, then you could flip the...