Search found 221 matches

by Damocles Edge
Fri Sep 28, 2018 10:25 pm
Forum: Discussion
Topic: Strip before Part Exchange?
Replies: 2
Views: 1924

Strip before Part Exchange?

Whenever I have traded in my ship for a new one I have previously stripped items of equipment from it that is not part of the basic model (for example lasers, energy unit). I am trying to decide whether this course of action is correct, as stripping equipment from your ship affects the part exchange...
by Damocles Edge
Mon Sep 24, 2018 8:12 pm
Forum: Expansion Pack
Topic: [Split] Fuel Tweaks
Replies: 29
Views: 8394

Re: [Split] Fuel Tweaks

A thought came to mind concerning Quirium Fuel Storage Units and how the game handles them. After recovering some cargo in which there was a QFSU, I realised whilst selling the cargo that the game effectively takes the QFSU off you and just pays for the fuel that was contained within. For example I ...
by Damocles Edge
Mon Sep 24, 2018 6:05 pm
Forum: Oolite-Linux
Topic: Strange key repeat issue following Manjaro update
Replies: 14
Views: 2950

Re: Strangle key repeat issue following Manjaro update

Nice to here that you have adapted your handling. I hope this doesn't affect your dog fighting or evasive maneuvers, though. :wink: At times it does - but not too often - Python's don't dogfight too well, so I prefer to keep my quarry at a distance. I will try to replicate the issue. Please, share ...
by Damocles Edge
Sun Sep 23, 2018 1:00 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Python
Replies: 13
Views: 6576

Re: [Release] gsagostinho's Texture Pack: Python

Many apologies for my late replay. Thanks to Norby and phkb for their input and guidance. Whilst I was reading your posts above I was hearing a voice in my head saying "This sounds pretty complicated and could go wrong, causing so many problems because you're meddling with something that you really ...
by Damocles Edge
Sun Sep 23, 2018 12:42 pm
Forum: Oolite-Linux
Topic: Strange key repeat issue following Manjaro update
Replies: 14
Views: 2950

Re: Strangle key repeat issue following Manjaro update

Sorry I have been away from Oolite for some time (not like me). Subsequent updates to my Manjaro rig have not addressed this strange issue, but I have learned to adjust my Oolite play (key depression sequence) to allow for it. I can confirm that I am using the oolite.org package 1.86 (have been ever...
by Damocles Edge
Mon Aug 27, 2018 8:58 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Python
Replies: 13
Views: 6576

Re: [Release] gsagostinho's Texture Pack: Python

I managed to find an instance of shipdata-overrides.plist already present in /opt/Oolite/oolite.app/Resources/Config/shipdata-overrides.plist The file (which I am assuming would have been generated by the install process as it would need root permissions) contained just the following text: /* Fixes ...
by Damocles Edge
Mon Aug 27, 2018 8:36 pm
Forum: Oolite-Linux
Topic: Strange key repeat issue following Manjaro update
Replies: 14
Views: 2950

Re: Strangle key repeat issue following Manjaro update

Apologies for the delay in reporting back. After a couple of batches of updates, kernel updates amongst them I still have the odd behaviour present. The odd thing that I have noticed is that the ship will circle by holding climb or dive, but if another key is depressed it revokes the held key after ...
by Damocles Edge
Sat Aug 25, 2018 8:42 pm
Forum: Expansion Pack
Topic: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)
Replies: 105
Views: 48827

Re: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)

There are two questions that come out of this: (1) how did the escape pod get created with no insurance or bounty, I can confirm that all 3 of the escape pods which I was carrying at the time were the result of offender / fugitive pilots bailing out of their failing ships (which seems odd that no b...
by Damocles Edge
Sat Aug 25, 2018 8:01 pm
Forum: Oolite-Linux
Topic: Strange key repeat issue following Manjaro update
Replies: 14
Views: 2950

Re: Strangle key repeat issue following Manjaro update

Thanks for the suggestion Norby. It didn't look like a keyboard / keyboard settings issue (but then I remember lots of instances in the past where I discounted an explanation because it was too obvious - to my folly). So I have tested with an alternate keyboard (packed up my cherry and replaced with...
by Damocles Edge
Fri Aug 24, 2018 4:15 pm
Forum: Expansion Pack
Topic: [Release] gsagostinho's Texture Pack: Python
Replies: 13
Views: 6576

Re: [Release] gsagostinho's Texture Pack: Python

I love this texture and wanted to ask if there is anyway to use it with another python? I am currently using a "Python Commander" which was made available through the Resistance Commander oxp http://wiki.alioth.net/index.php/Resistance_Commander I chose this purely due to the big advantage of having...
by Damocles Edge
Fri Aug 24, 2018 4:03 pm
Forum: Oolite-Linux
Topic: Strange key repeat issue following Manjaro update
Replies: 14
Views: 2950

Strange key repeat issue following Manjaro update

Several days go my Linux distro (Manjaro) had quite a large update (if memory serves it was between 600-700 meg). Anyhow it appears that since that update my Oolite (1.86) is suffering at times from a diminished key repeat issue. For example if I am hold "i" to inject away, injectors will engage for...
by Damocles Edge
Fri Aug 24, 2018 3:20 pm
Forum: Expansion Pack
Topic: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)
Replies: 105
Views: 48827

Re: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)

I have found that the tweak oxp has missed on some occasions that rescued / captured escape pods are just that and has instead regarded them as slaves, skipping the option to voluntarily hand them over. The only option given is to accept the penalty or attempt to bribe. Taken from my Latest.log: 14:...
by Damocles Edge
Sat Aug 18, 2018 10:54 am
Forum: Expansion Pack
Topic: Xenon HUD
Replies: 95
Views: 48125

Re: Xenon HUD

Excellent work.
This HUD look great - as ever :D

One minor point I noticed though was that after using LMSS to switch fore laser, the aiming reticle does not change until I switch to an alternate view and then switch back to fore again.
by Damocles Edge
Wed Aug 08, 2018 10:35 am
Forum: Expansion Pack
Topic: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)
Replies: 26
Views: 9298

Re: Oolite - Life in the Frontier - REVIVAL (14/04/2018 - Release v0.10.0)

Both Latest.log and Previous.log will be located /home/<username>/.Oolite/Logs/
by Damocles Edge
Tue Aug 07, 2018 10:26 am
Forum: Discussion
Topic: combat question
Replies: 12
Views: 2331

Re: combat question

I would say that it pays to learn about opposing ships and their armaments so that you can learn which ships to be wary of and what an opposing ships most dangerous factors are. Some ships carry only a laser at the front (or fore) mounted lasers, the krait is one such example and can inflict conside...