Search found 156 matches

by gizmo
Mon Feb 14, 2011 4:24 pm
Forum: Expansion Pack
Topic: [RELEASE] LongRangeScanner
Replies: 62
Views: 10092

Re: [RELEASE] LongRangeScanner

When you use F6-F6 to display the Galactic Map choose a system out of 7 LY's. then press F5 to display longrangescanner menu. You must see an option to display "Display Target System Info". Select that and another menu must be displayed. You have the option to make cheat jumps to the selected syste...
by gizmo
Mon Feb 14, 2011 3:22 pm
Forum: Discussion
Topic: What laser to chose ?
Replies: 26
Views: 2268

Re: What laser to chose ?

another vote for mil lasers front and aft
by gizmo
Mon Feb 14, 2011 2:51 pm
Forum: Expansion Pack
Topic: [RELEASE] LongRangeScanner
Replies: 62
Views: 10092

Re: [UPDATE] LongRangeScanner

Okti wrote:Hi All,
There is a new new equipment for Long Range Scanner called Jump Planner.
This equipment allows you to break 7 LY limit for destination system.
How is that supposed to work?
The only effect for me (running trunk) is a dropping of the TAF to 0.06.
by gizmo
Sat Feb 12, 2011 8:50 pm
Forum: Outworld
Topic: Wiki categorization error
Replies: 1
Views: 438

Wiki categorization error

by gizmo
Sat Feb 12, 2011 7:39 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4891
Views: 552523

Re: Reporting spam

by gizmo
Fri Feb 11, 2011 7:33 pm
Forum: Expansion Pack
Topic: Welcome Mat
Replies: 43
Views: 3633

Re: Welcome Mat

Zireael wrote:Welcome Mat 1.10 is reported as uncompatible with the latest nightly.
Many OXPs are reported as incompatible.
However, most of them work anyway if you either modify or remove the version check (in requires.plist).
by gizmo
Fri Feb 11, 2011 3:29 pm
Forum: Testing and Bug reports
Topic: [Solved] Game crash - maybe military fiasco related
Replies: 5
Views: 796

Re: Game crash - maybe military fiasco related

No more crashes with trunk build 4263.
by gizmo
Fri Feb 11, 2011 2:14 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4891
Views: 552523

Re: Reporting spam

DaddyHoggy wrote:I wonder what happens at their end? 8)
Their universe collapses? :mrgreen:
by gizmo
Fri Feb 11, 2011 2:08 pm
Forum: Outworld
Topic: Reporting spam
Replies: 4891
Views: 552523

Re: Reporting spam

by gizmo
Tue Feb 08, 2011 8:05 pm
Forum: Testing and Bug reports
Topic: [Solved] Game crash - maybe military fiasco related
Replies: 5
Views: 796

Re: Game crash - maybe military fiasco related

The modified script didn't help so next I'll try a trunk build.
by gizmo
Mon Feb 07, 2011 10:58 am
Forum: Testing and Bug reports
Topic: [Solved] Game crash - maybe military fiasco related
Replies: 5
Views: 796

Re: Game crash - maybe military fiasco related

After disabling the joystick everything is fine.
After disabling Military Fiasco and enabling the joystick everything is fine as well.
by gizmo
Sat Jan 29, 2011 11:03 am
Forum: Expansion Pack
Topic: [RELEASE] LongRangeScanner
Replies: 62
Views: 10092

Re: [RELEASE] LongRangeScanner

Fatleaf wrote: It can be used for the bounty hunters who likes to see if he got em all before docking. If not, it's time to go hunting
Exactly what I'll be using it for (instead of pause - dump entities - resume).
by gizmo
Sat Jan 29, 2011 7:44 am
Forum: Outworld
Topic: Reporting spam
Replies: 4891
Views: 552523

Re: Reporting spam

by gizmo
Fri Jan 28, 2011 5:23 pm
Forum: Expansion Pack
Topic: [RELEASE] LongRangeScanner
Replies: 62
Views: 10092

Re: [RELEASE] LongRangeScanner

To get the OXP working I had to create a world-scripts.plist and move the Script.js into the appropriate Scripts folder.
by gizmo
Fri Jan 28, 2011 3:51 pm
Forum: Testing and Bug reports
Topic: [Solved] Game crash - maybe military fiasco related
Replies: 5
Views: 796

[Solved] Game crash - maybe military fiasco related

Recently the game often "crashes" (the window is destroyed) without anything recorded in the logs (neither game nor system logs). I suspect that it is related to the military fiasco OXP, as it usually happens when I'm just about to kill a Hydra or Basilisk. I'm running Oolite 1.74.2 on top of Ubuntu...