Search found 110 matches

by Nite Owl
Fri Jul 12, 2019 6:35 pm
Forum: Discussion
Topic: Introduce Yourself.
Replies: 1070
Views: 284772

Re: Introduce Yourself.

Welcome aboard Commander. As for your journey to the Dark Side the best place to start is with the Oolite wiki. There are lots of pages there on how to create your own OXZs. The best place to start though is HERE . Once you have the basics down and want to move on to the even Darker Side of things w...
by Nite Owl
Fri Jul 12, 2019 4:47 am
Forum: Discussion
Topic: Oolite Combat
Replies: 19
Views: 2269

Re: Oolite Combat

Are you dedicated to sticking with the vanilla game or are you are willing to modify it with OXZ's and OXP's? The mod route will solve this problem rather quickly with just a few additions like New Lasers, Multiple Lasers and Separated Lasers, Eco Lasers, Laser Cannons, you get the idea. The majorit...
by Nite Owl
Tue Jul 09, 2019 1:51 pm
Forum: Outworld
Topic: Right on, Commanders
Replies: 2
Views: 753

Re: Right on, Commanders

Oh my - brought a tear to my eye. Also reminded me of my favorite bit from Emily Dickinson.
Because I could not stop for Death
He kindly stopped for me.
The carriage held but just Ourselves
And Immortality.
by Nite Owl
Sun Jun 30, 2019 8:08 am
Forum: Discussion
Topic: Can't find derelict ships?
Replies: 8
Views: 1794

Re: Can't find derelict ships?

Have a look HERE for specific information about the Laser Reductor. The other parts of that page will give you more insight into the other aspects of the Towbar.OXZ.
by Nite Owl
Sat Jun 29, 2019 10:55 pm
Forum: Discussion
Topic: Can't find derelict ships?
Replies: 8
Views: 1794

Re: Can't find derelict ships?

Within the Towbar.OXZ is a piece of equipment called the Laser Reductor . It is available at tech level 5 systems at a cost of 100 ₢. It reduces your laser's power if the targeted ship becomes derelict to save it from exploding after the pilot has ejected. It works well although there is no easy way...
by Nite Owl
Fri Jun 14, 2019 1:46 am
Forum: Outworld
Topic: Windows User Migrating to Linux?
Replies: 9
Views: 1109

Re: Windows User Migrating to Linux?

Getting Windows 10 to behave like Windows 7 is easy if you use OPEN SHELL . It is a fairly self explanatory piece of software with easy to navigate options and possibilities. It is based on an older piece of software known as Classic Shell. The original developer of Classic Shell has moved on from t...
by Nite Owl
Fri Apr 26, 2019 9:08 am
Forum: Suggestion Box
Topic: Maintenance upon demmand
Replies: 16
Views: 3421

Re: Maintenance upon demmand

This idea gets a yea vote from me. Spent quite a bit of time a while back implementing a custom gauge into my HUD of choice so as to keep track of my ship's Maintenance Level. Having the choice as to when to have my ship maintained as opposed to having it show up only when it proves to be most costl...
by Nite Owl
Mon Feb 11, 2019 7:42 pm
Forum: Expansion Pack
Topic: Big Cannon
Replies: 20
Views: 8252

Re: Big Cannon

Just out of curiosity once again do the following suppositions hold true. 1) If you make the suggested changes to only the Vortex shipdata.plist then only the Vortex would have Multiple Lasers. 2) If you make the suggested changes to the shipdata-overrides.plist in the Multiple Lasers OXZ then all o...
by Nite Owl
Fri Jan 04, 2019 5:59 am
Forum: Testing and Bug reports
Topic: The Vanishing Point
Replies: 0
Views: 2046

The Vanishing Point

This problem appears via two different OXZ's by different authors. Hoping that more creative minds than myself can find a solution. With Towbar You have a ship hooked up to your Towbar or a derelict ship hanging in nearby space waiting to be hooked up to your Towbar. You then wish to check the statu...
by Nite Owl
Thu Jan 03, 2019 8:24 pm
Forum: Discussion
Topic: Oolite FAQ - New Forum Members Please Read......
Replies: 113
Views: 100590

Re: Oolite FAQ - New Forum Members Please Read......

Bumping into stuff should have little effect on your Service Level if your shields are up. Battle Damage is also generally negated by your shields. The main source of Service Level Wear and Tear comes in the form of Witchspace Jumps. The more jumps you make the lower your Service Level gets. The ide...
by Nite Owl
Wed Dec 26, 2018 10:34 pm
Forum: Oolite-Linux
Topic: Issues with random explosions and issues with speed
Replies: 4
Views: 1466

Re: Issues with random explosions and issues with speed

Adding to what another_commander suggested you might try increasing the size of your page file, swap file, or whatever it is referred to under Linux. Mine is set at a ridiculously large size for many reasons and Oolite uses close to 100MB of it on occasion with 300+ OXZ's installed. How you would go...
by Nite Owl
Fri Dec 21, 2018 1:10 am
Forum: Expansion Pack
Topic: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ
Replies: 190
Views: 86075

Re: [UPDATED RELEASE 03-07-2014] Superhub V1.6 OXZ

Are you using the Super Hubs for Extra Planets OXZ ?
by Nite Owl
Sat Dec 15, 2018 6:46 pm
Forum: Testing and Bug reports
Topic: escorts = 0; no longer works?!
Replies: 4
Views: 2049

Re: escorts = 0; no longer works?!

ESCORT_ROLES overrides everything else relating to escorts according to that wiki entry. Since the oolite_template_boa-mk2 is using escort_roles they are most likely overriding the escorts = 0 you are entering for the picket-boa2. Guessing that if you gave the picket-boa2 its own dictionary of esco...
by Nite Owl
Fri Dec 14, 2018 3:26 am
Forum: Expansion Pack
Topic: Masslock Compensator OXZ
Replies: 35
Views: 11921

Re: Masslock Compensator OXZ

Gave it a try and would have to agree that it should be disabled when in and around anything that you might dock with. The problem one has if it is not disabled in such a situation is that your speed while trying to dock is definitely affected. The slightest increase in thrust while approaching the ...
by Nite Owl
Fri Dec 14, 2018 2:03 am
Forum: Expansion Pack
Topic: Armoury OXP
Replies: 96
Views: 44894

Re: Armoury OXP

Loaded up Armoury v1.14 and got the following error in Mr. Latest Log: [shipData.load.error]: ***** ERROR: the shipdata.plist entry "drones_kamikazeDrone" has unresolved subentity drone_kamikazeLaser. Have a vague idea myself as to what the problem may be but cannot be 100% sure of my theory as my s...