Search found 110 matches

by Nite Owl
Wed Aug 29, 2018 12:43 am
Forum: Discussion
Topic: Progress
Replies: 2017
Views: 473174

Re: Progress

Older versions of OpenGL (OpenGL renderer version: 4.6.0 on a GeForce GTX 750 Ti) have a problem with the f suffix and the variable eyeVector in this latest version of oolite-default-shader.fragment as shown here. Latest Log: 0(194) : warning C7502: OpenGL does not allow type suffix 'f' on constant ...
by Nite Owl
Sat Jun 23, 2018 12:07 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 4968
Views: 600260

Re: Science Fiction Trivia

Space Worm from The Empire Strikes Back - Yes (plus non Toho bonus points) Giant Squid/Octopus from It Came From Beneath The Sea - Yes (plus non Toho bonus points) The Monster from Cloverfield - an intentionally vague Yes (plus non Toho bonus points) The energy ball throwing bugs from the Starship T...
by Nite Owl
Thu Jun 21, 2018 10:50 pm
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 4968
Views: 600260

Re: Science Fiction Trivia

T-Rex, no, not giant enough. Looking for monsters on a Godzilla scale of around 400 feet tall and/or long. Had forgotten about The Giant Claw but it does live in my memory from years past now that you reminded me of it. That is one out of five plus bonus points to Smivs for it not being a Toho Giant...
by Nite Owl
Thu Jun 21, 2018 7:55 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 4968
Views: 600260

Re: Science Fiction Trivia

Other than Godzilla and King Kong name five Giant Monsters. Bonus points if they are not Toho creations. Lots of bonus points if you can name the movie that predates the original Godzilla by a year featuring a giant alien robot bent on stealing all of Earth's energy from its power plants. All right ...
by Nite Owl
Wed Jun 20, 2018 7:12 am
Forum: Outworld
Topic: Science Fiction Trivia
Replies: 4968
Views: 600260

Re: Science Fiction Trivia

Dexter's Laboratory. Phineas and Ferb. Could have included some much earlier stuff like The Herculoids and He-Man but they were only funny in how badly animated and scripted they were. Jonny Quest comes to mind as well but humor was not the intent on that show although the characters were fairly fun...
by Nite Owl
Fri Jun 08, 2018 6:15 pm
Forum: Expansion Pack
Topic: Stormbrewer Strigine
Replies: 14
Views: 3309

Re: Stormbrewer Strigine

Thank You Stormrider, twice. First for creating the Stormbrewer ships and giving them a free use license which allowed me to go ahead with this project. The model and its shape appealed to me immediately upon seeing it for the first time. While cruising in my initial Cobra Mk. III the goal had alway...
by Nite Owl
Thu Jun 07, 2018 4:07 pm
Forum: Expansion Pack
Topic: Stormbrewer Strigine
Replies: 14
Views: 3309

Stormbrewer Strigine

Thank You CaptSolo for answering my questions. Have read that page a large number of times, to the point of bookmarking it. Still having trouble wrapping my brain around some of it which, in turn, leads to yet another visit to that page. It will all make sense to me eventually. As to montana05's req...
by Nite Owl
Wed Jun 06, 2018 7:20 pm
Forum: Expansion Pack
Topic: Stormbrewer Strigine
Replies: 14
Views: 3309

Re: Screenshots

Alpha Channel was a wrong choice of words on my part. Alpha Opacity is what was meant. At least that is what it is called in Paint.Net, my paint program of choice. Probably a better term for it is just plain old Opacity. Unless they are the same thing; Alpha Channel - Alpha Opacity - Opacity? Brain ...
by Nite Owl
Wed May 30, 2018 2:31 pm
Forum: Expansion Pack
Topic: Stormbrewer Strigine
Replies: 14
Views: 3309

Re: Screenshots

Thank You for the feedback, it is much appreciated. It has led to some changes in the stats already. The "Uberness" of the stats as posted above was a recent innovation. More than likely hastened by my late night desire to get more bang for the buck. Once the next phase of testing is complete a post...
by Nite Owl
Tue May 29, 2018 12:21 pm
Forum: Expansion Pack
Topic: Stormbrewer Strigine
Replies: 14
Views: 3309

Stormbrewer Strigine

The Stormbrewer Strigine brought to you by Minerva Enterprises of Greater Gerete. This ship is still undergoing trial runs although no major flaws have been found. Once we at M.E.G.G. are satisfied that there are no design flaws a press release will be created announcing the Strigine's availability...
by Nite Owl
Sat May 12, 2018 4:24 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 194
Views: 66546

Re: [WIP] GalCop Missions

Unknown Beacon Missions that result in you having to deliver a message to the family of a now deceased Commander whose escape pod you found has a bug. On the general missions screen via F4 and the resulting detailed contract info screen it shows you the correct system that you must deliver the messa...
by Nite Owl
Tue May 08, 2018 5:48 pm
Forum: Expansion Pack
Topic: [WIP] GalCop Missions
Replies: 194
Views: 66546

Re: [WIP] GalCop Missions

Meet and Greet mission in the Erlaza System accepted at Onrira Main Station. Onrira is at Tech Level 14 with Torus Stations OXZ installed so that the Main Station there is a large Torus Trade Center. Finished the Meet and Greet in the Erlaza System which lead to a Secondary Mission to deliver a Data...
by Nite Owl
Sat May 05, 2018 6:48 am
Forum: Discussion
Topic: Question about F5 Equipment Screen
Replies: 1
Views: 1512

Question about F5 Equipment Screen

Did the research but could not find the answer to this one so here goes. Is there a way to put the player's ship equipment listed on the F5 screen in a specific order? Seem to remember reading this somewhere but now it cannot be found. Three pages of equipment at this point and my OCD cannot stand t...
by Nite Owl
Sat May 05, 2018 6:27 am
Forum: Expansion Pack
Topic: [WIP] Bounty system OXP
Replies: 51
Views: 29094

Re: [WIP] Bounty system OXP

As a matter of curiosity you have a bit of code in bountysystem_scanner.js that automatically switches from M.F.D. Mode to Console Mode if no M.F.D. slot is available. As follows: // automatically switch to Non-MFD mode if there are no available slots if (s._outputMode === 0 && s.$isMFDSlotAvailable...
by Nite Owl
Thu Apr 26, 2018 4:07 pm
Forum: Discussion
Topic: Manual install vs in game manager
Replies: 15
Views: 4786

Re: Manual install vs in game manager

Hello my name is Nite Owl and I am a Serial Renamer. Other members at The Serial Renamers Anonymous weekly meeting: Hi Nite Owl. Originally went with the In Game Manager as it seemed to be the easiest way to get what was out there. Unfortunately the naming convention used by the In Game Manager left...