Search found 294 matches
- Sat Jan 16, 2021 11:32 pm
- Forum: Expansion Pack
- Topic: SW Economy
- Replies: 21
- Views: 5149
Re: SW Economy
Can I just ask: if there is a medical emergency announced on GNN or Snoopers - does this reflect in the medicine prices either where I am (less likely) or at the affected spots? Honestly, I have no idea how Snoopers handles economic events. It will be good to include broadcast messages dealing with...
- Sat Jan 16, 2021 1:38 am
- Forum: Expansion Pack
- Topic: SW Economy
- Replies: 21
- Views: 5149
SW Economy
SW Economy Actual version - SW Economy 3.8.0 Uploaded 16.01.2021 This OXP gives additional flavor to Oolite economy. Redefined system economy profiles First, this OXP changes canonic descriptor of system economy. Vanilla descriptions seems controversial. Why Poor Agricultural system market have mor...
- Fri Jan 15, 2021 2:02 am
- Forum: Outworld
- Topic: Fun star map
- Replies: 8
- Views: 2106
Re: Fun star map
Is it very difficult to change the game maps? Then we really could explore for real! Not difficult technically - you can change system coordinates, names, descriptions etc in planetinfo.plist. Just laborious. IMHO the most challenging part of work is to redefine system populator, AIs, ships, equipm...
- Fri Jan 15, 2021 1:45 am
- Forum: Expansion Pack
- Topic: Leesti is Moon 8k
- Replies: 22
- Views: 8140
Re: Leesti is Moon 8k
Leesti is Moon 0.3.0 and Leesti is Moon LSM 0.3.0 uploaded. Original van Vliet's diffuse map in these updates was replaced to diffuse map from CGI Moon Kit by NASA's Scientific Visualization Studio. This diffuse map has only color information, not shadows. Polar distortions on van Vliet's normal ma...
- Tue Jan 12, 2021 11:52 pm
- Forum: Expansion Pack
- Topic: Which tool for tweaking OXZ files for iMac?
- Replies: 24
- Views: 4283
Re: Which tool for tweaking OXZ files for iMac?
TextEdit has two output formats - RTF (by default) and plain text. Switch to plain text to edit code - it will be new default settings for all files opened by TextEdit . Plain text has no any hidden characters and safe to modify code. TextEdit is a good simple general-purpose editor, but it has no ...
- Sun Jan 10, 2021 1:34 pm
- Forum: Discussion
- Topic: Budget alternatives for default Cobra Mark III?
- Replies: 6
- Views: 1693
Re: Budget alternatives for default Cobra Mark III?
Cobra Mk I is very interesting scenario, I like it. It gives you challenge to deserve Cobra Mk III.
- Fri Jan 08, 2021 6:47 am
- Forum: Expansion Pack
- Topic: Leesti is Moon 8k
- Replies: 22
- Views: 8140
Re: Leesti is Moon 8k
@another_commander Thank you for info! There are no 8192x4096 px resolution displacement map on NASA CGI Moon Kit page. Is it right to rescale 23040x11520 px file first and than convert it to normal map as second step? And what original file will be more suitable - float or uint? Seems that floating...
- Fri Jan 08, 2021 4:36 am
- Forum: Expansion Pack
- Topic: Leesti is Moon 8k
- Replies: 22
- Views: 8140
Re: Leesti is Moon 8k
@ another_commander New diffuse map is fine (needs some light curve rebalance to adopt to Oolite lighting - already done). New normal map is not so good. Too soft shadows, complete loss of shadows from small craters, ridges and gullies - it ruins impression of celestial body lacking atmosphere. So I...
- Tue Jan 05, 2021 6:28 am
- Forum: Expansion Pack
- Topic: Leesti is Moon 8k
- Replies: 22
- Views: 8140
Re: Leesti is Moon 8k
Regarding copyright. Almost all work, and all most critical part of work, is yours, and I feel I have no right to declare myself as author. Co-authorship maybe, another_commander & stranger? Feel free to author it as you prefer. I have no particular preference and am happy either way. :-) All right...
- Tue Jan 05, 2021 12:18 am
- Forum: Discussion
- Topic: Where to find the file shipdata.plist on a Mac?
- Replies: 4
- Views: 1763
Re: Where to find the file shipdata.plist on a Mac?
Does anybody know where to find the file shipdata.plist on a Mac? Right-click Oolite.app and select Show package content Content/Resources/Config/shipdata.plist Would like to try to alter the default Adder having a 5 tons instead of 2 tons cargo bay. 8) It is a bad idea to modify any content in Res...
- Mon Jan 04, 2021 11:57 pm
- Forum: Expansion Pack
- Topic: Leesti is Moon 8k
- Replies: 22
- Views: 8140
Re: Leesti is Moon 8k
Thank you! I understand the issue. Seems I was not patient enough to search for more suitable resource :oops: I'll reassemble OXP using your textures. Regarding copyright. Almost all work, and all most critical part of work, is yours, and I feel I have no right to declare myself as author. Co-author...
- Thu Dec 31, 2020 12:23 pm
- Forum: Expansion Pack
- Topic: An Overview of some of the realistic ambience .oxp's
- Replies: 10
- Views: 4433
Re: An Overview of some of the realistic ambience .oxp's
Thank you and happy New Year!commander_STyx2909 wrote: ↑Thu Dec 31, 2020 9:51 amGreat work anyway. The game looks very nice with your textures.![]()

- Thu Dec 31, 2020 12:00 am
- Forum: Expansion Pack
- Topic: An Overview of some of the realistic ambience .oxp's
- Replies: 10
- Views: 4433
Re: An Overview of some of the realistic ambience .oxp's
Habitable Main Planets - unique textures for ALL 2048 main planets. Using planetinfo.plist settings for procedural generated textures, so it is lite. Just less than 1 MB, not several GB. Planetary Systems - generates and paints additional planets. 12 texture subsets, 5 textures each - 60 in sum. Al...
- Mon Dec 28, 2020 2:07 pm
- Forum: Suggestion Box
- Topic: An other "ManagedOXPs" directory/folder and a test mode
- Replies: 8
- Views: 1323
Re: An other "ManagedOXPs" directory/folder and a test mode
Well, there is old trick to switch multiple OXPs at once. 1. Create folder MyTestingGround in your AddOns folder 2. Place all your experimental OXPs onto this folder 3. Add .oxp expansion to this folder. MyTestingGround -> MyTestingGround.oxp Now you can switch this "super-OXP": MyTestingGround.oxp ...
- Sun Dec 27, 2020 11:17 pm
- Forum: Suggestion Box
- Topic: An other "ManagedOXPs" directory/folder and a test mode
- Replies: 8
- Views: 1323
Re: An other "ManagedOXPs" directory/folder and a test mode
And it is easy to manage experimental packages in AddOns folder without adding/removing content. Just change MyAnotherCoolIdea.oxp to MyAnotherCoolIdea.oxp OFF to temporary disable it, edit, change to MyAnotherCoolIdea.oxp again to activate it, test!