Search found 294 matches

by stranger
Sat Jan 16, 2021 11:32 pm
Forum: Expansion Pack
Topic: SW Economy
Replies: 21
Views: 5149

Re: SW Economy

Can I just ask: if there is a medical emergency announced on GNN or Snoopers - does this reflect in the medicine prices either where I am (less likely) or at the affected spots? Honestly, I have no idea how Snoopers handles economic events. It will be good to include broadcast messages dealing with...
by stranger
Sat Jan 16, 2021 1:38 am
Forum: Expansion Pack
Topic: SW Economy
Replies: 21
Views: 5149

SW Economy

SW Economy Actual version - SW Economy 3.8.0 Uploaded 16.01.2021 This OXP gives additional flavor to Oolite economy. Redefined system economy profiles First, this OXP changes canonic descriptor of system economy. Vanilla descriptions seems controversial. Why Poor Agricultural system market have mor...
by stranger
Fri Jan 15, 2021 2:02 am
Forum: Outworld
Topic: Fun star map
Replies: 8
Views: 2106

Re: Fun star map

Is it very difficult to change the game maps? Then we really could explore for real! Not difficult technically - you can change system coordinates, names, descriptions etc in planetinfo.plist. Just laborious. IMHO the most challenging part of work is to redefine system populator, AIs, ships, equipm...
by stranger
Fri Jan 15, 2021 1:45 am
Forum: Expansion Pack
Topic: Leesti is Moon 8k
Replies: 22
Views: 8140

Re: Leesti is Moon 8k

Leesti is Moon 0.3.0 and Leesti is Moon LSM 0.3.0 uploaded. Original van Vliet's diffuse map in these updates was replaced to diffuse map from CGI Moon Kit by NASA's Scientific Visualization Studio. This diffuse map has only color information, not shadows. Polar distortions on van Vliet's normal ma...
by stranger
Tue Jan 12, 2021 11:52 pm
Forum: Expansion Pack
Topic: Which tool for tweaking OXZ files for iMac?
Replies: 24
Views: 4283

Re: Which tool for tweaking OXZ files for iMac?

TextEdit has two output formats - RTF (by default) and plain text. Switch to plain text to edit code - it will be new default settings for all files opened by TextEdit . Plain text has no any hidden characters and safe to modify code. TextEdit is a good simple general-purpose editor, but it has no ...
by stranger
Sun Jan 10, 2021 1:34 pm
Forum: Discussion
Topic: Budget alternatives for default Cobra Mark III?
Replies: 6
Views: 1693

Re: Budget alternatives for default Cobra Mark III?

Cobra Mk I is very interesting scenario, I like it. It gives you challenge to deserve Cobra Mk III.
by stranger
Fri Jan 08, 2021 6:47 am
Forum: Expansion Pack
Topic: Leesti is Moon 8k
Replies: 22
Views: 8140

Re: Leesti is Moon 8k

@another_commander Thank you for info! There are no 8192x4096 px resolution displacement map on NASA CGI Moon Kit page. Is it right to rescale 23040x11520 px file first and than convert it to normal map as second step? And what original file will be more suitable - float or uint? Seems that floating...
by stranger
Fri Jan 08, 2021 4:36 am
Forum: Expansion Pack
Topic: Leesti is Moon 8k
Replies: 22
Views: 8140

Re: Leesti is Moon 8k

@ another_commander New diffuse map is fine (needs some light curve rebalance to adopt to Oolite lighting - already done). New normal map is not so good. Too soft shadows, complete loss of shadows from small craters, ridges and gullies - it ruins impression of celestial body lacking atmosphere. So I...
by stranger
Tue Jan 05, 2021 6:28 am
Forum: Expansion Pack
Topic: Leesti is Moon 8k
Replies: 22
Views: 8140

Re: Leesti is Moon 8k

Regarding copyright. Almost all work, and all most critical part of work, is yours, and I feel I have no right to declare myself as author. Co-authorship maybe, another_commander & stranger? Feel free to author it as you prefer. I have no particular preference and am happy either way. :-) All right...
by stranger
Tue Jan 05, 2021 12:18 am
Forum: Discussion
Topic: Where to find the file shipdata.plist on a Mac?
Replies: 4
Views: 1763

Re: Where to find the file shipdata.plist on a Mac?

Does anybody know where to find the file shipdata.plist on a Mac? Right-click Oolite.app and select Show package content Content/Resources/Config/shipdata.plist Would like to try to alter the default Adder having a 5 tons instead of 2 tons cargo bay. 8) It is a bad idea to modify any content in Res...
by stranger
Mon Jan 04, 2021 11:57 pm
Forum: Expansion Pack
Topic: Leesti is Moon 8k
Replies: 22
Views: 8140

Re: Leesti is Moon 8k

Thank you! I understand the issue. Seems I was not patient enough to search for more suitable resource :oops: I'll reassemble OXP using your textures. Regarding copyright. Almost all work, and all most critical part of work, is yours, and I feel I have no right to declare myself as author. Co-author...
by stranger
Thu Dec 31, 2020 12:23 pm
Forum: Expansion Pack
Topic: An Overview of some of the realistic ambience .oxp's
Replies: 10
Views: 4433

Re: An Overview of some of the realistic ambience .oxp's

commander_STyx2909 wrote:
Thu Dec 31, 2020 9:51 am
Great work anyway. The game looks very nice with your textures. :D
Thank you and happy New Year! :D
by stranger
Thu Dec 31, 2020 12:00 am
Forum: Expansion Pack
Topic: An Overview of some of the realistic ambience .oxp's
Replies: 10
Views: 4433

Re: An Overview of some of the realistic ambience .oxp's

Habitable Main Planets - unique textures for ALL 2048 main planets. Using planetinfo.plist settings for procedural generated textures, so it is lite. Just less than 1 MB, not several GB. Planetary Systems - generates and paints additional planets. 12 texture subsets, 5 textures each - 60 in sum. Al...
by stranger
Mon Dec 28, 2020 2:07 pm
Forum: Suggestion Box
Topic: An other "ManagedOXPs" directory/folder and a test mode
Replies: 8
Views: 1323

Re: An other "ManagedOXPs" directory/folder and a test mode

Well, there is old trick to switch multiple OXPs at once. 1. Create folder MyTestingGround in your AddOns folder 2. Place all your experimental OXPs onto this folder 3. Add .oxp expansion to this folder. MyTestingGround -> MyTestingGround.oxp Now you can switch this "super-OXP": MyTestingGround.oxp ...
by stranger
Sun Dec 27, 2020 11:17 pm
Forum: Suggestion Box
Topic: An other "ManagedOXPs" directory/folder and a test mode
Replies: 8
Views: 1323

Re: An other "ManagedOXPs" directory/folder and a test mode

And it is easy to manage experimental packages in AddOns folder without adding/removing content. Just change MyAnotherCoolIdea.oxp to MyAnotherCoolIdea.oxp OFF to temporary disable it, edit, change to MyAnotherCoolIdea.oxp again to activate it, test!