Search found 2298 matches

by Griff
Tue Apr 12, 2016 1:37 pm
Forum: Suggestion Box
Topic: External View Selection
Replies: 32
Views: 10458

Re: External View Selection

Wow, that is excellent! Fantastic work!
by Griff
Sun Apr 03, 2016 10:10 am
Forum: Outworld
Topic: Interesting news from Jodrell Bank
Replies: 2
Views: 1998

Re: Interesting news from Jodrell Bank

:lol: Ha that is excellent! I found this posted on a forum, not sure if it's a hoax, it seems remarkable - real time video editing where they are capturing an actors facial expressions and remapping them onto the real person, well I say real person, the first example in the clip is George Bush Jr so...
by Griff
Sat Feb 06, 2016 5:07 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

I've uploaded an update to my wolfMKII oxz, hopefully they won't be so grey in game now
by Griff
Sat Feb 06, 2016 4:30 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

@A_C - Thanks for spotting the missing roles, I've added those in and also the missing pirate version re: turret weirdness: I've moved the 'barrel' away from the turret 'ball' object in the model, then used an offset value in the vertex shader to move it back into place, it's so I can 'recoil' the b...
by Griff
Sat Feb 06, 2016 2:02 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

yeah, I did check that out, no idea what went wrong there, it's the drabbest looking thing in the Ooniverse.
I'll do some shader work on it this afternoon
by Griff
Sat Feb 06, 2016 1:55 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

I've uploaded the prototype boa to the OXZ manager, has a few cosmetic shader bug fixes over the OXP version. Sorry about not replying sooner to this - I've fixed the 'use scrict' bug phkb spotted in the cobraIII OXZ's and reuploaded the OXZ's @Cody, Sorry about the late reply, I did checkout that s...
by Griff
Thu Oct 15, 2015 11:16 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

I've updated the asteroids oxz with spara's bugfixes, i haven't got my login for the oxz site on me at the moment to update the manifest but i'll sort that out this evening and update my post here when its done
by Griff
Mon Sep 28, 2015 8:08 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

I've just uploaded OXZ versions of the highpoly Cobra MKIII and the subentity missile version of the default Cobra III - hope I've got that one OK, it seemed to work in the ship library but I've not met one in game yet { "identifier" = "oolite.oxp.Griff.Cobra_MKIII_Alt"; "required_oolite_version" = ...
by Griff
Sat Sep 26, 2015 10:12 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

Asteroids bundle should be up in the oxz manager now. http://wiki.alioth.net/img_auth.php/4/44/Oolite.oxp.Griff.Asteroids.oxz { "identifier" = "oolite.oxp.Griff.Asteroids"; "required_oolite_version" = "1.80"; "title" = "Griff Asteroids"; "version" = "1.0"; "category" = "Retextures"; "description" = ...
by Griff
Wed Sep 23, 2015 5:43 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

yes, i merged the thargoids and tharglets into the one oxz. i also merged the missile and ecm proof missile oxz into a single oxz and did the same for the viper, viper interceptor and viper pursuit oxz ( oh actually, these were already merged together :lol: )
by Griff
Tue Sep 22, 2015 10:09 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

I've updated all the oxz to remove the various 'overrides' plists, I've also removed all the shiplibrary.plists, and I've fixed the shipyard.plists by copy/pasting in the settings from the default oolite file and I've added Griff into each ship title in the manifest. I'm not 100% sure of how to do t...
by Griff
Mon Sep 21, 2015 7:12 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

awesome, thanks for your help with this spara :D Yeah, it looks like I accidentally overwrote the vipers oxp, I've amended the highpoly version and re-uploaded it to the wiki and oxz manager manifest.plist { "identifier" = "oolite.oxp.Griff.Viper_exp"; "required_oolite_version" = "1.80"; "title" = "...
by Griff
Mon Sep 21, 2015 6:50 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

sorry about the bugs guys, i'll get these reuploaded over the next few days, to do: 1 - remove shipdata and shipyard overrides.plist from each oxp 2 - remove shiplibrary.plist from each oxp 3 - rename ships to avoid clashes - not sure what to do here, is this to add Griff into the name key in the ma...
by Griff
Sun Sep 20, 2015 5:56 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2325
Views: 419453

Re: Griff's normalmapped ship remakes

that would be awesome, I think the least I tinker with stuff that's not polygons and pixels the better :lol:
Is there anything you need me to put into the individual ship oxz's to make your work easier?
by Griff
Sun Sep 20, 2015 5:46 pm
Forum: Discussion
Topic: Screenshots
Replies: 5547
Views: 1010062

Re: Screenshots

Amah wrote: Image
This looks lovely, really great work!

Awesome work on this too smivs..
Image
lovely detailing in that texture