Search found 114 matches

by NorthenderPNE
Thu Dec 17, 2015 7:59 pm
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 173
Views: 90335

Re: Xenon UI OXP

phkb wrote:Hmm. I guess I should test more before posting! I'll have a closer look shortly.
Thanks mate, appreciated. :wink:
by NorthenderPNE
Thu Dec 17, 2015 1:02 pm
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 173
Views: 90335

Re: Xenon UI OXP

I've got a fix for this in the works as well. In the meantime, the quick fix is to open the OXP, edit the "xenonui.js" file, and in the "startUpComplete" section, where there are a bunch of similar lines, add the following: this.$addMissionScreenException("escort-contracts-map"); Save the file, the...
by NorthenderPNE
Thu Dec 17, 2015 9:21 am
Forum: Expansion Pack
Topic: Xenon UI OXP
Replies: 173
Views: 90335

Re: Xenon UI OXP

@phkb Excuse me for waking up this thread, but i've only just come back to oolite. Anyway i'm using escort contracts 1.7.1 but when i use the toggle chart screen it's blank apart from the text at the bottom stating location/price and risk info. I haven't a clue how to get it to work. All the other c...
by NorthenderPNE
Wed Dec 16, 2015 9:41 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 201
Views: 112525

Re: (BETA) Station Dock Control OXP

phkb wrote:But I'd be happy to include an option to turn it on.
Yeah that would be cool, that way if it looks sh*t i can revert back to the way it was meant to be. I guess i'm just a sucker for rotating ships. :)

And thanks for getting back with a reply mate, appreciated! :wink:
by NorthenderPNE
Wed Dec 16, 2015 12:07 pm
Forum: Expansion Pack
Topic: (Release) Station Dock Control OXP
Replies: 201
Views: 112525

Re: (BETA) Station Dock Control OXP

@phkb I've been away from Oolite for a while and after downloading and trying you're awesome oxz's today i'd just like to ask a question regarding this one. Forgive me if someone has asked already. When viewing the ship info will you be adding rotating ships instead of the current static images? Wou...
by NorthenderPNE
Tue Mar 19, 2013 8:12 pm
Forum: Expansion Pack
Topic: [REL] Z-GrOovY Ship Repaints Updated 4 Trunk and 1.77.1
Replies: 129
Views: 39245

Re: [REL] Z-GrOovY paintshed Viper Sentinel WIP screenshots

The Cobra 3 variety pack? Try it and see. It's been a long while, but IIRC, the non-player versions showed up in game fine, but the player versions in the shipyard had a big black patch where the normal Griff Cobra has its player decal. To get rid of the black boxes i added griff_player_decal.png i...
by NorthenderPNE
Wed Jan 09, 2013 1:20 pm
Forum: Expansion Pack
Topic: [RELEASE] New Cargoes OXP (1.2.3 released 9 February 2013)
Replies: 253
Views: 76057

Re: [RELEASE] New Cargoes OXP (1.2.0 released 8 January 2013

Diziet Sma wrote:I'm getting this entry in my logs:

Code: Select all

New_Cargoes_1.2.0.oxp/Scripts/cargotypepermits.js -- compilation failed
18:19:52.697 [script.load.notFound]: ***** ERROR: Could not find script file cargotypepermits.js.
Me too, obviously! :)
by NorthenderPNE
Sun Nov 04, 2012 10:20 am
Forum: Expansion Pack
Topic: Trumbles
Replies: 17
Views: 2969

Re: Trumbles

Man, i remember those blighters from back in the old C64 days. Ain't had one since! Sorry we can't tell you mate, there are space laws we have to adhere to. :D
by NorthenderPNE
Fri Aug 24, 2012 8:08 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2342
Views: 445176

Re: Griff's normalmapped ship remakes

Firstly, the alternative Coriolis station is not working for me. Oolite still uses the one from the all-in-one package (which shouldn't be the case if I've unterstood correctly): Try installing Griff Shipset Addition 1.22.oxp. Secondly, I can see the weapon of my Cobra Mk3 in the viewport: 21 years...
by NorthenderPNE
Wed Jul 11, 2012 9:16 am
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2342
Views: 445176

Re: Griff's normalmapped ship remakes

There's a little typo in the Readme - the second date seems to be out of order...: Griff 09 July 2012 09 July 2012 - changed wreckage object. Added random spin and scale to wreckage in vertex shader Griff 21 July 2011 <== Deleted line. 21 July - Fixed broken distance check in script, added new rand...
by NorthenderPNE
Mon Jul 09, 2012 10:42 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2342
Views: 445176

Re: Griff's normalmapped ship remakes

Wow Griff, you never cease to amaze me. Awesome!!!!! :wink:
by NorthenderPNE
Sat May 05, 2012 1:00 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2342
Views: 445176

Re: Griff's normalmapped ship remakes

Griff wrote:Annoyingly i couldn't work out why that coriolis texture was missing in trunk for you NorthenderPNE.
No worries Griff, at the end of the day the full size textures work fine and i'm on a different Trunk. Love the new textures by the way. Top notch as usual. :wink:
by NorthenderPNE
Wed May 02, 2012 6:30 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2342
Views: 445176

Re: Griff's normalmapped ship remakes

Alas, i have a face like a sun baked trumble :( Hmmm, not sure how to picture that one. :) i'll grab a copy of the nightly build of trunk, put on my Miss Marple outfit and do some investigating Not sure advertising the fact you don a dress in your spare time is a good thing Griff. That image will n...
by NorthenderPNE
Tue May 01, 2012 5:23 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2342
Views: 445176

Re: Griff's normalmapped ship remakes

there's a half size textures version of that station available in my folder in box that might work better I probably should've been a little more descriptive Griff. I was using the half size tex, i've since downloaded the full size and it works a charm, so i'll stick with that. I'll leave that litt...
by NorthenderPNE
Mon Apr 30, 2012 5:02 pm
Forum: Expansion Pack
Topic: Griff's normalmapped ship remakes
Replies: 2342
Views: 445176

Re: Griff's normalmapped ship remakes

Hi Griff, i'm using the latest trunk 1.77.0.4891 and i'm getting this invisible texture issue. When i transfer the save over to version 1.76 and exit the same station the textures are present and correct. :?

Image