Search found 114 matches

by NorthenderPNE
Fri Mar 18, 2011 6:03 pm
Forum: Expansion Pack
Topic: Yeah a HUD. I got bored!
Replies: 17
Views: 13377

Re: Yeah a HUD. I got bored!

Nice! I like those! I was working on a chevron design. I still like the ground glass idea, still nice huds! I guess i know what i'll be doing at work tonight with a piece of paper and a pencil. Doodling designs no doubt. I hope you're still working on it ClymAngus. :wink: I like the shield indicato...
by NorthenderPNE
Fri Mar 18, 2011 3:55 pm
Forum: Expansion Pack
Topic: Yeah a HUD. I got bored!
Replies: 17
Views: 13377

Re: Yeah a HUD. I got bored!

Credit where it's due - the HUD is by Killer Wolf. I just wrote the scripting behind it to make it react to alert conditions. HUDs are one of the things I've not played with in an OXP. Post above amended to give credit where credits due. :wink: Looks good! One comment would be about the placing of ...
by NorthenderPNE
Fri Mar 18, 2011 3:27 pm
Forum: Expansion Pack
Topic: Yeah a HUD. I got bored!
Replies: 17
Views: 13377

Re: Yeah a HUD. I got bored!

pagroove wrote:I especially like the font you used on the first HUD. Looks modern.
Yeah it was the only font i had that seemed to fit the theme. I might make some more HUDS next week when i get fed up with the DIY. Which will no doubt be before i even start the DIY. :lol:

Jon
by NorthenderPNE
Fri Mar 18, 2011 2:54 pm
Forum: Expansion Pack
Topic: Yeah a HUD. I got bored!
Replies: 17
Views: 13377

Re: Yeah a HUD. I got bored!

Nice ones! Both! :D Thanks pagroove, obviously thanks must go to Thargoid for the script and Killer Wolf and Deepspace for their original HUDS that i based mine on. The generic HUD i really liked due to the changing HUDs during gameplay. I found the original Generic HUDs obscured the various text m...
by NorthenderPNE
Fri Mar 18, 2011 1:10 pm
Forum: Expansion Pack
Topic: Yeah a HUD. I got bored!
Replies: 17
Views: 13377

Yeah a HUD. I got bored!

Right i got a little bored editing Warfare for Armed Assault so i decided to make a HUD after downloading Generic HUD by Thargoid & Killer Wolf i think. Correct me if i'm wrong! Download: http://www.2shared.com/file/FACnvtb1/Another_Hudoxp.html More images here: http://img844.imageshack.us/g/oolite2...
by NorthenderPNE
Wed Dec 01, 2010 1:15 pm
Forum: Expansion Pack
Topic: Texture tutorial
Replies: 2
Views: 2017

Nice one Smivs, will be very useful indeed. Thanks mate! :D :wink:
by NorthenderPNE
Tue Nov 23, 2010 1:31 pm
Forum: Oolite-PC
Topic: Oolite Windows - Trunk nightly builds
Replies: 215
Views: 133913

Thanks Guys! :wink:
by NorthenderPNE
Tue Nov 23, 2010 8:38 am
Forum: Oolite-PC
Topic: Oolite Windows - Trunk nightly builds
Replies: 215
Views: 133913

Yeah, ive had the same problem. The last two builds won't run the installer's executable file. It throws up an error. I've downloaded it numerous times on Chrome, Firefox and Explorer 9. So you ain't alone El Viejo. And i have high speed broadband. :cry:
by NorthenderPNE
Wed Jun 23, 2010 6:49 am
Forum: Testing and Bug reports
Topic: Log Errors in trunk
Replies: 16
Views: 1742

NorthenderPNE included actual log messages and a specific build version number; as bug reports go, that's not bad. And I think his heart is in the right place.
Bless you caracal. :wink:
by NorthenderPNE
Tue Jun 22, 2010 10:59 pm
Forum: Testing and Bug reports
Topic: Log Errors in trunk
Replies: 16
Views: 1742

Well if Ahruman says it's okay then that's good enough for me. Thanks mate. :wink: :D
by NorthenderPNE
Tue Jun 22, 2010 9:44 am
Forum: Testing and Bug reports
Topic: Log Errors in trunk
Replies: 16
Views: 1742

In order to not confuse people I would rather not call this thread something with "1.75", because no Oolite 1.75 exists yet. You are reporting errors and warnings from the current trunk, which is not a version yet. A valid point mate. My humblest of apologies. :wink: @Thargoid I won't be offended m...
by NorthenderPNE
Tue Jun 22, 2010 9:08 am
Forum: Testing and Bug reports
Topic: Log Errors in 1.74
Replies: 15
Views: 2032

These are the errors i'm getting in my 1.74 test log. Hyperradio. [script.javaScript.warning.ooliteDefinedError]: ----- JavaScript warning (hyperradio 1.17): Ship.hasEquipment("EQ_HYPER_RADIO") is deprecated, use ship.equipmentStatus("EQ_HYPER_RADIO") == "EQUIPMENT_OK" instead. Bounty Scanner. [scri...
by NorthenderPNE
Tue Jun 22, 2010 8:48 am
Forum: Testing and Bug reports
Topic: Log Errors in 1.74
Replies: 15
Views: 2032

In any case, try updating to 3584. The equipment.plist is fixed.
Yepp, it sure is fixed mate, thanks. :wink:
by NorthenderPNE
Tue Jun 22, 2010 8:45 am
Forum: Testing and Bug reports
Topic: Log Errors in trunk
Replies: 16
Views: 1742

Log Errors in trunk

I thought i'd start a 175 log error thread alongside the 174 thread. So here's my log errors in 1.75.0.3587. Hyperradio. [script.javaScript.exception.notFunction]: ***** JavaScript exception (hyperradio 1.17): TypeError: player.ship.hasEquipment is not a function [script.javaScript.exception.notFunc...
by NorthenderPNE
Mon Jun 21, 2010 9:13 am
Forum: Testing and Bug reports
Topic: Log Errors in 1.74
Replies: 15
Views: 2032

These are the errors that i'm getting in my Log with the latest build 175.3583. [plist.parse.failed]: Failed to parse Resources/Config/equipment.plist as a property list. Parse failed at line 259 (char 7260) - unexpected character (wanted ',' or ')') [ship.setUp.missiles]: ----- WARNING: random miss...