Search found 75 matches

by Potential Debris
Thu Jul 24, 2014 7:57 am
Forum: Expansion Pack
Topic: [RELEASE] Torus To Sun OXP v1.7
Replies: 87
Views: 45451

Re: [RELEASE] Torus To Sun OXP v1.0

This is a great idea, I tend to avoid sunskimming and alt stations just because of the time it takes to get there. Can't wait to try it out.
by Potential Debris
Tue Jul 22, 2014 3:59 pm
Forum: Expansion Pack
Topic: [Beta] Vacuum Pump OXP
Replies: 52
Views: 21731

Re: [Beta] Vacuum Pump OXP

Turning the empty pod into Alloys seems a bit of a bonus ... it leaves me wondering, why not use the pump on every canister you find that contains something worth less than 1t of Alloys? "Oh poo, I've just scooped a tonne of Food ... SCHLURP POW BLURT CLANG not any more!" Basically, it's saving you...
by Potential Debris
Tue Jul 22, 2014 3:24 pm
Forum: Expansion Pack
Topic: [Beta] Vacuum Pump OXP
Replies: 52
Views: 21731

Re: [Beta] Vacuum Pump OXP

I wasn't aware that gems, gold and platinum took up cargo space at all, I thought they went in the "ship's safe". If bought from a market, 'stones and metal do indeed go into the ship's safe - but if scooped, they're in containers (until you dock, that is). Every day's a school day. How does the or...
by Potential Debris
Tue Jul 22, 2014 3:17 pm
Forum: Expansion Pack
Topic: [Beta] Vacuum Pump OXP
Replies: 52
Views: 21731

Re: [Beta] Vacuum Pump OXP

Here's my 0.02 credits: 1 - I wasn't aware that gems, gold and platinum took up cargo space at all, I thought they went in the "ship's safe". However, since nobody else has pointed this out I will assume that the problem this OXP addresses is a thing. 2 - This OXP is designed to save cargo space, ri...
by Potential Debris
Tue Jul 22, 2014 2:19 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 262483

Re: Random Hits OXP

:lol:

Thanks Smivs. Printed, framed and hanging in the cockpit of my Cobra.
by Potential Debris
Tue Jul 22, 2014 1:06 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 262483

Re: Random Hits OXP

The scurvy poet has been located and neutralised.
by Potential Debris
Mon Jul 21, 2014 7:17 pm
Forum: Expansion Pack
Topic: [Beta] Vacuum Pump OXP
Replies: 52
Views: 21731

Re: [Beta] Vacuum Pump OXP

Spot on here. The way to balance the economics of the end game, when you have loads of money, is to up the maintenance costs. And one way to do it, is with equipment prices.
End game? I thought Oolite was an open-ended sandbox game..? Does it have an end-game?
by Potential Debris
Mon Jul 21, 2014 2:54 pm
Forum: Expansion Pack
Topic: Using pre-1.8 Assets with 1.8?
Replies: 12
Views: 3593

Re: Using pre-1.8 Assets with 1.8?

Easiest fix is a non-technical one - rationalise it in your head. In the canon of Oolite, most of the ship designs you encounter (Cobra, python etc) have been around for decades, if not centuries. That's a long time in the world of design and fashion, and it's a big old galaxy besides. There are dif...
by Potential Debris
Mon Jul 21, 2014 2:35 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 262483

Re: Random Hits OXP

Thanks so much for your quick help.

Downloaded notepad++, made the changes and tested the savegame - it opens up OK, and the mission is still present in F5 F5. Will find out tomorrow whether or not the mark is where he should be.
by Potential Debris
Mon Jul 21, 2014 2:12 pm
Forum: Expansion Pack
Topic: Using pre-1.8 Assets with 1.8?
Replies: 12
Views: 3593

Re: Using pre-1.8 Assets with 1.8?

Simple solution: Install more expansion packs! Add every ship, mission and dockable you can find. When you will have such a rich, full and varied Ooniverse that everything looks out of place, nothing looks out of place!
by Potential Debris
Mon Jul 21, 2014 2:09 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 262483

Re: Random Hits OXP

I always seem to run afoul of these edge-cases... I didn't have SB-faves installed when I took the mission, but I've since installed it (at the same time as installing RH 1.9.1) Is it possible to edit my savegame to remove the mission, or maybe shift the mark into another ship-type? If so, how do I ...
by Potential Debris
Mon Jul 21, 2014 1:54 pm
Forum: Expansion Pack
Topic: Random Hits docking
Replies: 37
Views: 11109

Re: Random Hits docking

But insta-dock is the slowest form of docking...it takes 20 minutes of game time
Game time is cheap. Real time is precious.
by Potential Debris
Mon Jul 21, 2014 1:40 pm
Forum: Expansion Pack
Topic: Random Hits OXP
Replies: 1039
Views: 262483

Re: Random Hits OXP

I just upgraded from rh 1.8.something to 1.9.1 - Oolite 1.8 under Windows. This savegame was started in 1.8. I had a random hits mission lined up, jumped into the system, got the "kill him" message on entering the system as usual. However I couldn't find the mark, a beat up Aphid. It was my first rh...
by Potential Debris
Mon Jul 21, 2014 1:21 pm
Forum: Expansion Pack
Topic: Random Hits docking
Replies: 37
Views: 11109

Re: Random Hits docking

> The station is there to be seen and enjoyed, as is the docking experience. Too slow, some of us have cargo to drop, pirates to blast... Seriously, I play Oolite in my lunchbreak. I get one hour. I already spend too much of that burning past trader convoys on injectors and waiting for the hyperspac...
by Potential Debris
Mon Jul 21, 2014 11:33 am
Forum: Expansion Pack
Topic: [OXP REQ] Laser burstfire module
Replies: 22
Views: 6201

Re: [OXP REQ] Laser burstfire module

As a workaround, would it be possible to create a new laser weapon with pulse-firing at half-second intervals, but better damage output to simulate a burst-fired military or beam laser?