Search found 75 matches

by Potential Debris
Tue May 01, 2012 3:27 pm
Forum: Expansion Pack
Topic: [WIP] Corporate Trading Outpost OXP
Replies: 16
Views: 2372

Re: [WIP] Corporate Trading Outpost OXP

I have noticed the new features being planned, and I have already been drawing up plans to include some sort of garage, although perhaps that is expanding out too far and again I wouldn't want to rip off another person's ideas for another OXP... I wouldn't worry about that, plenty of OXPs overlap, ...
by Potential Debris
Tue May 01, 2012 10:58 am
Forum: Expansion Pack
Topic: [WIP] Corporate Trading Outpost OXP
Replies: 16
Views: 2372

Re: [WIP] Corporate Trading Outpost OXP

I agree with others that 100k is far too cheap. ...hiring Corporate Frigates to guard the station against piracy... So if you don't buy protection (and maybe even if you do) you can expect to come home sometimes and find that your base has been overrun by trumbles / looted by pirates (effectively dr...
by Potential Debris
Tue May 01, 2012 10:34 am
Forum: Expansion Pack
Topic: [TEST RELEASE-Trunk Only] - Ship_Storage_Helper v0.20 24/06
Replies: 88
Views: 58729

Re: [WIP-Trunk Only] - Test OXPs for new JS ship/weapons met

So does this new ship-switching hook mean that things like this: http://www.aegidian.org/bb/viewtopic.php?f=4&t=8580 are now possible?

*drool*
by Potential Debris
Tue Jan 17, 2012 3:50 pm
Forum: Expansion Pack
Topic: [RELEASE] graffiti asteroids, post your tag here
Replies: 57
Views: 16682

Re: [RELEASE] graffiti asteroids, post your tag here

OK, thread necromancy, but I can't believe I never ran into this oxp before. Brilliant! Back on topic... How about a "Tigers Tigers Tigers!" tag? With (if the appropiate OXP is installed) a high chance of encountering a tigers gang near the 'roid? Also, it seems to me boyracer.oxp could tie into tag...
by Potential Debris
Fri Dec 02, 2011 11:19 am
Forum: Expansion Pack
Topic: OXP Suggestion: Stretch Adders
Replies: 29
Views: 2702

Re: OXP Suggestion: Stretch Adders

I like the idea of Limo missions. I think the way to do it would be to treat it as a party, not a passenger / group of passengers. Maybe have a 20t "hospitality berth" or something instead of a passenger berths. They can be fitted to any ship, but you get much better prices for your limo jobs if the...
by Potential Debris
Thu Dec 01, 2011 5:15 pm
Forum: Expansion Pack
Topic: OXP Suggestion: Stretch Adders
Replies: 29
Views: 2702

Re: OXP Suggestion: Stretch Adders

:D nice idea If you fly close enough, you might just be able to hear crappy pop music blaring out from the passenger compartment.[1] Is this possible - to have an npc ship make some musicfile play, with or without some "proximity-trigger" ? If not, have the music/ party sounds play constantly whene...
by Potential Debris
Thu Dec 01, 2011 4:32 pm
Forum: Expansion Pack
Topic: OXP Suggestion: Stretch Adders
Replies: 29
Views: 2702

Re: OXP Suggestion: Stretch Adders

RH: Yeah, that definitely looks longer than a regular adder. I like the engine bits at the back. Just out of curiosity, is that built from scratch or are you tweaking an existing adder model? PAG: No, I wasn't aware of that. It's a nice ship and concept, but from the images on the wiki it doesn't lo...
by Potential Debris
Thu Dec 01, 2011 4:01 pm
Forum: Expansion Pack
Topic: OXP Suggestion: Stretch Adders
Replies: 29
Views: 2702

Re: OXP Suggestion: Stretch Adders

Wow... that was quick work, and a nice model already. I have to say that one doesn't look much longer than normal to me, but that could be the angles... The idea is that someone has taken two or three regular adders and cut&shut them together to make a stretch. Ultimately, however, the artistic deci...
by Potential Debris
Thu Dec 01, 2011 3:36 pm
Forum: Expansion Pack
Topic: OXP Suggestion: Stretch Adders
Replies: 29
Views: 2702

OXP Suggestion: Stretch Adders

I've tried creating a ship but I fear it is beyond my skills / time, so I thought I'd share an idea I had for a new ship in the Ooniverse, in the hopes that someone else will be inspired to create it: The Stretch Adder. As you might expect from the name, it is simply a loooong version of the adder. ...
by Potential Debris
Fri Aug 26, 2011 11:17 am
Forum: Expansion Pack
Topic: Atlas
Replies: 7
Views: 1372

Re: Atlas

Nice ship. I have to say though, I like the first one more than the second. It would be a shame to let that first model go to waste - maybe scale it down and have it as an escort of the Atlas?
by Potential Debris
Tue Jul 26, 2011 2:04 pm
Forum: Suggestion Box
Topic: From the uber to the unique.....ship ideas.
Replies: 10
Views: 1782

Re: From the uber to the unique.....ship ideas.

No, not a drone, a ship. A ship with poor maneuverability, no lasers, but 40+ missile slots. It would be challenging, to say the least, but it would be worth doing just to see if there are any commanders out there who can make it work.
by Potential Debris
Mon Jul 25, 2011 3:01 pm
Forum: Suggestion Box
Topic: From the uber to the unique.....ship ideas.
Replies: 10
Views: 1782

Re: From the uber to the unique.....ship ideas.

Do a forum search for "Orthoptera". I have no idea if it would work in-game or not, but the concept is certainly unique as far as I can see. Basically, it's a missile ship. No lasers, or nerfed lasers, crap maneuverability but LOADS of missile slots. The idea being that you can load up racks and rac...
by Potential Debris
Wed May 04, 2011 11:24 am
Forum: Expansion Pack
Topic: Show and Tell (new ships/ ships in progress)
Replies: 765
Views: 169238

Re: Show and Tell (new ships/ ships in progress)

Here is something I've been working on, but stalled: The Orthoptera range - 5 similar looking ships. The one pictured is the original Locust mk XIV, although I think the Locusts will have a dusty brown colour scheme, with the green reserved for the grasshoppers and shiny white / custom paintjobs for...
by Potential Debris
Tue Apr 19, 2011 11:40 am
Forum: Expansion Pack
Topic: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)
Replies: 108
Views: 58237

Re: {RELEASE} - Illegal Goods Tweak v1.3 (11/4/11)

Thanks for the welcome, although I should probably point out I'm not quite a newbie. I posted here a few times under the name 'dogscoff' but I don't seem to be able to retrieve my password, so I opened a new account.
by Potential Debris
Tue Apr 19, 2011 11:07 am
Forum: Expansion Pack
Topic: {UPDATED RELEASE}-Illegal Goods Tweak v1.7.3(30/5/12)
Replies: 108
Views: 58237

Re: {RELEASE} - Illegal Goods Tweak v1.3 (11/4/11)

Haven't had a chance to play with this oxp yet but I am looking forward to it. It occurs to me that an obvious addition to the OXP would be an option to install "smuggler's niches" into your ship, that increase the chance of landing contraband without detection. This modification would come at a pri...