Search found 1368 matches

by mandoman
Tue Sep 17, 2013 10:14 pm
Forum: Expansion Pack
Topic: MandoTech Industries, Inc.
Replies: 316
Views: 34683

Re: MandoTech Industries, Inc.

It looks gnarly. I'll have to get it and try it out........whenever I get back to actually playing the game. :)
by mandoman
Tue Sep 17, 2013 2:07 am
Forum: Expansion Pack
Topic: MandoTech Industries, Inc.
Replies: 316
Views: 34683

Re: MandoTech Industries, Inc.

got any flying trucks? :wink: I built one for a guy a couple of years ago, but if I'm not mistaken, the thing got so huge (not In design size) that it was totally impracticable for the game. I haven't built anything new, now, since somewhere around May, 2013, though I do have several that are nearl...
by mandoman
Mon Jul 29, 2013 2:13 am
Forum: Expansion Pack
Topic: [RELEASE]ParadoxV1.0
Replies: 14
Views: 4423

Re: [RELEASE]ParadoxV1.0

Not so huge as all that.. it's a smallish two-man ship.. as you can tell by the dual cockpit canopies.. The movie The Last Starfighter came out in 1984.. you should see if you can rent it some time. It's not bad for its' time. Oh THAT "The Last Startfighter". I've seen that. Doesn't that ship spin ...
by mandoman
Sun Jul 28, 2013 2:22 pm
Forum: Expansion Pack
Topic: [RELEASE]ParadoxV1.0
Replies: 14
Views: 4423

Re: [RELEASE]ParadoxV1.0

Diziet Sma wrote:
Smivs wrote:I like :)
Looks a bit 'shadowy' (as in B5), and that paint-job on the last one is probably the best I've seen on any of your ships - very nice indeed.
My thoughts exactly.. on both counts..

Thumbs up, Mandoman! 8)
Thanks, Diziet Sma. :)
by mandoman
Sun Jul 28, 2013 2:20 pm
Forum: Expansion Pack
Topic: [RELEASE]ParadoxV1.0
Replies: 14
Views: 4423

Re: [RELEASE]ParadoxV1.0

Whoa, that is one huge, mean looking ship. Are those some kind of energy cannons so prominently sticking out around the sides? You aught to build that one. :shock: :)
by mandoman
Sun Jul 28, 2013 4:47 am
Forum: Expansion Pack
Topic: [RELEASE]ParadoxV1.0
Replies: 14
Views: 4423

Re: [RELEASE]ParadoxV1.0

Holy Cow, and I thought it was weird the way it is. I never even thought of the possibility of moving swirls on the ship. I probably couldn't pull it off, but it's a neat idea. :) I'm glad you like it. I do, but I have strange tastes, LOL! Thargoid, I seem to remember hearing about "Star Fighter", b...
by mandoman
Sat Jul 27, 2013 4:17 pm
Forum: Expansion Pack
Topic: [RELEASE]ParadoxV1.0
Replies: 14
Views: 4423

[RELEASE]ParadoxV1.0

Paradox....well, it's kind of a weird ship. It kind of looks like something that got bent, and mangled out of shape, and then realigned itself symetrically. It is relatively small, though the mangled wings jutting out from the fuselage make it seem a lot bigger than it really is. The cabin section (...
by mandoman
Sun Jun 23, 2013 10:20 pm
Forum: Oolite-Linux
Topic: [Solved] Exhaust & Lasers
Replies: 10
Views: 6342

Re: Exhaust & Lasers

Those were the problems, Thargoid, and JD. Thanks very much. I do believe I'm getting too feeble minded to make these things anymore. :roll: :)
by mandoman
Sun Jun 23, 2013 10:12 pm
Forum: Oolite-Linux
Topic: [Solved] Exhaust & Lasers
Replies: 10
Views: 6342

Re: Exhaust & Lasers

JD wrote:I don't know whether it has any relevance to the problem you asked about, but "custum_views" should be "custom_views".
Thank you, JD. That should make some difference. I'll get it corrected, and try it out along with Thargoid's correction of "exhuast" to "exhaust". :D
by mandoman
Sun Jun 23, 2013 10:10 pm
Forum: Oolite-Linux
Topic: [Solved] Exhaust & Lasers
Replies: 10
Views: 6342

Re: Exhaust & Lasers

Try replacing exhuast with exhaust ;-) Will look deeper about the aft laser LOL!!! I knew you'd find it, Thargoid. :lol: I don't know how many times I looked at that, compared it with other oxps, trying to puzzle out what I did wrong, and never once noticed the misspelling. Thanks, now what's wrong...
by mandoman
Sun Jun 23, 2013 6:47 pm
Forum: Oolite-Linux
Topic: [Solved] Exhaust & Lasers
Replies: 10
Views: 6342

Re: Exhaust & Lasers

They are not appearing at all. To test my placement coordinates, I put flashers at each of the exhaust ports, and they show up just fine. Here's the shipdata.plist. { MTStarHopper = { aft_eject_position = "0.0 1.2 23.8"; aft_weapon_type = "WEAPON_BEAM_LASER"; ai_type = "route1traderAI.plist"; auto_a...
by mandoman
Sun Jun 23, 2013 3:51 pm
Forum: Oolite-Linux
Topic: [Solved] Exhaust & Lasers
Replies: 10
Views: 6342

[Solved] Exhaust & Lasers

Okay, I seem to have a blind spot in these areas. I'm trying to finish a ship oxp with which I'm having the problems of no exhaust, or aft laser appearing in the game. I have another ship that is facing similar problems, also new. I have poured over the shipdata.plist of the one I'm now focusing on,...
by mandoman
Fri May 24, 2013 11:27 pm
Forum: Expansion Pack
Topic: [RELEASE]ProseusV1.0
Replies: 10
Views: 3069

Re: [RELEASE]ProseusV1.0

pagroove wrote:Ideed one of your best. Probably gonna download this ship. The other Mandotech ship I have flying around is the excellent Comet.
That old thing? That reminds me, i promised to adjust a couple of things on the Comet, and keep forgetting. Thanks for the reminder, pqgroove. :D
by mandoman
Fri May 24, 2013 5:37 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 214
Views: 141925

Re: Blender 3d Modeling Tutorials

Smivs wrote:Transparent cockpits have been discussed before, so I don't think that will work, I'm afraid :( you'll just get the 'hole'.
Shoot! Oh well, it was just a thought. Thanks Smivs. :)
by mandoman
Fri May 24, 2013 2:49 pm
Forum: Expansion Pack
Topic: Blender 3d Modeling Tutorials
Replies: 214
Views: 141925

Re: Blender 3d Modeling Tutorials

I seem to be full of......well, you know, questions. I'm working on a ship design that when finished am hoping to have the front canopy see through, so the bridge and other details of the front of the ship can be seen in game. I put a flat wall over the area that should be "see through", and flipped...