Search found 1141 matches

by UK_Eliter
Thu Apr 15, 2010 9:25 pm
Forum: Testing and Bug reports
Topic: Two bugs: contents of scooped pods; bad missile bug
Replies: 11
Views: 2202

Dear Eric, Snork, Svengali, and Thargoid Thank you all very much. Having read your replies, I have: - removed the superflous version of the Vector oxp (and it's only been there a few days); - deleted the LocalHero oxp. Seemingly I need also: - to await the new version of the cargo_wrecks_teaser (and...
by UK_Eliter
Thu Apr 15, 2010 7:27 pm
Forum: Testing and Bug reports
Topic: Two bugs: contents of scooped pods; bad missile bug
Replies: 11
Views: 2202

Thanks; my trunk version; the pods problem; my log

Thanks a lot for the two responses. I have the latest trunk version - version 3164 - and I've had both problems with trunk versions from at least the last month or so. I think. So perhaps the pod problems owe to the fuel tank oxp or to some other, less seemingly related oxp - rather than to the teas...
by UK_Eliter
Thu Apr 15, 2010 6:25 pm
Forum: Testing and Bug reports
Topic: Two bugs: contents of scooped pods; bad missile bug
Replies: 11
Views: 2202

Two bugs: contents of scooped pods; bad missile bug

Dear all The one bug involves the cargo pods. Often when I scoop one I get two messages and consequently (if one of the messages does not tell me I have scooped 'vacuum' or what have you) I get two bits of cargo. I have Cargo_wrecks_teaser 1.6.0., Pods 1.1, fuel tank 2.2, and many other OXPs (includ...
by UK_Eliter
Tue Apr 06, 2010 1:02 pm
Forum: Testing and Bug reports
Topic: Something that may be a small bug
Replies: 10
Views: 1516

Dear Commander McLane I seems to me I see them about half the time I misjump. But perhaps my impression of that is wrong. Still: one third of the time seems too much given that the encounters are meant to be very rare. On the other hand, we do want the players to notice them (and one can, I expect, ...
by UK_Eliter
Sun Apr 04, 2010 1:00 am
Forum: Suggestion Box
Topic: Safety zone as no-fire zone
Replies: 11
Views: 2404

Aha. Thanks for the information!
by UK_Eliter
Sun Apr 04, 2010 12:59 am
Forum: Testing and Bug reports
Topic: Something that may be a small bug
Replies: 10
Views: 1516

Aha. Well, that makes reasonable sense. Thanks for the clarification. That just leaves the bounty hunters question and the generation ship question. Still, I should not complain. For the game is a great achievement, which I enjoy for free! And there are pleasant people who answer one's queries-cum-g...
by UK_Eliter
Sat Apr 03, 2010 8:36 pm
Forum: Suggestion Box
Topic: Safety zone as no-fire zone
Replies: 11
Views: 2404

(1) I thought Random Hits already had an accidental fire detection system, or something. Perhaps I misremember. (2) As to someone in the safety zone been shot by someone outside it, etc.: why not just have it so it is a crime to shoot any craft (or non-fugitive craft) when it is inside the zone (irr...
by UK_Eliter
Sat Apr 03, 2010 8:31 pm
Forum: Testing and Bug reports
Topic: Something that may be a small bug
Replies: 10
Views: 1516

Something that may be a small bug

I was in witchspace after a deliberate misjump, dropped a Q-mine and became a 'fugitive', pulled another deliberate misjump and there, amongst the Thargons and the Navy, were bounty hunters! That seems a bit odd. While I am at it: the misjumps seem *too* easy to pull; the Navy *always* is there with...
by UK_Eliter
Sat Apr 03, 2010 1:18 am
Forum: Suggestion Box
Topic: Safety zone as no-fire zone
Replies: 11
Views: 2404

Safety zone as no-fire zone

Dear all How about making it an offence (in Galcop's eyes) to fire on *any* ship - except perhaps a 'fugitive' - within the safety zone? Also, for lesser offences, or for attacks that could be seen as accidents, how about warnings from the police? (I know there are warnings already; but they are not...
by UK_Eliter
Fri Apr 02, 2010 2:27 pm
Forum: Discussion
Topic: How to get rid of the animal pet?
Replies: 16
Views: 5769

PS: Did nothing become of the idea of being somewhere able to buy some sort of trumble-removal kit? If so, that's a shame (especially given the OXP problem with the other removal method - the other removal method just mentioned). Perhaps Hacker Outposts, or Rock Hermits, or planets (as against stati...
by UK_Eliter
Fri Apr 02, 2010 2:24 pm
Forum: Discussion
Topic: How to get rid of the animal pet?
Replies: 16
Views: 5769

Ah, the sort of friction we might call 'falling', and which a certain OXP has to do with?
by UK_Eliter
Fri Apr 02, 2010 12:35 pm
Forum: Discussion
Topic: How to get rid of the animal pet?
Replies: 16
Views: 5769

There's an alternative to the time-honoured (and time consuming and risky) Elite method? What is it? Can you provide a hint?
by UK_Eliter
Wed Sep 16, 2009 10:29 am
Forum: Oolite-PC
Topic: Serious mouse control problem
Replies: 7
Views: 4913

Aha. I thought that the problem might be along those lines. Thanks for telling me. You might like to note, though, that in fact I've only just learnt about 'right-clickability' and have not been doing any right-clicking. Nonethless, as I said, control does seem now to work.
by UK_Eliter
Wed Sep 16, 2009 12:50 am
Forum: Oolite-PC
Topic: Serious mouse control problem
Replies: 7
Views: 4913

Dear all

The mouse control does now seem to work. Thank you! A speedily-provided fix. I wonder what the problem was (if I'd understand the answer). .

Yours

Nick
by UK_Eliter
Sun Sep 13, 2009 1:55 pm
Forum: Oolite-PC
Topic: Serious mouse control problem
Replies: 7
Views: 4913

Dear Diziet, dear another_commander

Thanks!

Er, that's it.

Yours

Nick (that's my actual name).