Search found 1141 matches

by UK_Eliter
Tue May 07, 2019 8:24 pm
Forum: Expansion Pack
Topic: Escape Pod Tweaks
Replies: 34
Views: 20136

Re: Escape Pod Tweaks

It's easy to make small mistakes. (Witness my post and its 'let in'!)
by UK_Eliter
Tue May 07, 2019 6:55 pm
Forum: Expansion Pack
Topic: Escape Pod Tweaks
Replies: 34
Views: 20136

Re: Escape Pod Tweaks

Hey phkb,

There seems to be some debug info left in EscapePodTweaks:

Code: Select all

EscapePodTweaks 0.7
[. . .]
19:51:19.026 [EscapePodTweaks]: got here
Unless I myself enabled some debugging by accident. But, ah, the version is 0.7 . .

EDITED: a typo.
by UK_Eliter
Sun Apr 28, 2019 3:36 am
Forum: Discussion
Topic: Screenshots
Replies: 5751
Views: 1289129

Re: Screenshots

A sight seldom seen. Indeed almost an 'easter-egg'. It's a painting - or, er, something - on a back wall of a salvage gang! The person who made this did a nice job!

Image
by UK_Eliter
Wed Apr 17, 2019 3:31 pm
Forum: Expansion Pack
Topic: Traffic Control OXP: small bug
Replies: 10
Views: 8203

Traffic Control OXP: small bug

I've this in my log: 16:24:13.741 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (TrafficControl 1.1): TypeError: system.mainStation is null I think the problem is that in interstellar space there is no main station, though one can be docked in various carriers. The OXP is ...
by UK_Eliter
Sat Apr 13, 2019 7:12 pm
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 35
Views: 28279

Re: Tionisla Orbital Graveyard 2.0

Nice. I like the idea of the glossy wrecks, in particular. I'll have to see whether my Interstellar Tweaks OXP - which as some wrecks in it - uses that or can use that.

EDIT: Yep. I can use your shipdata - if I may - to allow some of my interstellar hulks to use your paintjobs.
by UK_Eliter
Fri Apr 05, 2019 1:30 pm
Forum: Discussion
Topic: Screenshots
Replies: 5751
Views: 1289129

Re: Screenshots

Thanks for trying to help, another_commander. What you wrote will be of use to those better at this colour malarkey than I. I tried and .. created something green that glowed brown. I had not realised glowing brown was a possible visual sensation, but it turns out that it is. I restored the OXP from...
by UK_Eliter
Fri Apr 05, 2019 10:09 am
Forum: Discussion
Topic: Cloaking Device Vulnerability / Repairs
Replies: 24
Views: 11879

Re: Cloaking Device Vulnerability / Repairs

another_commander wrote: Fri Apr 05, 2019 9:55 am The missile [. . .] does not track the cloaked ship anymore until [. .] it decloaks [. .].
Ah . . So only a temporary reprieve!
by UK_Eliter
Fri Apr 05, 2019 9:43 am
Forum: Discussion
Topic: Cloaking Device Vulnerability / Repairs
Replies: 24
Views: 11879

Re: Cloaking Device Vulnerability / Repairs

Plus it's very effective against missiles. It makes them lose lock on you and instead of actively chasing you, they just fly in a straight line until they either run out of fuel or you decloak (in which case they resume chasing you). It seems to me that that is no longer true. Or perhaps I mistook ...
by UK_Eliter
Fri Apr 05, 2019 9:41 am
Forum: Discussion
Topic: Oooops ... how far can I go?
Replies: 15
Views: 8255

Re: Oooops ... how far can I go?

Had you had the Deep State Pirates expansion pack installed, you would by now be toast!
by UK_Eliter
Fri Apr 05, 2019 9:37 am
Forum: Discussion
Topic: Screenshots
Replies: 5751
Views: 1289129

Re: Screenshots

@another_commander Those screenshots are amazing, the golden massurana in particular. Could you give me any hints on making my Fer-de-lance 3G 'deluxOTank' look like that? I can supply shipdata and textures. At present, that model looks like: EDIT: arg, how does one embed screenshots? Link: https://...
by UK_Eliter
Wed Feb 06, 2019 1:35 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 40135

Re: Weapon Laws OXZ

Redspear: yes, I suppose that make some sense.
by UK_Eliter
Wed Feb 06, 2019 1:34 am
Forum: Expansion Pack
Topic: Tionisla Orbital Graveyard 2.0
Replies: 35
Views: 28279

Re: Tionisla Orbital Graveyard 2.0

I like the idea of reviving this oxp (/these OXPs). Sadly, I am no ship modeller, as one can see from my Fer-de-Lance 3G ships (and, if you think that actually those look alright - well, I had quite a bit of help with them . .).
by UK_Eliter
Sat Feb 02, 2019 9:27 am
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 40135

Re: Weapon Laws OXZ

> So if your ship (player or non player) comes preinstalled with an indestructible, damage resistant laser, then you have that chance to defend yourself, do you not?

Yes, but in-game realism requires that one be able to tell a story about where one got it . .
by UK_Eliter
Fri Feb 01, 2019 12:57 pm
Forum: Expansion Pack
Topic: Weapon Laws OXZ
Replies: 74
Views: 40135

Re: Weapon Laws OXZ

I think that my point, at least about the pulse laser, is: it seems reasonable to allow ships a chance to defend themselves a little (even if, as you say, this particular restriction will not affect the player).
by UK_Eliter
Fri Feb 01, 2019 2:27 am
Forum: Expansion Pack
Topic: HELP!can't find oxp!
Replies: 3
Views: 3663

Re: HELP!can't find oxp!

> i won't be so harmless anymore now

Excellent! Go get 'em! (I want to say, 'Right on, Commander!', but, well, that doesn't seem quite right.)