Search found 681 matches

by Cholmondely
Mon Oct 12, 2020 6:17 am
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 15438

Re: Combat is too hard with a keyboard

Ahaah! But there is an .oxp for that one too! My Sainted Great-Grand Uncle George would have loved Oolite - he was a doctor famous for prescribing pills as the solution for absolutely everything in life & death. In Oolite he could have done the exact same with .oxps! Try either Fuel Collector (l...
by Cholmondely
Mon Oct 12, 2020 5:57 am
Forum: Discussion
Topic: Recovering "Lost" OXPs
Replies: 192
Views: 85318

Re: Recovering "Lost" OXPs

who wrote Monument? Are you referring to the TOGY Monuments OXP? If so, that one's not lost - it should be available on the download manager. Unless you mean TOGY Memorials - that was was released by smivs. I sent him an updated version while I was doing the re-release of TOGY so he could publish i...
by Cholmondely
Sun Oct 11, 2020 8:11 pm
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 15438

Re: Combat is too hard with a keyboard

I'm looking for a way to eliminate any chance of getting killed. That's why no docking protocol is not an option for me. However, looks like there's no way to do so. Even if you never fight, just run and hide from everyone (which is kind of boring), there's a chance to hit a bunch of Thargoids in t...
by Cholmondely
Fri Oct 09, 2020 9:12 am
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 15438

Re: Combat is too hard with a keyboard

... it's too much waiting, at least until fuel ejectors and docking computers are bought.
You've not tried ILS? Ultra-fast docking on the tail of another (read all the accompanying notes) ... and ultra-fast suicide when it all goes pear-shaped!
by Cholmondely
Thu Oct 08, 2020 10:51 pm
Forum: Discussion
Topic: Combat is too hard with a keyboard
Replies: 66
Views: 15438

Re: Combat is too hard with a keyboard

Coming back to Oolite after a 10 year break, it is right that practice makes perfect. However, although I was an Elite commander starting again as a Jameson with a pulse laser I did have to run from every fight. This is realistic, but it's not how most games work. In RL I do HEMA and I have 10 year...
by Cholmondely
Thu Oct 08, 2020 9:35 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 88
Views: 52372

Re: (WIP) Hermitage

According to Tony Honoré (All Souls, Oxford), Full Ownership involves the rights to buy, to sell, to change etc. ... and to destroy ... Station Self Destruction Codes .oxp
by Cholmondely
Thu Oct 08, 2020 9:01 pm
Forum: Expansion Pack
Topic: (WIP) Hermitage
Replies: 88
Views: 52372

Re: (WIP) Hermitage

I have modified your "start choices" lightly. Instead of 1,000 credits, I increased it to 1,000,000. Why? Because we're not talking about a Ship, we're talking about a STATION. Because, IMHO, a Station is worth more than a Ship. Welcome to the merry throng! I was not aware that one could ...
by Cholmondely
Thu Oct 08, 2020 1:28 pm
Forum: Discussion
Topic: v.1.90: How does one reverse the MFD cycling?
Replies: 2
Views: 1104

Re: v.1.90: How does one reverse the MFD cycling?

Thanking thee, O Coruscating Commander of the Codes!


Without even a little Chaldaean Curse?
by Cholmondely
Thu Oct 08, 2020 11:54 am
Forum: Discussion
Topic: v.1.90: How does one reverse the MFD cycling?
Replies: 2
Views: 1104

v.1.90: How does one reverse the MFD cycling?

* Keyboard controls to cycle and select MFDs in reverse.
How does one do this? I have yet to find an instruction anywhere! Does it involve ancient Chaldaean Imprecations or Human Sacrifice?
by Cholmondely
Thu Oct 08, 2020 11:39 am
Forum: Expansion Pack
Topic: Javascript vs Python
Replies: 3
Views: 1671

Re: Javascript vs Python

Thank you!
by Cholmondely
Thu Oct 08, 2020 10:57 am
Forum: Expansion Pack
Topic: Javascript vs Python
Replies: 3
Views: 1671

Javascript vs Python

If I understand correctly (and I am a rank neophyte in such matters), the old .oxp's were (partially?) written in Python and from 2008 (Oolite v.1.67) had to be converted to Javascript. I assume that that means that Python is no longer supported and just does not work. But: Javascript needs a 'host ...
by Cholmondely
Wed Oct 07, 2020 11:00 pm
Forum: Expansion Pack
Topic: An Overview of some of the realistic ambience .oxp's
Replies: 10
Views: 5821

Re: An Overview of some of the realistic ambience .oxp's

There is a serious gap in logic regarding the realism of these sun-distancing .oxp's within Oolite. I've now experimented with using several of these over the past few months. If one waltzes over to the sun, now a very extended procedure (even with a souped-up Torus Drive) one encounters myriads of...
by Cholmondely
Wed Oct 07, 2020 10:32 pm
Forum: Expansion Pack
Topic: BPlanets
Replies: 63
Views: 38304

Re: BPlanets

Ditto!
by Cholmondely
Wed Oct 07, 2020 10:31 pm
Forum: Expansion Pack
Topic: [Release] Market inquirer
Replies: 87
Views: 56878

Re: [Release] Market inquirer

Thank you.

Cholmondeley
by Cholmondely
Wed Oct 07, 2020 8:10 pm
Forum: Expansion Pack
Topic: Why isn't target reticle included in the game managed expansion packs?
Replies: 7
Views: 2768

Re: Why isn't target reticle included in the game managed expansion packs?

Surely Target Reticule is not included because it is no longer available. The early technological development by Walch Besloten Vennootschap was very expensive - hence its prohibitive price tag of over 1,000cr. Later newcomers such as Autocrosshairs from Wildefire Systems PTE used improved non-paten...