Search found 306 matches
- Wed Dec 23, 2020 11:58 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 118
- Views: 37294
Re: (WIP) Elite Trader
Elite Trader, version 1.15 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.15 : Toggling weapons also toggles the anti-masslock system Guild stricture on gems and precious metals tightened Advisory lists the system's stations (minus Rock Hermits) Advisory lists prices of syste...
- Sun Dec 20, 2020 11:57 pm
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 118
- Views: 37294
Re: (WIP) Elite Trader
Elite Trader, version 1.14 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.14 : Master Advisory now lists the System's planets with stations Planets are numerically named on entering and leaving their gravity (eg. Larelace Prime, Lerelace II, Lerelace III, Lerelace IV) The abo...
- Sun Dec 20, 2020 8:21 pm
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 106
- Views: 49263
Re: Lave Academy OXP
... in the sense that we are not all-seeing, I suppose. I now bow out of this subject, except to add that I was probably under the illusion that this sub-forum is about scriptng questions and OXZ release/update announcements...
- Sun Dec 20, 2020 7:51 pm
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 106
- Views: 49263
Re: Lave Academy OXP
Fair dinkum, then
Knock yerself out (but do we really need to know about it? - these messages are insignificant to anyone but yourself...)

- Sun Dec 20, 2020 4:05 pm
- Forum: Expansion Pack
- Topic: Lave Academy OXP
- Replies: 106
- Views: 49263
Re: Lave Academy OXP
Again, as commented here , the log messages you list are not errors . They are there for informational purposes only. The fact that a script does not "use strict" will not invalidate it or prevent it from working. Hence no error . No one is dictating that a scripter has to "use strict...
- Sun Dec 20, 2020 3:02 pm
- Forum: Expansion Pack
- Topic: Argh, the joy of testing OXPs
- Replies: 14
- Views: 4381
Re: Argh, the joy of testing OXPs
Mind if I ask why a few 'deprecated' messages in your log matter so much to you? (matter enough to create BB topics about them, I mean). My logs are full of this sort of thing and I'm not bothered by them in the least... at worst, they're merely reflecting the fact that some of the OXPs you have ins...
- Sun Dec 20, 2020 11:05 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 118
- Views: 37294
Re: (WIP) Elite Trader
Elite Trader, version 1.13 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.13 : Witchpoint fuelling for Good Brothers above probationary grade (facilitates fast trading between far-flung systems) Station contact (Assessor) named on Master Advisory screen Increased energy and s...
- Thu Dec 17, 2020 3:46 pm
- Forum: Testing and Bug reports
- Topic: No ships at Lave - normal start
- Replies: 20
- Views: 5322
Re: No ships at Lave - normal start
Thank you for that most enlightening reply.
- Thu Dec 17, 2020 2:11 pm
- Forum: Testing and Bug reports
- Topic: No ships at Lave - normal start
- Replies: 20
- Views: 5322
Re: No ships at Lave - normal start
Which is exactly what I was forced to do with FE Ships. IMO, that shouldn't be necessary, though.
- Wed Dec 16, 2020 5:21 pm
- Forum: Suggestion Box
- Topic: Destroying a derelict should not count as a kill
- Replies: 15
- Views: 4128
Re: Destroying a derelict should not count as a kill
I for one would be all for the forcing of a miscreant to abandon ship to be accounted a 'kill' on the Elite scoreboard, as opposed to the complete destruction of his ride or himself. That is, if I have understood the issue aright. Should indeed be added to the core game! Not even Elite Trader would ...
- Wed Dec 16, 2020 11:54 am
- Forum: Testing and Bug reports
- Topic: No ships at Lave - normal start
- Replies: 20
- Views: 5322
- Wed Dec 16, 2020 10:25 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 118
- Views: 37294
Re: (WIP) Elite Trader
With pleasure (you're our Wiki's prestidigitator). The 22 Grades I can do, but the Guild has only one Commandment: Thou shalt not kill. Brothers are free to do anything else but that (as Contratius knows)... Not sure, however, if it's a good idea to reveal all the Grades up front - sort of spoils th...
- Wed Dec 16, 2020 9:34 am
- Forum: Expansion Pack
- Topic: (WIP) Elite Trader
- Replies: 118
- Views: 37294
Re: (WIP) Elite Trader
Fair ideas - let me ruminate on this... unless you'd like to do the (provisional) honours, so I can see exactly what you mean (if you've the spare time, I mean). Many thanks!
- Wed Dec 16, 2020 9:31 am
- Forum: Testing and Bug reports
- Topic: No ships at Lave - normal start
- Replies: 20
- Views: 5322
Re: No ships at Lave - normal start
Can't speak for "all scenarios", but the Adder and Cobra 1 are certainly there when I start a new commander with my usual OXP load. Thanks for this - and it really should go in with the core game on the next update, IMO...
- Mon Dec 14, 2020 5:54 am
- Forum: Testing and Bug reports
- Topic: No ships at Lave - normal start
- Replies: 20
- Views: 5322
Re: No ships at Lave - normal start
With FE Ships, I eventually had to throw in the towel and stock the Lave shipyard via script.js. At least now I know the appropriate 'downgrades' will be available for a Jameson, come what other oxps may... perhaps I ought to release that script separately - call it Lave Ships or something... and of...