Search found 306 matches

by Reval
Mon Dec 07, 2020 9:20 am
Forum: Discussion
Topic: Release 1.90 - new feature not in release notes?
Replies: 11
Views: 3222

Re: Release 1.90 - new feature not in release notes?

FWIW, I find this indicator (plus the roll/pitch bars) utterly pointless, and have banished them permanently from my own GETTER HUD. Things are a lot less cluttered (and probably smoother) without them, and their removal allowed me to insert a digital speed readout in their place - something which m...
by Reval
Mon Dec 07, 2020 9:01 am
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4077

Re: [RELEASE] Goods Container

Thank you! - most kind. Your own Ascension to the storied realm is not far off, I see (256 would appear to be the magic number). But back to the topic-in-hand: Important tip If you buy a GC and the installation fails to 'take' (ie. you do not see the 'Fitting Goods Container #...' console message an...
by Reval
Sun Dec 06, 2020 9:04 am
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4077

Re: [RELEASE] Goods Container

Then I appear to have misapprehended the thrust of your argument (which, I admit, was not entirely clear to me, and still isn't entirely). But these accessories and weapons are external - you simply have to take the manufacturers' word for it (or use a bit of imagination). It is irrelevant, in my vi...
by Reval
Sun Dec 06, 2020 8:37 am
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4077

Re: [RELEASE] Goods Container

I'm frankly at a loss to understand your gripe with pylon-mounted accessories. I mentioned modern military jets: do they not have a plethora of missiles and pods in their inventory? We are merely working by analogy with the Oolite ships, surely? We also have an 'integral' cargo space accessory in co...
by Reval
Sun Dec 06, 2020 6:56 am
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4077

Re: [RELEASE] Goods Container

As I think Redspear was intimating, a Goods Container, externally mounted, makes just as much 'sense' as any missile or mine. As to practicalities, I have no idea, this is just a game. But in the game's context, if a mine or missile can be fitted to a pylon (and remember, most Oolite ships are big ,...
by Reval
Sat Dec 05, 2020 9:23 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37292

Re: (WIP) Elite Trader

Wow. It must be made clear that the G.E.T. is apolitical and liberal (in the original, and best, sense of that word). I said Freemasonry, but perhaps I meant its antecedents - Knights Templar and the Cistercians etc. It's a hierarchical - yet egalitarian - brotherhood. So Elite Trader will have no t...
by Reval
Sat Dec 05, 2020 7:45 pm
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37292

Re: (WIP) Elite Trader

Elite Trader, version 1.10 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.10 : Introduces two G.E.T. entries to the F4 Interfaces screen: G.E.T. Master Advisory . The System Guild Master offers salutation and advice to trader acolytes. G.E.T. Max Trade Resetter offers the opp...
by Reval
Sat Dec 05, 2020 2:00 pm
Forum: Expansion Pack
Topic: [RELEASE] GETTER HUD
Replies: 1
Views: 775

Re: [RELEASE] GETTER HUD

GETTER HUD version 1.2 A compact Trader's and Explorer's HUD based on the standard HUD, with digital speed , re-coloured scanner, compass, gauges, MFD and legends. Cargo hold contents are shown in place of missile loadout. Version 1.2 is a cosmetic update: Fore and aft shield bars along with cabin ...
by Reval
Sat Dec 05, 2020 1:11 pm
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 373
Views: 247998

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

Thanks. That's a nice simple approach. But what if I did actually need to declare a fresh last_station variable on startup, as a matter of interest, do I declare a new Entity or new Object?

Creating stations sounds a fascinating proposition: I really must try it :)
by Reval
Sat Dec 05, 2020 10:17 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 373
Views: 247998

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

I need to declare my own station variables. The JS Wiki refers to Station as an Entity, which descends from Object. Is it correct to write this.$etLastStation = new Object; ? or should that be new Entity ? Once declared, is an acceptable way to populate it this.$etLastStation = player.ship.dockedSta...
by Reval
Sat Dec 05, 2020 8:55 am
Forum: Expansion Pack
Topic: Tinkerer's Workshop - OXP tweaking for fun and profit!
Replies: 373
Views: 247998

Re: Tinkerer's Workshop - OXP tweaking for fun and profit!

In a hud.plist and accompanying script.js, how to conditionally display one of the plist standard elements (eg. missiles)?
by Reval
Fri Dec 04, 2020 7:25 pm
Forum: Expansion Pack
Topic: [RELEASE] GETTER HUD
Replies: 1
Views: 775

[RELEASE] GETTER HUD

GETTER HUD version 1.1 A compact Trader's and Explorer's HUD based on the standard HUD, with digital speed , re-coloured scanner, compass, gauges, MFD and legends. Cargo hold contents are shown in place of missile loadout. Version 1.1 is a minor cosmetic update: text-size for the digital clock has ...
by Reval
Fri Dec 04, 2020 9:32 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37292

Re: (WIP) Elite Trader

Elite Trader, version 1.9 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.9 : Total profit now applies to the System as a whole: allowing for in-system trading, along with buying and selling at multiple stations in the same system. Cumulative profit is given alongside complime...
by Reval
Thu Dec 03, 2020 10:10 am
Forum: Expansion Pack
Topic: (WIP) Elite Trader
Replies: 118
Views: 37292

Re: (WIP) Elite Trader

Elite Trader, version 1.9 Now in the Manager and on the Wiki. More info HERE . NEW IN VERSION 1.9 : Total profit now applies to the System as a whole: allowing for in-system trading, along with buying and selling at multiple stations in the same system. Cumulative profit is given alongside complime...
by Reval
Thu Dec 03, 2020 8:42 am
Forum: Expansion Pack
Topic: [RELEASE] Goods Container
Replies: 19
Views: 4077

Re: [RELEASE] Goods Container

Goods Container, version 1.1 In the Manager and on the Wiki . NEW IN VERSION 1.1 Comprehensive save/load of Container parameters. Covered all cases of Container addition, removal, and jettisoning. Console and comms messages upon addition, removal, and jettisoning of Containers. Trade well!