Announcing Oolite 1.76.1

Announcements about releases of Oolite and related material.

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JensAyton
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Announcing Oolite 1.76.1

Post by JensAyton » Sun May 27, 2012 3:16 pm

Oolite 1.76.1 is now available from Oolite.org. This is a bug-fix update to Oolite 1.76. It does not add new features.


Changes since version 1.76:
  • Fixed potential bug loading player with no mission_variables dictionary.
  • player.ship.launch() can now also be used within the shipWillDockWithStation and the shipDockedWithStation handler without side effects.
  • Ships that have a specific commodity defined as cargo, no longer get their bounty reduced to 10% when the pilot ejects.
  • The scoop icon now correctly shows a full cargo hold when special cargo is transported.
  • Fixed a problem with the shipyard screen when a ship with chance=1 defined non-installed optional equipment.
  • Don't disgorge and revive dead ships from wormholes.
  • 32-bit GL contexts are now strongly preferred on SDL systems, with 16-bit fallback.
  • Fixed weapon facing not resetting to forward view when launching from station.
  • takeSnapShot() is excluded from the JavaScript time limiter.
  • Added code to prevent overcorrection pitch and roll with low frame rates. Should lower the chance of ships jumping between two headings, without proceeding.
  • weapon_range and weapon_energy keys in the turret subentity declaration now work as intended. Values are maximised at 7500 and 100 respectively.
  • Buggy consoleMessage() behaviour when called from JS debug console has been rectified.
  • JS debug console macros are saved when Oolite exits to desktop in all platforms, as originally intended.
  • Regression fix: in the log, the searchPaths.dumpAll is shown once every time searchPaths change (strict/unrestricted mode).
  • No more negative ship distances, see http://aegidian.org/bb/viewtopic.php?t=11785
  • Fix for guiScreenWillChange for system data screen not firing when double clicking on systems.
  • Fixed crash with malformed gui declarations inside hud plists.
  • Fixed timer related crashes.
  • The Windows Oolite executable is now large address aware, allowing for more than 2GB of memory to be allocated to the game.
  • Fix for bug where standard subentities defined after any turret subentity would exhibit turret behaviour.
  • Savefiles with wrong passengers and/or passengers berths data are now handled a bit better.
  • Fix bug where equipment depending on currently damaged equipment would be silently removed from the player's ship on game load.
  • Target system memory expansion doesn't try to restore locks on cloaked ships anymore.
  • Fixed bug with resetting of passenger contracts on ship change.
  • Fixed Nav Array not showing distance and time information when target system was selected by using the Find Planet method.
  • Frame Callbacks now transfer the correct time difference when timeAccelerationFactor is active.
  • The available_to_all key is now also respected by JS methods that add equipment.
  • Improved the docking approach when arriving from the backside of a station.
  • Fixed fuel scoops sound loop issue, discussed in http://www.aegidian.org/bb/viewtopic.php?f=4&t=11611
  • Fixed intermittent crash on missile removal.

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JensAyton
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Re: Announcing Oolite 1.76.1

Post by JensAyton » Mon May 28, 2012 8:16 am

Getafix wishes it to be known that Linux users who have installed beta 1.75.1 or later using the self-extracting package can update using the oolite-update command.

Mac users can update by selecting “Check for Updates…” from the Oolite menu, if the update prompt doesn’t show up automatically.

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