Targeting issues for newbie

Discussion and announcements regarding the Mac port… er, original version of Oolite.

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GGShinobi
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Re: Targeting issues for newbie

Post by GGShinobi » Fri Jan 18, 2013 4:47 pm

Commander McLane wrote:
GGShinobi wrote:
Shortie wrote:During combat and with the opposing ship on bang on target I have noticed that I may get a few hits in before I am being thrown off target, the opposing ship seems to jump a few inches out of target.
Huh? :shock: I'm also experiencing something similar: when I hit a ship, it sometimes gets "pushed" quickly to one side.
This would be expected, if you happen to destroy a subentity. So it wouldn't be your lasers, but the partial explosion of the ship that pushes the rest of the ship away. Happens for instance if you shoot off one of the nacelles of an Imperial Courier.
Now that makes perfect sense! :mrgreen:

BTW, I noticed that the hard ship that I originally meant was the Scoundrel (found inside [wiki]Pirate Clan Blitzspears[/wiki]).. but the mugger is not much nicer, either.
忍 knowing that enough is enough, you'll always have enough.

Running Oolite 1.77 on Ubuntu Linux 12.04 LTS

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ozhank
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Re: Targeting issues for newbie

Post by ozhank » Sat Jan 19, 2013 5:32 am

Diziet Sma wrote::oops: :oops: :oops:

Anyone know where I can trade in this brain for a new one? I think it's wearing out.
You'll have to take a ticket and join the queue. I'm also in the market for new one, but can't locate a suitable oxp :D
"Blessed are the cracked, for they let the light shine in". Spike Milligan

Debian 9.* XFCE4 on Toshiba Laptop

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