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PostPosted: Tue Jul 24, 2007 6:05 pm 
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Commodore
Commodore
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Joined: Tue Jun 05, 2007 10:43 pm
Posts: 1266
Location: Berlin
I think the bigger problem is that you can dock with all kinds of funny stuff like an orb (orb base is it?). Well I say you can, you can get your docking computer to take you in, but it crashed me the time I tried it, not sure if you can get a little ship in the gap. Or a Rock Hermit pirate will still let you dock whilst launching ships to attack you (as long as you dont crash on the way in)

Maybe a better solution would be to have the docking place have two types, an NPC-dock and a player-dock, kind of like there are differrent types of ships? Or give them a role (open|closed).

Then you could set up oxp however the author wants, so thargoids are not dockable (presumably, although, maybe you could have a mission with a renegade, or a nicked one or something?) and other stuff like the behemoth is dockable.

Just thoughts ;)


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PostPosted: Mon Jul 30, 2007 8:04 pm 
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---- E L I T E ----
---- E L I T E ----
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Joined: Wed Jul 04, 2007 3:37 pm
Posts: 353
Location: two strange quarks short of a graviton....
yeah, i dropped a qmine right outside of a carrier and scooted for the hinterlands... unfortunately it took out everything in a large radius, behemoths, navy, civillians, and thargoids. the multiple overlapping blast radius' made for a pretty sting of pearls on my radar, but axed my legal status.

oh well, back to the previous save!

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PostPosted: Mon Jul 30, 2007 11:19 pm 
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---- E L I T E ----
---- E L I T E ----

Joined: Sat Apr 02, 2005 9:32 am
Posts: 344
Location: Netherlands
Which is why they were banned by GalCop in the first place :).


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