Oolite Bulletins

For information and discussion about Oolite.
It is currently Thu Jan 17, 2019 12:12 am

All times are UTC




Post new topic  Reply to topic  [ 5 posts ] 
Author Message
 Post subject: Physics and Momentum
PostPosted: Tue Jan 01, 2019 5:03 am 
Offline
Mostly Harmless
Mostly Harmless

Joined: Tue Jan 01, 2019 4:56 am
Posts: 2
Hi All.

I'm new here, after spending too long playing No Man's Sky and Elite Dangerous. I want to return to my roots. I loved playing Elite in the 80s. Oolite looks fantastic.

I have a question about the physics in Oolite. In the original Elite, your ship had momentum, and you could turn your ship to any angle and keep moving in the direction you have momentum in. When playing Oolite today, I found that the ship has flight assist, and the ships momentum changes direction whenever the ship does. Is this something that can be turned off - so I can play with the controls/physics from the original Elite?

Cheers.


Top
   
 Post subject: Re: Physics and Momentum
PostPosted: Tue Jan 01, 2019 8:28 am 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5331
Hi, welcome and happy new year!

You probably remember Frontier or FFE when it comes to momentum. The original 1984 Elite did not have momentum in its flight model - you can test that with any of the 8-bit emulators. Since Oolite is a remake of the original Elite, we have kept its flight model characteristics. So the answer to your question is no, at ths time you cannot turn off the built-in flight assist.

Having said that, there was an OXP once that came out only in experimental form and used the weapoms lock key as a switch for enabling and disabling basic momentum. Can't remember who created it and where it ended up, but if I manage to find it I'll let you know. It was by no means ready for a proper release.


Top
   
 Post subject: Re: Physics and Momentum
PostPosted: Tue Jan 01, 2019 11:01 am 
Offline
Mostly Harmless
Mostly Harmless

Joined: Tue Jan 01, 2019 4:56 am
Posts: 2
Hi another_commander, and happy new year to you too.

Thank you for the reply. I must have been mixed up with Elite and Frontier. I tried one of the online versions of Elite today, and found that the gameplay was quite different to how I recalled it. I probably spent more time playing Frontier than I did Elite - and it was so long ago now, that my memory became a bit jumbled.

Reading some more on the web, I saw that the Newtonian Physics of Frontier was quite unpopular at the time. I must have been in the minority, because I loved it.

Thanks again.


Top
   
 Post subject: Re: Physics and Momentum
PostPosted: Tue Jan 01, 2019 11:06 am 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 13461
Location: Corke's Drift
Welcome aboard, Commander! If you're craving FEII-like Newtonian physics, there's always Pioneer.

_________________
Those who seek gold dig a lot of earth, but find little


Top
   
 Post subject: Re: Physics and Momentum
PostPosted: Thu Jan 10, 2019 8:36 pm 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Mon Jul 06, 2009 11:12 pm
Posts: 322
Location: Uncharted backwaters of the unfashionable end of the western spiral arm
Quote:
Welcome aboard, Commander! If you're craving FEII-like Newtonian physics, there's always Pioneer.
And, if you download an Archimedes emulator, there's Black Angel. I think. Although I too may have mixed that up with Frontier a bit...


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 5 posts ] 

All times are UTC


Who is online

Users browsing this forum: Bing [Bot] and 15 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited