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 Post subject: Re: GalCop Police
PostPosted: Sat Jul 21, 2018 11:38 pm 
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Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
Posts: 13545
Location: Corke's Drift
Support your local police - beat yourself up!

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 Post subject: Re: GalCop Police
PostPosted: Sun Jul 22, 2018 1:15 am 
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Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 236
A quick "Police Volunteer" script could be fun, fine your attackers and kill them when the bounty is high enough :roll:
Code:
player.shipBeingAttacked = function(whom)
{
	whom.setBounty((whom.bounty += 1), "space scum");
}

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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 Post subject: Re: GalCop Police
PostPosted: Tue Jul 24, 2018 11:16 pm 
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---- E L I T E ----
---- E L I T E ----

Joined: Thu Aug 27, 2015 4:24 pm
Posts: 331
them Space Corruption Squads sure do fly fancy Fer de Lances... :wink:

Image


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 Post subject: Re: GalCop Police
PostPosted: Wed Jul 25, 2018 10:49 am 
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Deadly
Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 236
I guess this Fer de Lances would be a nice addition to Anarchy systems, maybe with a switch of AI's between police and pirate :D

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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 Post subject: Re: GalCop Police
PostPosted: Fri Aug 03, 2018 3:44 pm 
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Deadly
Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 236
Quote:
Quote:
It's a shame the old Viper Interceptor is missing from the core ships.
True, right now scaling the viper model is my only way to get the difference from the past.
Just a thought of mine, while there is no other solution available why not just scale the Viper Interceptor in a future (next ?) release of the core game so that the proportions fit the original ratio between Viper and Viper Interceptor ? Later was larger than the Viper, not sure for how many percent.

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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 Post subject: Re: GalCop Police
PostPosted: Sat Mar 16, 2019 2:57 am 
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Deadly
Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 236
Finally I had the time to include this idea in my WIP, inspired by Norby's GalCop Sheriffs this ships serve now as deputies in less stable systems (anarchy to multi-government), I just need to find a decent graphic program again to change the textures.

Will it change the environment for the player ? Yes and No. Since oolite populate is used there will be not be more police ships spawned but since this ships are (very) tough they will neutralize more pirate ships in shorter time.

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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