Species Icons in Oolite

General discussion for players of Oolite.

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JeX
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Re: Species Icons in Oolite

Post by JeX »

Rorschachhamster wrote:
JeX wrote:...
It's like showing a bulleted list: you wouldn't put information on both side of the bullets, would you? :?
:shock: Well, WHY NOT? If you had a list with two correlating informations and put it on the left and right sides of the bullets, it could work quite well, maybe. I have to try that... :)
But for the short range map I would prefer the one sided version, anyhow... :mrgreen: :wink:
Many reasons for this, the biggest being the normative convention of a list. People gets confused and it makes them think about presentation rather than content. I agree with the correlating information, good for certain purposes, annoying for others. For example, it would be ideal if you wanted to show relationships or differences, left side for one variable, right side for the other variable and so forth.

When the locations of the "bullets" do not have the same x-coordinates, i.e. on a chart or a map, I will argue that it gets confusing because you also have to think where the icons belong by drilling down into what color and representation it has.

Do try it out though and let us know how your audience found it :)

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Rorschachhamster
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Re: Species Icons in Oolite

Post by Rorschachhamster »

JeX wrote:Do try it out though and let us know how your audience found it :)
I was my own audience, and it didn't work. :oops: :mrgreen:
I want to try something similar with two random tables (for RPGs), with the dice result in the middle. That could maybe work a little better than two tables with the shared dice result at the left (the traditional way). Maybe. :roll: :D

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Diziet Sma
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Re: Species Icons in Oolite

Post by Diziet Sma »

PhantorGorth wrote:I hope once I get the main part of the code changes done to see if I can make the closest system to the mouse (within a certain distance) become highlighted like the currently selected system is. (i.e. make a rectangle behind the symbols dim the symbols for other systems). That should make reading them when they overlap a bit easier.
Now that's a feature I'd love to see incorporated into the core game! 8)
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied

Zireael
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Re: Species Icons in Oolite

Post by Zireael »

I like the dimming idea and the species icons in general and the idea of tying trading/illegal goods to species!

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Re: Species Icons in Oolite

Post by Zireael »

Giving this excellent idea a friendly bump!

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DataPacRat
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Re: Species Icons in Oolite

Post by DataPacRat »

Zireael wrote:
Fri Jul 11, 2014 3:43 pm
Giving this excellent idea a friendly bump!
Giving this thread another bump; did the species icon thing ever become publicly available?
Thank you for your time,
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DataPacRat
"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"

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