Commander McLane wrote:
Maybe I'm already too late to the party, but still:
Not too late in my book, constructive criticism welcomed
My impression is that Paradox was coming at it from more of a modeller's perspective.
Thus his argument (if I understand it correctly) is that metres in a modelling program should match metres in the game.
Now of course, humans don't appear as such within the game, so it could be argued that this is a moot point, but they might naturally occur in a ship-modeller's mind when designing a ship and certainly when trying to convert a ship from another fictional universe.
Oolite ships are quite big: roughly three times bigger than the supposed dimensions of the original Elite ships. Maybe the freighters aren't particularly big but the fighters are...
Planets, suns and distances are small (mostly with good reason), but big ships further highlight that. So there is the inter-scale relationship to consider too.
Paradox (again, if I understand correctly) is only claiming that it will 'fix' things from a modeller's perspective, so that a 'realistic' scaling of a ship (if there is such a thing) will appear reasonable within the game rather than being dwarfed by a native one-man fighter. Thus, as you correctly point out, nothing is truly solved within the game itself, rather it is the modelling to game transition that is made smoother when designing ships for human pilots.
Or, I could be completely wrong
My motivation is to address the inter-scale relationships within the game, not as a 'fix' but rather as an exploration of 'optimisation' and what that might mean to different people (me in particular, I admit
). One way to explore that is by shrinking the ships; and rescaling them to feet rather than metres is not only a nod to their original design but also a way to make planets, suns and systems appear much more imposing than they currently do in game.
This is not a simple matter, as many are aware, but I'm fool enough to try it
spara wrote:Don't want to join the actual party...
You're probably wiser than me
spara wrote:...but I have a little remark about the solution. Would it be possible for the experiment to scale the ships in the code?
I think cim has already shown how to do this for the models and it might also be possible for the speeds too. However, position coordinates for views, scoops, missiles, subentities etc. would still, I think, need to be done within the shipdata files.
If I'm wrong here then please tell me!
Only had a quick read of your last message so apologies if anything in this one is no longer relevant/useful but I've got to dash...