Unreacheable systems...

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Duggan
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Unreacheable systems...

Post by Duggan » Fri Jun 05, 2015 11:24 pm

They seem a bit academic really if you can't get there without using an add on or ending your game stuck in a system you can't get away from having used your Galactic Hyperdrive to get there in the first place. .. Unless someone knows different of course :)
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Re: Unreacheable systems...

Post by Cody » Fri Jun 05, 2015 11:27 pm

You can cross the Great Rift to the Rift Worlds in G7 without any OXPs - the other unreachables do require OXPs.
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Re: Unreacheable systems...

Post by Layne » Fri Jun 05, 2015 11:42 pm

The unreachable systems are just legacies from the original Elite's galaxy generation. I understand Bell and Braben went through a bit of checking to make sure there weren't /too/ many systems in each galaxy that were out of range, but with a procedural generation system it was inevitable there'd be a few.
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Re: Unreacheable systems...

Post by Diziet Sma » Fri Jul 17, 2015 12:39 pm

Cody wrote:You can cross the Great Rift to the Rift Worlds in G7 without any OXPs - the other unreachables do require OXPs.
They are all reachable without OXPs.. though some will require the use of a strategically located Galactic Hyperdrive jump from the previous chart to do so.. however, there are two unreachables (the Beanxeat and Qutius group in G6, and Oresrati in G8), which have no system of high enough TL to buy another GalDrive in order to leave.. effectively making them the Hotel Californias of the game.
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Re: Unreacheable systems...

Post by Cody » Fri Jul 17, 2015 12:58 pm

Aye, true enough! They were always 'the unreachables' thirty years ago.
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Re: Unreacheable systems...

Post by cim » Fri Jul 17, 2015 6:12 pm

Diziet Sma wrote:They are all reachable without OXPs.. though some will require the use of a strategically located Galactic Hyperdrive jump from the previous chart to do so..
The default galdrive mode without OXPs is "nearest connected system", though.

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Re: Unreacheable systems...

Post by Switeck » Thu Jul 30, 2015 10:43 pm

Diziet Sma wrote:They are all reachable without OXPs.. though some will require the use of a strategically located Galactic Hyperdrive jump from the previous chart to do so.. however, there are two unreachables (the Beanxeat and Qutius group in G6, and Oresrati in G8), which have no system of high enough TL to buy another GalDrive in order to leave.. effectively making them the Hotel Californias of the game.
Thanks to randomly appearing NPCs in interstellar space, it might be possible to reach Oresrati in G8 using just the core game...but it will likely be extremely hard to do so!

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Re: Unreacheable systems...

Post by Cody » Thu Jul 30, 2015 11:06 pm

Switeck wrote:Thanks to randomly appearing NPCs in interstellar space, it might be possible to reach Oresrati in G8 using just the core game...
I'd wondered about that. Do those NPCs have a full fuel load?
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Re: Unreacheable systems...

Post by Switeck » Fri Jul 31, 2015 12:46 am

Yes, seems they usually do have a full fuel load...though don't ask me how! :lol:

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Re: Unreacheable systems...

Post by Cody » Fri Jul 31, 2015 12:52 am

Switeck wrote:Yes, seems they usually do have a full fuel load...though don't ask me how!
Gotta love the quirks of hyperspace! Yet for their intended purpose, they'd only need 3.6ly of fuel, yes?
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Re: Unreacheable systems...

Post by Switeck » Fri Jul 31, 2015 8:34 pm

You'd think there's no way to get further away from a system in interstellar space than 3.6 LY using misjumps...but the route I discovered to reach the unreachable systems in Galaxy Chart 3 at one point placed me 5.2 LY away from any system. That was done mainly using misjumps of less than 50% total distance. The same trick shaved a misjump off the route to Oresrati in Galaxy Chart 8...though there I think the player's ship was always within 3.6 LY of a system.

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Re: Unreacheable systems...

Post by Eric Walch » Sun Aug 02, 2015 12:26 pm

You can save all your fuel by creating a misjump while entering an existing wormhole. This does take time lurking around a main station to find a trader creating such a wormhole.

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Re: Unreacheable systems...

Post by Duggan » Mon Aug 03, 2015 12:53 pm

You can save all your fuel by creating a misjump while entering an existing wormhole. This does take time lurking around a main station to find a trader creating such a wormhole.
Now that's interesting, I never thought of that, though presumably you must time hitting the up arrow with the very instant you enter the wormhole.
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Re: Unreacheable systems...

Post by Cody » Mon Aug 03, 2015 12:59 pm

Duggan wrote:... though presumably you must time hitting the up arrow with the very instant you enter the wormhole.
It does require good timing, yes... and some patience!
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Re: Unreacheable systems...

Post by Switeck » Mon Aug 03, 2015 10:08 pm

...Which is why I created Misjump Inducer OXP, so I can enter a wormhole from any angle.

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