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 Post subject: Switching pylons.
PostPosted: Mon Feb 26, 2018 3:07 am 
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Deadly
Deadly
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Joined: Thu Feb 15, 2018 9:30 am
Posts: 211
Location: Texas
So how do you switch pylons in the game? Haven't been able to figure that out yet. You can load all kinds of things on them but how do you switch?
Don't want to have to fire all my misses before I could use chaff, or visa versa.

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 Post subject: Re: Switching pylons.
PostPosted: Mon Feb 26, 2018 3:31 am 
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Deadly
Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 157
Quote:
So how do you switch pylons in the game? Haven't been able to figure that out yet. You can load all kinds of things on them but how do you switch?
Don't want to have to fire all my misses before I could use chaff, or visa versa.
I hope this copy of the Oolite-manual will help:

Missiles, mines and pylon mounted equipment:
r Activate target identification system (deactivating the missile/mine system).
t Enable targeting for the current missile, or arm the current mine. If the target identification system is active and locked on, then
this also locks a missile onto the selected target.
y Switch to the next missile or mine available (requires Multi-Targeting System).
Shift-t Immediately target nearest incoming missile.
u If target identification is active, deactivate it and reactivate the missile/mine system. If missiles are active, clear any targets
(places them in safety mode).
m Launch the current missile or mine (it must be locked on target, or armed first), and switch to the next missile available.

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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 Post subject: Re: Switching pylons.
PostPosted: Mon Feb 26, 2018 3:42 am 
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Deadly
Deadly
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Joined: Thu Feb 15, 2018 9:30 am
Posts: 211
Location: Texas
Thank you, it was the 'y' part I didn't know. The rest I had down.

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