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 Post subject: Re: Decals and Nose art.
PostPosted: Wed Jun 20, 2018 9:35 am 
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Deadly
Deadly
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Joined: Mon May 30, 2016 3:54 am
Posts: 157
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NPC decals also work a bit differently to the player ones in that they're a single colour design, with a different decal design stored in each colour channel and the alpha in the .png- it's so there can be as much variety as possible whilst using as little texture memory as possible.
Your full colour decals look really great though so it would be a shame to not have them in game, i'm a lot out of practise with oxp'ing but I could probably cobble an NPC shader that uses full colour decals - am I right in thinking that it's the normal mapped boa oxz that your using at the moment, just want to make sure I work on the correct shader
I think, I am using the version from your page, not the download manager. Last update per 06 July 2014 - new shaders & materials. It also included a simple way to replace the decal so it was an easy exercise to do there. :D

However, your information about the color channels at npc decals explains why I failed. My full color designs just didn't match the way of display. If you could give me a helping hand so I could display them I would be very grateful.

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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 Post subject: Re: Decals and Nose art.
PostPosted: Wed Jun 20, 2018 10:06 am 
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Oolite 2 Art Director
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I think I've found the oxp - i'll have a look at the npc shader over the next day or two get it working with the full colour decals :)

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Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries


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 Post subject: Re: Decals and Nose art.
PostPosted: Thu Jun 21, 2018 2:40 am 
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Deadly
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I think I've found the oxp - i'll have a look at the npc shader over the next day or two get it working with the full colour decals :)
Thanks again, I tried a work-around by using the player version as NPC but, as I expected, it didn't work out as well. As incredible as your ships are they are ways over my knowledge of graphics and therefore difficult for me to modify. :D

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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 Post subject: Re: Decals and Nose art.
PostPosted: Wed Jun 27, 2018 7:06 am 
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Deadly
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Posts: 157
With a big thank you to Griff, finally available:

Image
Galactic Navy Wolf Mark II-P


Image
System Guard Navy Wolf Mark II-P

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Jul 03, 2018 5:30 am 
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Deadly
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Joined: Thu Feb 15, 2018 9:30 am
Posts: 211
Location: Texas
Nice.

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Creativity is a gift, use it well.


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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Jul 03, 2018 12:00 pm 
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Sharp Shooter Spam Assassin
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Nice? Certainly!

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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Jul 03, 2018 3:39 pm 
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Deadly
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Quote:
Nice? Certainly!
Good one Cody,
I didn't here before, well, at the end it will all end in a
Blues!

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Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:


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