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 Post subject: Re: Decals and Nose art.
PostPosted: Mon Feb 26, 2018 9:11 pm 
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Dangerous
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Location: Niagara, Canada
Quote:
After installing Griff's normalmapped ships, does the spinning Cobra at the welcome screen have a decal? The one with the comic style skull.
Sorry, the startup spinning ship is sans skulls.

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 Post subject: Re: Decals and Nose art.
PostPosted: Mon Feb 26, 2018 10:09 pm 
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Sharp Shooter Spam Assassin
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Quote:
Do you mean 02:07:27.329 [rendering.opengl.shader.support]: Shaders are supported.? (Via.)
Yes - in case you haven't already, check F2/Game Options/Graphics Detail to ensure that shaders are enabled.

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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 3:02 am 
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Quote:
Quote:
Do you mean 02:07:27.329 [rendering.opengl.shader.support]: Shaders are supported.? (Via.)
Yes - in case you haven't already, check F2/Game Options/Graphics Detail to ensure that shaders are enabled.
Okay, that was entertaining.

Went to options, turned on shaders; in the main menu, the skull appeared on the spinning ship.

So I launched... and after hitting F1, the Oolite window basically froze for 6 minutes; then it started showing some weird tilted text-imagery instead of a starfield, then the whole laptop's screen turned into a weird dappled blue pattern, and all I could do is hard-reboot.

I guess now I know why I'd turned off shaders the last time I'd played with Oolite. :)

The last few lines from my most recent Latest.log:
Quote:
21:38:45.315 [LogEvents]: Player will launch from Dodecahedron Station 14678 flying Cobra Mark III 4804
21:38:45.317 [oxp-standards.deprecated]: system.legacy_addShipsAt() is deprecated
21:38:45.399 [oxp-standards.deprecated]: Script /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Gates.oxz/Scripts/gates_jumpGate.js does not "use strict";
21:38:45.406 [oxp-standards.deprecated]: system.legacy_addShipsAtPrecisely() is deprecated
21:38:46.056 [Interstellar Tweaks]: FOR INFO: fuel-collector elligible roles are now: pirate,trader,hunter,escort,sunskim-trader,shuttle,miner,scavenger,dredgerDerelict,Fuel_collector_estest,trader-smuggler,trader-courier,pirate-aegis-raider,pirate-interceptor,pirate-heavy-freighter,pirate-medium-freighter,pirate-light-freighter,pirate-heavy-fighter,pirate-medium-fighter,pirate-light-fighter,hunter-heavy,hunter-medium,hiredGuns_escortHigh,hiredGuns_escortMid,hiredGuns_escortLow,escort-heavy,escort-medium,assassin-heavy,assassin-medium,assassin-light,IST_pirate,IST_miner,IST_mil,IST_liveDerelict,IST_derelictViper,IST_derelictThargoid,IST_derelict
21:38:46.279 [LogEvents]: Player compass targeted lost target in mode COMPASS_MODE_BASIC
21:38:46.342 [LogEvents]: Player ship got EQ_NUMERIC3_ALERTCONDITIONYELLOW
21:38:46.347 [LogEvents]: Player alert condition changed from 0 to 2
21:38:49.029 [script.javaScript.timeLimit]: ***** ERROR: Script "(nil)" ran for 0.625959 seconds and has been terminated.
21:38:49.029 [script.javaScript.stackTrace]: 0 (shieldtastic_crosshairs.js:149) <anonymous function>
21:38:49.029 [script.javaScript.stackTrace]: this: [Script "Shieldtastic Crosshairs" version 1.0]
21:38:49.029 [script.javaScript.stackTrace]: delta: 0.25
21:38:49.029 [script.javaScript.stackTrace]: aftStep: 3
21:38:49.029 [script.javaScript.stackTrace]: foreStep: 3
21:38:49.029 [script.javaScript.stackTrace]: aft: 1
21:38:49.029 [script.javaScript.stackTrace]: fore: 1
21:38:49.030 [script.javaScript.stackTrace]: self: [PlayerShip "Cobra Mark III" position: (78045.7, 29982.1, 565050) scanClass: CLASS_PLAYER status: STATUS_LAUNCHING]
21:38:49.277 [LogEvents]: Cobra Mark IV 4 13406 spawned at 17 km
21:38:49.277 [LogEvents]: Jump Gate (Spider variant) 1 5867 spawned at 20 km
21:38:49.277 [LogEvents]: Transporter 1 4632 spawned at 33 km
21:38:49.277 [LogEvents]: Super Bulk Hauler 2296 spawned at 338 km
21:38:49.277 [LogEvents]: Bulk Hauler - Jormundgand 21611 from Super Bulk Hauler 2296 spawned at 339 km
21:38:49.277 [LogEvents]: Bulk Hauler - Eldjotnar 21093 from Super Bulk Hauler 2296 spawned at 340 km
21:38:49.278 [LogEvents]: Bulk Hauler - Fenrir 166 from Super Bulk Hauler 2296 spawned at 344 km
21:38:49.278 [LogEvents]: Special Interstellar Repairs Facility 21694 spawned at 1480 km
21:38:49.473 [LogEvents]: Mobile Ad Billboard 31327 spawned at 174 km
21:38:52.683 [LogEvents]: Player compass targeted Dodecahedron Station 14678 in mode COMPASS_MODE_BASIC
21:45:08.120 [script.debug.onOff]: SCRIPT debug messages ON
21:45:08.120 [script.debug.note.addShips]: DEBUG: Going to add 1 ships with role 'tugger' at a point 0.800 along route1
21:45:08.190 [script.javaScript.load.success]: Loaded JavaScript: Null AI 1.86 -- (no description)
21:45:08.191 [script.javaScript.load.success]: Loaded JavaScript: oolite-default-ship-script 1.86 -- Standard script for ships.
21:45:08.218 [script.javaScript.load.success]: Loaded JavaScript: Null AI 1.86 -- (no description)
21:45:08.218 [script.javaScript.load.success]: Loaded JavaScript: oolite-default-ship-script 1.86 -- Standard script for ships.
21:45:08.237 [script.javaScript.load.success]: Loaded JavaScript: Null AI 1.86 -- (no description)
21:45:08.237 [script.javaScript.load.success]: Loaded JavaScript: oolite-default-ship-script 1.86 -- Standard script for ships.
21:45:08.260 [script.javaScript.load.success]: Loaded JavaScript: Null AI 1.86 -- (no description)
21:45:08.260 [script.javaScript.load.success]: Loaded JavaScript: oolite-default-ship-script 1.86 -- Standard script for ships.
21:45:08.261 [script.debug.onOff]: SCRIPT debug messages OFF
21:45:08.262 [escapePodLocator.js]: FOR INFO: Range in normal space has been modified by another OXP.
21:45:08.262 [escapePodLocator.js]: FOR INFO: Range in interstellar space has been modified by another OXP.
21:45:08.270 [LogEvents]: Player got message from Dodecahedron Station 14678 : We look forward to your return, commander.
21:45:08.290 [compass target autoswitch]: Starting.
21:45:08.298 [LogEvents]: Player launched from Dodecahedron Station 14678
21:45:08.895 [oxp-standards.deprecated]: Script /home/dan/.Oolite/AddOns/Deep_Horizon_Nav_Buoy.oxp/Scripts/Deep_Horizon_Nav_Buoy.js does not "use strict";
21:45:08.902 [Total_patrol]: Adding additional police.
21:45:08.928 [oxp-standards.deprecated]: Script /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.APRIL.oxz/Scripts/april_NPC.js does not "use strict";
21:45:08.939 [Total_patrol]: Adding additional police.
21:45:09.099 [Total_patrol]: Adding additional police.
21:45:09.122 [script.javaScript.exception.notFunction]: ***** JavaScript exception (mincePieStartup 1.0 beta): TypeError: player.ship.hasEquipment is not a function
21:45:09.122 [script.javaScript.exception.notFunction]: /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Chris.MincePie.oxz/Scripts/mincePieStartup.js, line 26.
21:45:09.141 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (Safe_Docking 1.0.1): TypeError: this.aegisEnterTimer is undefined
21:45:09.141 [script.javaScript.exception.unexpectedType]: /home/dan/.Oolite/AddOns/Safe_Docking.oxp/Scripts/SD_script.js, line 339.
21:45:49.549 [compass target autoswitch]: ASC not ok, no candy for you.
21:45:55.953 [LogEvents]: Hognose Tugship 2 9294 spawned at 95 km

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Thank you for your time,
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"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"


Last edited by DataPacRat on Tue Feb 27, 2018 3:15 am, edited 1 time in total.

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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 3:10 am 
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---- E L I T E ----
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Joined: Thu Feb 15, 2018 9:30 am
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So how do you get your current ship up on the front menu spinning?
Is there and OXZ for that? of is it a code thing?
Just downloaded Blender for my Mac, going to teach myself some modeling.

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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 3:29 am 
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Deadly
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Quote:
The thing that does not work with this method, are mission screens that show player ship as well as the spinning ship on status screen. In theory by jumping tricky hoops, one might be able to catch mission screens that show player ship and manipulate that, but I have no idea how to script the spinning ship on status screen.
Bummer, that's the only place I really look at my own ship other than testing textures. I was hoping it would really be that simple, oh well, thanks for working out the code anyway, I might find it useful in the future.

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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 4:52 am 
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Posts: 16
Quote:
Okay, that was entertaining.

Went to options, turned on shaders; in the main menu, the skull appeared on the spinning ship.

So I launched... and after hitting F1, the Oolite window basically froze for 6 minutes; then it started showing some weird tilted text-imagery instead of a starfield, then the whole laptop's screen turned into a weird dappled blue pattern, and all I could do is hard-reboot.

I guess now I know why I'd turned off shaders the last time I'd played with Oolite. :)
Can you try that with a stock (No OXP) installation? I'd be curious if this is the core game or some incompatible OXP...

If it is the core game, have you made sure that your OS and drivers are up to date? Would you be comfortable posting your basic system specs? (CPU model, RAM, Graphics card. If on windows, this is all usually available in the "System Information" Utility.

BTW, your latest.log is showing at least two OXPs that you might consider adding to your archive/nuke list:

Mince Pie is a joke add-on for the (Ancient) Santa OXP. It won't work without Santa, and I'm not sure that Santa works at all right now.

Safe Docking is also ancient, and probably needs updates to function correctly.


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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 5:43 am 
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Dangerous
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Joined: Sun Feb 18, 2018 12:21 pm
Posts: 73
Location: Niagara, Canada
Quote:
Quote:
Okay, that was entertaining.

Went to options, turned on shaders; in the main menu, the skull appeared on the spinning ship.

So I launched... and after hitting F1, the Oolite window basically froze for 6 minutes; then it started showing some weird tilted text-imagery instead of a starfield, then the whole laptop's screen turned into a weird dappled blue pattern, and all I could do is hard-reboot.

I guess now I know why I'd turned off shaders the last time I'd played with Oolite. :)
Can you try that with a stock (No OXP) installation? I'd be curious if this is the core game or some incompatible OXP...
Later today, sure; I'm multitasking a few things just now, and while I don't mind firing up Oolite too, I'd rather not crash my machine again for a while. :)
Quote:
If it is the core game, have you made sure that your OS and drivers are up to date? Would you be comfortable posting your basic system specs? (CPU model, RAM, Graphics card. If on windows, this is all usually available in the "System Information" Utility.
Thinkpad T410 laptop, CPU's an i5 M 560 @ 2.67 GHz, 8 gigabytes ram, 2 TB HD, video card's an NVIDIA Quadro NVS 3100M, screen is 1440x900 (so I use the 16:10 Xenon), running a freshly-updated version of Fedora 26 (kernel 4.15.4-200.fc26.x86_64). (The speakers are long kaput, but headphones work fine.)
Quote:
BTW, your latest.log is showing at least two OXPs that you might consider adding to your archive/nuke list:

Mince Pie is a joke add-on for the (Ancient) Santa OXP. It won't work without Santa, and I'm not sure that Santa works at all right now.

Safe Docking is also ancient, and probably needs updates to function correctly.
Odd, it seems like Mince Pie was installed by the Extensions Manager at some point. I'll yoink it to my archive dir and see what Oolite makes of things when I have it refresh its cache.

_________________
Thank you for your time,
--
DataPacRat
"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"


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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 10:13 am 
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Dangerous
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Joined: Sun Feb 18, 2018 12:21 pm
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Location: Niagara, Canada
Quote:
Quote:
Okay, that was entertaining.

Went to options, turned on shaders; in the main menu, the skull appeared on the spinning ship.

So I launched... and after hitting F1, the Oolite window basically froze for 6 minutes; then it started showing some weird tilted text-imagery instead of a starfield, then the whole laptop's screen turned into a weird dappled blue pattern, and all I could do is hard-reboot.

I guess now I know why I'd turned off shaders the last time I'd played with Oolite. :)
Can you try that with a stock (No OXP) installation? I'd be curious if this is the core game or some incompatible OXP...
Alrighty.

I've just renamed my ~/.Oolite/AddOns/ folder to ~/.Oolite/Nope/ , fired up Oolite, and hit up the Extensions manager to uninstall and reinstall the CombatSimulator OXZ to make sure the extensions cache was flushed. The startup spinny Cobra still had the skull; the game's video options are set to 'shader'. Loaded up my Commander Cheaty save, hit F1 to launch, the launch animation froze at the same point as it did last time for the six minutes before the earlier wonkiness. Kept an eye on my laptop while I toyed with my phone. Ten minutes later, I checked my task manager, and Oolite wasn't even listed in the running processes anymore, just the ghost [oolite] entry for the window itself, the frozen window closing when I terminated that PID.

Here's the last set of entries from the Latest.log:
Quote:
04:48:16.019 [LogEvents]: Player will launch from Dodecahedron Station 14678 flying Cobra Mark III 4804
04:48:16.021 [oxp-standards.deprecated]: system.legacy_addShipsAt() is deprecated
04:48:16.089 [oxp-standards.deprecated]: Script /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.Gates.oxz/Scripts/gates_jumpGate.js does not "use strict";
04:48:16.094 [oxp-standards.deprecated]: system.legacy_addShipsAtPrecisely() is deprecated
04:48:16.244 [Interstellar Tweaks]: FOR INFO: fuel-collector elligible roles are now: pirate,trader,hunter,escort,sunskim-trader,shuttle,miner,scavenger,dredgerDerelict,Fuel_collector_estest,trader-smuggler,trader-courier,pirate-aegis-raider,pirate-interceptor,pirate-heavy-freighter,pirate-medium-freighter,pirate-light-freighter,pirate-heavy-fighter,pirate-medium-fighter,pirate-light-fighter,hunter-heavy,hunter-medium,hiredGuns_escortHigh,hiredGuns_escortMid,hiredGuns_escortLow,escort-heavy,escort-medium,assassin-heavy,assassin-medium,assassin-light,IST_pirate,IST_miner,IST_mil,IST_liveDerelict,IST_derelictViper,IST_derelictThargoid,IST_derelict
04:48:16.420 [LogEvents]: Player compass targeted lost target in mode COMPASS_MODE_BASIC
04:48:16.492 [LogEvents]: Player ship got EQ_NUMERIC3_ALERTCONDITIONYELLOW
04:48:16.497 [LogEvents]: Player alert condition changed from 0 to 2
04:48:18.102 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (YAH_mobileTractor.js 1.0): TypeError: this.adBoard is undefined
04:48:18.102 [script.javaScript.exception.unexpectedType]: /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.YAH-Mobile.oxz/Scripts/YAH_mobileTractor.js, line 11.
04:48:18.318 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (YAH_mobileTractor.js 1.0): TypeError: this.adBoard is undefined
04:48:18.318 [script.javaScript.exception.unexpectedType]: /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.YAH-Mobile.oxz/Scripts/YAH_mobileTractor.js, line 11.
04:48:18.361 [script.javaScript.exception.unexpectedType]: ***** JavaScript exception (YAH_mobileTractor.js 1.0): TypeError: this.adBoard is undefined
04:48:18.361 [script.javaScript.exception.unexpectedType]: /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Thargoid.YAH-Mobile.oxz/Scripts/YAH_mobileTractor.js, line 11.
04:48:19.431 [LogEvents]: Moray Star Boat 4 15386 spawned at 11 km
04:48:19.431 [LogEvents]: Jump Gate (Spider variant) 5 16912 spawned at 39 km
04:48:19.431 [LogEvents]: Tigershark 5171 spawned at 109 km
04:48:19.432 [LogEvents]: GRS Guanako RF57 3 12097 spawned at 131 km
04:48:19.432 [LogEvents]: Jump Gate (Spider variant) 5 18824 spawned at 539 km
04:48:19.538 [LogEvents]: Player got message from Moray Star Boat 4 15386 : Anyone heading for Qutiri? I'll give you a lift if you want some company…
Here is the full Latest.log, for your perusal and enjoyment. I'm about to crash for my night, so it'll be a pile of hours before I can do any further debugging stuff.

_________________
Thank you for your time,
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"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"


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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 12:25 pm 
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You are still using a large set of oxps. You can see the path close to the beginning of the log.


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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 12:30 pm 
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First OXZ in the list of expansions in use appears at line 19 of the log. Last OXZ appears at line 488. Total OXZs in use: 470.

That is just... wrong. No wonder your computer dies midway.


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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 1:30 pm 
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<nods>

Suggestion: install a vanilla copy of Oolite, check for sweet running, install Griff's ships, check for sweet running. If all is well, you can start adding OXPs (which you think you really want) in small batches. After each new batch, check for sweet running, and check the Latest.log every time. Rinse and repeat 'til you see problems, either in performance or errors in the log.

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 Post subject: Re: Decals and Nose art.
PostPosted: Tue Feb 27, 2018 7:17 pm 
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Joined: Sun Feb 18, 2018 12:21 pm
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Location: Niagara, Canada
Quote:
First OXZ in the list of expansions in use appears at line 19 of the log. Last OXZ appears at line 488. Total OXZs in use: 470.

That is just... wrong. No wonder your computer dies midway.
Ah, I thought the suggestion had meant to get rid of non-Manager-controlled OXPs, as opposed to Manager-controlled OXZs.

Quote:
<nods>

Suggestion: install a vanilla copy of Oolite, check for sweet running, install Griff's ships, check for sweet running. If all is well, you can start adding OXPs (which you think you really want) in small batches. After each new batch, check for sweet running, and check the Latest.log every time. Rinse and repeat 'til you see problems, either in performance or errors in the log.
Fair 'nuff.

I've just done a bunch of moving OXZs from the managed directory to another one, and holding down 'shift' a lot, and having to reboot my computer a lot.

With just the full set of Griff's shaders installed, and shaders turned on in video options, my Oolite runs just fine. There seems to be some intermittent issue - I've replicated the full program-crashes-when-launching issue with a certain set of addons, but after some shuffling and ending up with the same set again, no crash.

I've just managed to get Oolite to crash (with a frozen window, but not active in the Task Manager), with this set of addons; I'm afraid I need to stop crashing/rebooting my computer for a while now, but later today I can try getting rid of the error-spawning oolite.oxp.Griff.Santa.oxz and oolite.oxp.amah.noshaders_accessories_chunky_explosions.oxz, and so on, to see if I can narrow in more specifically on crash-inducing OXZs.
Quote:
Opening log for Oolite version 1.86 (x86-64 test release) under Linux 4.15.4-200.fc26.x86_64 at 2018-02-27 14:01:08 -0500.
4 processors detected.
Build options: OpenAL, new planets, JavaScript console support, OXP verifier, localization tools, debug GraphViz support, JavaScript profiling.

Note that the contents of the log file can be adjusted by editing logcontrol.plist.

14:01:10.918 [display.mode.list.native]: X11 native resolution detected: 1440 x 900
14:01:11.064 [joystick.init]: Number of joysticks detected: 0
14:01:11.065 [rendering.opengl.version]: OpenGL renderer version: 3.0.0 ("3.0 Mesa 17.2.4"). Vendor: "nouveau". Renderer: "NVA8".
14:01:11.066 [rendering.opengl.extensions]: OpenGL extensions (221):
GL_ARB_draw_instanced, GL_ARB_get_texture_sub_image, GL_ARB_cull_distance, GL_ARB_occlusion_query, GL_ARB_texture_storage, GL_ARB_sync, GL_ARB_texture_env_dot3, GL_EXT_texture_env_add, GL_ARB_buffer_storage, GL_ARB_texture_multisample, GL_ARB_explicit_uniform_location, GL_KHR_context_flush_control, GL_NV_texture_env_combine4, GL_ARB_point_parameters, GL_ARB_vertex_array_object, GL_ARB_blend_func_extended, GL_EXT_provoking_vertex, GL_ARB_compressed_texture_pixel_storage, GL_EXT_blend_equation_separate, GL_ARB_texture_stencil8, GL_EXT_texture_snorm, GL_ARB_texture_non_power_of_two, GL_ARB_texture_mirrored_repeat, GL_ARB_debug_output, GL_EXT_multi_draw_arrays, GL_ARB_timer_query, GL_ARB_clip_control, GL_SGIS_texture_edge_clamp, GL_ARB_vertex_program, GL_EXT_abgr, GL_ARB_draw_buffers_blend, GL_ATI_texture_float, GL_ARB_shadow, GL_EXT_texture_compression_dxt1, GL_EXT_texture_cube_map, GL_NV_light_max_exponent, GL_NV_primitive_restart, GL_EXT_framebuffer_object, GL_EXT_texture_sRGB, GL_MESA_pack_invert, GL_ARB_conservative_depth, GL_ARB_get_program_binary, GL_ARB_clear_texture, GL_ARB_multitexture, GL_SUN_multi_draw_arrays, GL_EXT_texture_compression_rgtc, GL_ARB_shader_objects, GL_ARB_pixel_buffer_object, GL_EXT_blend_func_separate, GL_EXT_bgra, GL_ARB_draw_buffers, GL_APPLE_packed_pixels, GL_ARB_texture_env_crossbar, GL_NV_texgen_reflection, GL_ARB_fragment_shader, GL_MESA_shader_integer_functions, GL_EXT_texture_swizzle, GL_EXT_fog_coord, GL_EXT_vertex_array_bgra, GL_EXT_framebuffer_blit, GL_ARB_texture_compression_rgtc, GL_EXT_transform_feedback, GL_OES_read_format, GL_ARB_sample_shading, GL_ARB_seamless_cube_map, GL_ARB_shading_language_420pack, GL_EXT_texture_shared_exponent, GL_ATI_blend_equation_separate, GL_EXT_polygon_offset, GL_INGR_blend_func_separate, GL_EXT_compiled_vertex_array, GL_KHR_debug, GL_ARB_copy_image, GL_AMD_shader_trinary_minmax, GL_ARB_vertex_type_2_10_10_10_rev, GL_EXT_separate_specular_color, GL_NV_vdpau_interop, GL_ARB_shading_language_100, GL_EXT_vertex_array, GL_EXT_framebuffer_multisample_blit_scaled, GL_ARB_texture_float, GL_EXT_rescale_normal, GL_ARB_texture_swizzle, GL_EXT_packed_depth_stencil, GL_ARB_half_float_pixel, GL_EXT_draw_instanced, GL_EXT_texture_compression_s3tc, GL_AMD_draw_buffers_blend, GL_ARB_occlusion_query2, GL_ARB_texture_rgb10_a2ui, GL_KHR_no_error, GL_SGIS_texture_lod, GL_ARB_derivative_control, GL_ARB_framebuffer_object, GL_AMD_conservative_depth, GL_NV_conditional_render, GL_ARB_texture_rg, GL_EXT_stencil_two_side, GL_ARB_color_buffer_float, GL_EXT_blend_color, GL_EXT_texture_rectangle, GL_NV_packed_depth_stencil, GL_ARB_vertex_array_bgra, GL_NV_texture_rectangle, GL_ANGLE_texture_compression_dxt3, GL_ARB_base_instance, GL_EXT_texture_integer, GL_EXT_texture_array, GL_ANGLE_texture_compression_dxt5, GL_ARB_shading_language_packing, GL_ARB_fragment_program_shadow, GL_ARB_map_buffer_range, GL_ARB_copy_buffer, GL_ARB_fragment_program, GL_EXT_texture, GL_S3_s3tc, GL_NV_depth_clamp, GL_EXT_draw_buffers2, GL_EXT_texture_lod_bias, GL_EXT_texture_filter_anisotropic, GL_ARB_pipeline_statistics_query, GL_ARB_transform_feedback2, GL_EXT_secondary_color, GL_ARB_ES3_compatibility, GL_EXT_framebuffer_multisample, GL_ARB_window_pos, GL_EXT_texture_env_combine, GL_IBM_rasterpos_clip, GL_ARB_vertex_shader, GL_SGIS_generate_mipmap, GL_ATI_texture_mirror_once, GL_ARB_explicit_attrib_location, GL_EXT_packed_float, GL_ARB_texture_border_clamp, GL_ARB_internalformat_query, GL_NV_blend_square, GL_ARB_arrays_of_arrays, GL_EXT_texture3D, GL_EXT_window_rectangles, GL_ARB_ES2_compatibility, GL_ARB_texture_query_lod, GL_ARB_invalidate_subdata, GL_EXT_texture_mirror_clamp, GL_EXT_texture_sRGB_decode, GL_ARB_texture_compression, GL_ARB_texture_env_add, GL_ARB_provoking_vertex, GL_ARB_texture_rectangle, GL_EXT_texture_edge_clamp, GL_MESA_texture_signed_rgba, GL_ARB_draw_elements_base_vertex, GL_ARB_fragment_coord_conventions, GL_ARB_separate_shader_objects, GL_ARB_texture_cube_map, GL_IBM_multimode_draw_arrays, GL_ARB_vertex_attrib_binding, GL_ARB_clear_buffer_object, GL_EXT_framebuffer_sRGB, GL_ARB_vertex_type_10f_11f_11f_rev, GL_EXT_texture_compression_latc, GL_ATI_fragment_shader, GL_ARB_robustness, GL_ARB_point_sprite, GL_ARB_texture_gather, GL_ARB_internalformat_query2, GL_ARB_shader_texture_image_samples, GL_SGIS_texture_border_clamp, GL_ARB_depth_texture, GL_EXT_depth_bounds_test, GL_EXT_texture_object, GL_ARB_instanced_arrays, GL_NV_fog_distance, GL_EXT_blend_minmax, GL_ATI_draw_buffers, GL_ARB_conditional_render_inverted, GL_ARB_multi_bind, GL_OES_EGL_image, GL_ARB_framebuffer_sRGB, GL_EXT_shader_integer_mix, GL_EXT_blend_subtract, GL_EXT_packed_pixels, GL_IBM_texture_mirrored_repeat, GL_ARB_shader_clock, GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_cube_map_array, GL_EXT_draw_range_elements, GL_ARB_sampler_objects, GL_ARB_half_float_vertex, GL_ARB_depth_clamp, GL_ARB_texture_storage_multisample, GL_ARB_transpose_matrix, GL_ARB_texture_query_levels, GL_ARB_vertex_buffer_object, GL_ARB_texture_barrier, GL_EXT_pixel_buffer_object, GL_ARB_transform_feedback_instanced, GL_ARB_texture_view, GL_ATI_texture_env_combine3, GL_EXT_polygon_offset_clamp, GL_ARB_texture_env_combine, GL_ATI_texture_compression_3dc, GL_ARB_shader_bit_encoding, GL_ARB_shader_texture_lod, GL_EXT_timer_query, GL_EXT_gpu_program_parameters, GL_ARB_program_interface_query, GL_ARB_uniform_buffer_object, GL_ARB_multisample, GL_EXT_texture_env_dot3, GL_ARB_stencil_texturing, GL_EXT_shadow_funcs, GL_ARB_depth_buffer_float, GL_ARB_map_buffer_alignment, GL_EXT_copy_texture, GL_EXT_stencil_wrap, GL_EXT_point_parameters, GL_ATI_separate_stencil, GL_AMD_performance_monitor, GL_EXT_subtexture, GL_NV_texture_barrier, GL_MESA_window_pos
14:01:11.213 [rendering.opengl.shader.support]: Shaders are supported.
14:01:11.469 [searchPaths.dumpAll]: Resource paths:
/opt/Oolite/oolite.app/Resources
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns
AddOns
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Asp.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Asteroids.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Boa.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Boa_MkII.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Bug_(Elite2).oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Cargopod.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Cobra_MkI.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Cobra_MkIII.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Cobra_MkIII.SubentMissiles.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Cobra_MKIII_Alt.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Constrictor.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Ferdelance.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Gecko.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Gnat_(Elite2).oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Griffin1_(Elite2).oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Griff_shipset_decals.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Hognose.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Krait.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Mamba.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Mamba_alt_texture.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Missiles.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Moray.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Ophidian_(EliteA).oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Prototype_Boa.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Santa.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Shuttle.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Sidewinder.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.StartinGriffCobraIII.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Station_Bundle.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Thargoids.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Transporter.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Viper.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Viper_exp.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Viper_Interceptor_exp.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Wolf_Mk_II.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Worm.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff_alloys_and_wreckage.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.spara.griff_normalmapped_ships_replace.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_accessories.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_accessories_chunky_explosions.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_alternateships.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_alternatestations.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_extraships.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_extra_stations_addon.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_extra_stations_resources.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_Mimoriarty_rl_ships.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_Mimoriarty_rl_yasenturret_upgrade.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_missingcoreships.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_staer9_chopped_cobra.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_staer9_shipset.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_stations_for_sfep.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_stations_fullsize-textures.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_ZGrOovy_extraships.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_ZGrOovy_varietypacks.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Adder.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Anaconda.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Escape_Capsule.oxz
/hd-c/temp/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Python.oxz
AddOns/Basic-debug.oxp
14:01:11.943 [shipData.load.begin]: Loading ship data.
14:01:13.042 [script.javascript.init]: JavaScript reset successful.
14:01:14.747 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'NSPOSIXErrorDomain 111' (outStream status: 7, inStream status: 7)."
14:01:14.747 [debugTCP.send.warning]: Error sending packet header, retrying.
14:01:14.771 [debugTCP.send.error]: The following packet could not be sent: {"Oolite version" = 1.86; "packet type" = "Request Connection"; "protocol version" = 65792; }
14:01:14.772 [debugTCP.disconnect]: No connection to debug console: "Connection to debug console failed: 'bad stream.' (outStream status: 0, inStream status: 0)."
14:01:14.772 [debugTCP.connect.failed]: Failed to connect to debug console at address 127.0.0.1:8563.
14:01:14.799 [startup.complete]: ========== Loading complete in 4.01 seconds. ==========
14:01:19.370 [shipData.load.begin]: Loading ship data.
14:01:20.151 [script.javascript.init]: JavaScript reset successful.
14:01:20.271 [script.javascript.init]: JavaScript reset successful.
14:01:20.718 [oxp-standards.deprecated]: Script /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.Griff.Santa.oxz/Scripts/santaClausMain.js does not "use strict";
14:01:20.954 [script.load.world.listAll]: Loaded 19 world scripts:
Noshaders Stations_for_Extra_Planets 1.0.1
Oolite Equipment Control 1.86
Oolite Ship Library 1.86
oolite-cloaking-device 1.86
oolite-constrictor-hunt 1.79
oolite-contracts-cargo 1.86
oolite-contracts-helpers 1.86
oolite-contracts-parcels 1.86
oolite-contracts-passengers 1.86
oolite-libPriorityAI 1.86
oolite-nova 1.86
oolite-populator 1.86
oolite-primable-equipment-register 1.86
oolite-registership 1.86
oolite-thargoid-plans 1.86
oolite-trumbles 1.86
oolite-tutorial 1.86
santaClausMain 1.2
yasenturret-buysell 0.6
14:01:23.548 [oxp-standards.deprecated]: Script /home/dan/GNUstep/Library/ApplicationSupport/Oolite/ManagedAddOns/oolite.oxp.amah.noshaders_accessories_chunky_explosions.oxz/Scripts/noshaders_spawn_rock_chunk.js does not "use strict";
14:01:40.841 [oxp-standards.deprecated]: TL99 is deprecated for EQ_Santa_Letter
14:02:17.264 [shipData.load.begin]: Loading ship data.
14:02:18.085 [script.javascript.init]: JavaScript reset successful.

_________________
Thank you for your time,
--
DataPacRat
"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"


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 Post subject: Re: Decals and Nose art.
PostPosted: Wed Feb 28, 2018 5:54 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6310
Location: Aboard the Pitviper S.E. "Blackwidow"
Quote:
later today I can try getting rid of the error-spawning oolite.oxp.Griff.Santa.oxz and oolite.oxp.amah.noshaders_accessories_chunky_explosions.oxz, and so on, to see if I can narrow in more specifically on crash-inducing OXZs.

To save yourself some time, try using a binary testing methodology to identify the culprit.

Remove half the OXPs. Test.

If no crash, replace those oxps with the second half instead. Test.

Remove half the remaining oxps and test again.. rinse and repeat until the problematic oxp is found.

Even with hundreds of oxps, this will track it down in less than 10 iterations.

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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 Post subject: Re: Decals and Nose art.
PostPosted: Wed Feb 28, 2018 6:03 am 
Offline
Dangerous
Dangerous
User avatar

Joined: Sun Feb 18, 2018 12:21 pm
Posts: 73
Location: Niagara, Canada
Quote:
Quote:
later today I can try getting rid of the error-spawning oolite.oxp.Griff.Santa.oxz and oolite.oxp.amah.noshaders_accessories_chunky_explosions.oxz, and so on, to see if I can narrow in more specifically on crash-inducing OXZs.

To save yourself some time, try using a binary testing methodology to identify the culprit.

Remove half the OXPs. Test.

If no crash, replace those oxps with the second half instead. Test.

Rinse and repeat until the problematic oxp is found.

Even with hundreds of oxps, this will track it down in less than 10 iterations.
That's pretty much how I narrowed it down to the set I did; I just ran out of time until I had to do non-Oolite stuff, since each crash requires a reboot. :)

I've just been working on continuing the same process, removing some, checking for crash, removing others, rinse and repeat. However, even when I copy the same set as I reported the last time in case it was some weird interactions between a couple of OXPs, the crashing that affects my OS seems to have disappeared.

That pretty much brings me to the limit of my debugging skills. I've provided the hardware, OS, and a set of software that caused the crashing; I'm not sure what else I can offer. (Not to mention, I'd like to get back to, you know, actually playing, or at least reading Drew Wagar's books while redownloading OXZs in case my copies of some file got corrupted at some point.)

_________________
Thank you for your time,
--
DataPacRat
"Does aₘᵢₙ=2c²/Θ ? I don't know, but wouldn't it be fascinating if it were?"


Top
   
 Post subject: Re: Decals and Nose art.
PostPosted: Wed Feb 28, 2018 6:38 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Mon Apr 06, 2009 12:20 pm
Posts: 6310
Location: Aboard the Pitviper S.E. "Blackwidow"
Hmm.. nothing I can see of note in your logs.. other than your Mesa drivers being slightly out of date.. (I'm running 17.2.8 on my Mint machine) but I doubt that's anything to worry about.

I can't think of anything else to suggest just now.. since the same set now causes no apparent problems, I'm inclined to put it down to one of those weird things that theoretically can't happen, but which computers seem to manage to do, now and then. Odd how a theoretically deterministic machine can sometimes produce quite different results from identical conditions, but there it is..

_________________
Most games have some sort of paddling-pool-and-water-wings beginning to ease you in: Oolite takes the rather more Darwinian approach of heaving you straight into the ocean, often with a brick or two in your pockets for luck. ~ Disembodied


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