Oolite Bulletins

For information and discussion about Oolite.
It is currently Sun Aug 19, 2018 6:58 pm

All times are UTC




Post new topic  Reply to topic  [ 20 posts ]  Go to page Previous 1 2
Author Message
PostPosted: Tue Jul 17, 2018 5:25 am 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5206
Quote:
@another_commander The behaviour of the AI seems better from what I can tell but I did have some crashes using this executable together with the latest nightly.
Are you on NVidia graphics? If yes, disable "Multi-threading Optimizations" in the NVidia control panel.

Edit: Alternatively, check whether your antivirus is interfering and maybe shutting down the game as a result of a false positive.


Top
   
PostPosted: Tue Jul 17, 2018 9:15 am 
Offline
---- E L I T E ----
---- E L I T E ----
User avatar

Joined: Sun Jul 19, 2015 1:09 pm
Posts: 516
Quote:
Quote:
@another_commander The behaviour of the AI seems better from what I can tell but I did have some crashes using this executable together with the latest nightly.
Are you on NVidia graphics? If yes, disable "Multi-threading Optimizations" in the NVidia control panel.

Edit: Alternatively, check whether your antivirus is interfering and maybe shutting down the game as a result of a false positive.
I am on NVIDIA indeed but the crashes are not happening during the launch, I actually can play the game. I had a couple of crashes when jumping to another system, for instance.


Top
   
PostPosted: Fri Jul 20, 2018 7:39 am 
Offline
Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5206
If there are no further comments on this, I am planning to commit it to the repository this evening.

I have made a small change to how the "OMG he's targeting me!!" response works. In the snippet posted at the start of the thread, the AI will try to jink even if the player is looking at it using rear view. I have changed this so that the AI's panic attack happens only if the player faces the AI ship on his front viewscreen. Normally, facing forward and targeting means intention to attack, while facing rear looking at the AI means we are running away from it, so no reason to panic under normal circumstances. Now, if you happen to have a rear laser and know how to use it... ;-)


Top
   
PostPosted: Fri Jul 20, 2018 8:02 am 
Offline
Sharp Shooter Spam Assassin
Sharp Shooter Spam Assassin
User avatar

Joined: Sat Jul 04, 2009 9:31 pm
Posts: 13317
Location: Corke's Drift
Quote:
Now, if you happen to have a rear laser and know how to use it...
Yeah... turkey shoot!

_________________
We pray for one last landing
On the globe that gave us birth
Let us rest our eyes on the fleecy skies
And the cool, green hills of Earth


Top
   
PostPosted: Thu Jul 26, 2018 10:47 am 
Offline
---- E L I T E ----
---- E L I T E ----

Joined: Mon May 31, 2010 11:11 pm
Posts: 1982
I used performTumble in Switeck's Shipping OXP a few years ago:
http://aegidian.org/bb/viewtopic.php?f= ... 44#p172044

For instance, in the pirateAI.plist file's FLEE section:
Code:
		"ENERGY_LOW" = ("rollD: 5");
		ATTACKED = (setTargetToPrimaryAggressor, "rollD: 2");
		"ROLL_1" = (performTumble, "setSpeedFactorTo: 7.0", "setDesiredRangeTo: 27000", performFlee, "pauseAI: 2.0");


Top
   
Display posts from previous:  Sort by  
Post new topic  Reply to topic  [ 20 posts ]  Go to page Previous 1 2

All times are UTC


Who is online

Users browsing this forum: No registered users and 11 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB® Forum Software © phpBB Limited