Recovering "Lost" OXPs

General discussion for players of Oolite.

Moderators: another_commander, winston

User avatar
Cholmondely
Deadly
Deadly
Posts: 142
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of Her Most Britannic Majesty
Contact:

Re: Recovering "Lost" OXPs

Post by Cholmondely »

phkb wrote:
Mon Oct 12, 2020 4:26 am
Cholmondely wrote:
Sun Sep 27, 2020 6:59 am
who wrote Monument?
Are you referring to the TOGY Monuments OXP? If so, that one's not lost - it should be available on the download manager. Unless you mean TOGY Memorials - that was was released by smivs. I sent him an updated version while I was doing the re-release of TOGY so he could publish it, but it looks like it slipped under the radar. You can download the version here: TionislaOrbitalGraveyard_Memorials.oxz.

I don't think so - this .oxp puts in a monument at Lave, not Tionisla. Looks like a headstone with the full-colour Oolite icon emblazoned on it. It also gets flagged up on the ASC as appropriately monumental!

From the bottom of the Oxp list on the wiki (Works in Progress oxps)

Ambience: Monument: sometimes adds a monument to famous Commanders close to the Sun at the Lave system only. dajt 2005-05-28 N
Can anyone help me extirpate the bally blot on the upper left-hand corner of the family escutcheon? Benedict has tried fullering, some of those tawdry Tescoo's products and even a dab of quicklime, but nothing so far seems to work.

User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 370
Joined: Mon May 30, 2016 3:54 am

Re: Recovering "Lost" OXPs

Post by montana05 »

Update of Constitution Class Heavy Cruiser (fixes problems and adjusts to later Oolite versions) now available on the expansion manager or additionally here:Constitution Class Heavy Cruiser Fix

Overview
========

Shipbuilders Constitution Class Heavy Cruiser is based on the Constitution-class Refit of Star Trek.
Further information's of the original ship could be found at Constitution class

This package is fixing some bugs, upgrades to features from later versions of Oolite and, inspired by Shipbuilders original
message "Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP", includes some
new features, all of them to be removed if Shipbuilder disagrees.

Fixes
=====

changed "rear_weapon_type" to "aft_weapon_type" (shipdata.plist)

included the missing "exhaust", following the Star Trek design (shipdata.plist)

included "explosive_shrapnel" which is used in "death_actions" but not part of the OXP (shipdata.plist)

relocated some flashers and used "colors = " instead of "color = " (shipdata.plist)

added shiplibrary.pist to replace the obsolete demoships.plist

some small modifications at the model

Upgrades
========

changed fore lasers to "multiply" to be similar to the Star Trek concept (shipdata.plist)

changed "death_actions" to a ship-script:
The scrip is handling messages, death actions (including escape pods), and some new features

included a normal map and modified the diffuse map slightly to work better with the normal map (and to fix some problems)

included "gloss"

New Features
============

As mentioned above this are not part of the original OXP and will be removed if Shipbuilder disagrees:

added 2x port and 2x starboard weapons (same as in the Star Trek movies NPC's hardly use them)

based on Star Trek individual names for the ships (script)

based on Star Trek ranks for rescued crew members (script)

assigned GalTech escape pods to the ships (a bit redesigned to fit Starfleet)

included Class-G Shuttlecrafts to be spawned if the ship is destroyed
The shuttles are based on the Diamond Shuttles from liners.OXP and act as the next generation of Class F Shuttlecrafts
(Star Trek). More information's could be found here: Class F shuttlecraft

Credits
=======

original work and escape pods: Shipbuilder
Class-G Shuttlecraft: Thargoid and P.A.Groove (Diamond Shuttle, liners.OXP):
explosive shrapnels: Charlie (concept) and Griff (model, textures & shaders)

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0


Comments, suggestions and error reports are, like always, welcome. :wink:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

User avatar
montana05
---- E L I T E ----
---- E L I T E ----
Posts: 370
Joined: Mon May 30, 2016 3:54 am

Re: Recovering "Lost" OXPs

Post by montana05 »

Update of Cylon Raider Version 1.10 (fixes problems and adjusts to later Oolite versions) now available on the expansion manager or additionally here: Cylon Raider Fix

Warning: Since Version 1.00 and Version 1.10 got different authors I would suggest to uninstall 1.00 before installing 1.10



Overview
========

Shipbuilders Cylon Raider is loosely based on the primary fighter attack craft of the original series of Battlestar Galactica.
Further information's on the original ship could be found at Raider (TOS)

This package is fixing some bugs, upgrades to features from later versions of Oolite and, inspired by Shipbuilders original
message "Whilst you are free (and encouraged) to re-use any of the scripting, models or texturing in this OXP", includes some
new features, all of them to be removed if Shipbuilder disagrees.

Fixes
=====

included the missing "exhaust", following the Battlestar Galactica design (shipdata.plist)

added some flashers to support engine emission (shipdata.plist)

added shiplibrary.plist to replace the obsolete demoships.plist

some small modifications at the model

Upgrades
========

changed lasers to "multiply" to be similar to the Battlestar Galactica concept (shipdata.plist)

included a normal map, a specular map and modified the diffuse map slightly to work better with the normal map (and to fix some problems)

included "gloss"

New Features
============

As mentioned above this are not part of the original OXP and will be removed if Shipbuilder disagrees:

added Cylon Raider Mark II as squad leader:
3x fore laser mounts, 1 energy bank more, a bit larger, and a new diffuse and emission map (thanks to cbr)

Credits
=======

original work: Shipbuilder
Cylon Raider Mark I: cbr (specular and normal map)
Cylon Raider Mark II: cbr (diffuse, emission, specular and normal map)

License
=======

This work is licensed under Creative Commons Attribution Non-Commercial Share Alike 4.0 International (CC BY-NC-SA 4.0).
To view a copy of this license visit https://creativecommons.org/licenses/by-nc-sa/4.0


Comments, suggestions and error reports are, like always, welcome. :wink:
Trying to survive behind the controls of a Caduceus Psi XT in Alpha test :lol:

User avatar
Cholmondely
Deadly
Deadly
Posts: 142
Joined: Tue Jul 07, 2020 11:00 am
Location: The Delightful Domains of Her Most Britannic Majesty
Contact:

Re: Recovering "Lost" OXPs

Post by Cholmondely »

The Transhab Station .oxp is no longer downloadable.

http://wiki.alioth.net/index.php/Transhab_station and on the OXP List page.
Can anyone help me extirpate the bally blot on the upper left-hand corner of the family escutcheon? Benedict has tried fullering, some of those tawdry Tescoo's products and even a dab of quicklime, but nothing so far seems to work.

Post Reply