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 Post subject: Re: Screenshots
PostPosted: Thu Nov 29, 2018 8:04 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5352
@Cody: Yes, you are absolutely right. Here is a summary of what is going on in this shot.

Running 1.89 (latest dev version) which features filmic tonemapping.

OXPs:
AddOns/gsagostinho.TexturePack.AspMkII.oxp
AddOns/oolite.oxp.ZygoUgo.Asteroids_resources-v1.2.8.oxp
AddOns/oolite.oxp.ZygoUgo.shadyAsteroids-v1.2.7.oxp
AddOns/ZygoCinematicSky&Nebulas1.1.6.oxp

The Asp and Zygoroid OXPs are locally modified to make use of the v1.88 new lighting system and showcase its capabilities, so they may not look like this out of the box. I can provide further details on the changes made to those OXPs if the guys over at SSC are interested.


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 Post subject: Re: Screenshots
PostPosted: Thu Nov 29, 2018 8:12 pm 
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Sharp Shooter Spam Assassin
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Joined: Sat Jul 04, 2009 9:31 pm
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Location: Corke's Drift
Thanks - linked.

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 Post subject: Re: Screenshots
PostPosted: Sun Dec 02, 2018 8:53 pm 
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---- E L I T E ----
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Joined: Thu Aug 27, 2015 4:24 pm
Posts: 327
Not working for me in 1.88 but working in 1.89.
A tanker from Griff's industries.

Image

a non standard (modded) superhub showing unexpected (red) color in 1.89
Image


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 Post subject: Re: Screenshots
PostPosted: Sun Dec 02, 2018 11:23 pm 
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Joined: Mon May 31, 2010 11:11 pm
Posts: 1996
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.


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 Post subject: Re: Screenshots
PostPosted: Mon Dec 03, 2018 10:15 pm 
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Posts: 2365
Quote:
a non standard (modded) superhub showing unexpected (red) color in 1.89
I guess tex0 = {type = texture; value = 0;}; would solve it.


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 Post subject: Re: Screenshots
PostPosted: Mon Dec 03, 2018 10:55 pm 
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Joined: Thu Aug 27, 2015 4:24 pm
Posts: 327
Quote:
I guess tex0 = {type = texture; value = 0;}; would solve it.
I replaced this in the superhub.fragment

and got this beautifull screenshot in the proces :)

Image

Still, where the red comes from i do not know but
i am using here a separate grayscale specular texture and a separate color emission texture.

Side effects of messing in other peoples oxps :wink: :lol: without shadery knowledge


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 Post subject: Re: Screenshots
PostPosted: Tue Dec 04, 2018 10:16 am 
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Posts: 2365
Quote:
I replaced this in the superhub.fragment
It goes into the shipdata.plist not in the fragment shader.
Code:
shaders = {
	"pagroove_superhub_diffuse.png" = {
		vertex_shader = "superhub_ahruman-generic.vertex";
		fragment_shader = "pagroove_superhub.fragment";
		textures = ("pagroove_superhub_diffuse.png");
		uniforms = {
			tex0 = {type = texture; value = 0;};
			uTime = "universalTime";
			hull_heat_level = "hullHeatLevel";
		};
	};
};
Quote:
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
It's a job for the maintainer of this AddOn. New style subentity declarations for docks do work different.


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 Post subject: Re: Screenshots
PostPosted: Wed Dec 05, 2018 4:19 am 
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Joined: Mon May 31, 2010 11:11 pm
Posts: 1996
Quote:
Quote:
I had to revert to an earlier version of Superhub because it kept killing me when I got near it due to invisible parts of its model.
It's a job for the maintainer of this AddOn. New style subentity declarations for docks do work different.
I reported it on the Superhub Expansion thread a few months ago:
http://aegidian.org/bb/viewtopic.php?f= ... 65#p263169


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 Post subject: Re: Screenshots
PostPosted: Fri Dec 07, 2018 7:19 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5352
Image
Image
Image
Image
Image
Image


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 Post subject: Re: Screenshots
PostPosted: Sun Dec 16, 2018 6:59 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5352
Image
Image


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 Post subject: Re: Screenshots
PostPosted: Sun Dec 16, 2018 7:55 pm 
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Posts: 1250
Love gsagostinho's ship textures... and the sublety of 'mountains' in the last image is a big improvement on earlier incarnations IMHO.

Like the composition of the Asp shot too 8)

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 Post subject: Re: Screenshots
PostPosted: Wed Dec 19, 2018 3:54 pm 
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Oolite 2 Art Director
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Joined: Fri Jul 14, 2006 12:29 pm
Posts: 2295
Location: Wales
Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones :)

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Wiki homepage for my OXP: http://wiki.alioth.net/index.php/Griff_Industries


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 Post subject: Re: Screenshots
PostPosted: Wed Dec 19, 2018 4:55 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5352
Quote:
Smashing screenshots, love that there's colour back in the atmosphere effects in the latest screenshots, not sure if it's randomly generated but the last few pages of screenshots seems to be mostly white atmospheres, I prefer the colour ones :)
Yup, color atmospheres are a thing again. They get tinted with a blue bias, but are still subject to sun light color contribution. Check it:
Original:
Image

Sun color yellow:
Image

Sun color red:
Image


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 Post subject: Re: Screenshots
PostPosted: Wed Dec 26, 2018 7:43 pm 
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Quite Grand Sub-Admiral
Quite Grand Sub-Admiral

Joined: Wed Feb 28, 2007 7:54 am
Posts: 5352
Image
Image


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 Post subject: Re: Screenshots
PostPosted: Tue Jan 01, 2019 10:46 pm 
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Sharp Shooter Spam Assassin
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Location: Corke's Drift
The way the planet is lit, with the terminator where it is, it looks like there's a volcano down there - a rather large volcano! Oolympus Mons?

Image

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Knowledge is a deadly friend, if no one sets the rules
The fate of all mankind, I see, is in the hands of fools


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