Slight technical error of forgetting to pause the game, going to make and eat supper, brew some coffee, catch up on the insanities of Twitter on the phone, blah blah blah ... and for several hours of real time I've been torus-driving out of the system. I can't even recognise the star - I'm just having to trust the compass.
Which raises several questions -
- * how far out can you go from the star before something overflows
* since we use units of km in system (don't we? I'll have to check that) and ly on the galaxy map ... will you fly into another system before the overflow. (Ummm 1 ly is 300,000 km/s for 30 Ms , so around 9000 Tm to the ly? Wiki tells me "9.46 x 10^12 km" which ... agrees well enough.)
* how long would that take in game time / real time?
* apart from travel time - a problem we face in the real world - there is also an issue of the system being 3d, but the galaxy-map being essentially flat, so I don't see any option for doing STL travel in Oolite. But ... it's making me think interesting questions as I *hope* that a star brightens in my direction of travel. How much do I trust the compass.
Without having a developer build - is there a way I can interrogate the game state to find out, for example, my DistanceFromSun value?
Oh, a pixel flickers as I roll. Is that home? OK - system full of pirates, not Lovely Lave. But I've done the "wandering in a dark forest on a stormy night with a broken torch" thing in the real world, and any glimmer gets seized on.