First of all, I thought of rather generic events being included so that they might work with most combinations of OXPs.Commander McLane wrote:We sort of have something similar in the story-telling threads here, where I can follow and enjoy the events in other players' Ooniverses. However, these of course don't feed back into my Ooniverse (or into each other's Ooniverses, for that matter). I don't know Noctis, so I don't know whether that game has a mechanism for that.Zireael wrote:The closest I see Oolite ever coming to multiplayer would be some sort of a database similar to Noctis's GUIDE which would store some sort of timed events in a persistent universe.
For example, for the first month the Old Worlds enjoy Navy/police protection. Then every month something could happen. A Thargoid invasion. A system changing its' government or tech level. A Navy excursion into witchspace reducing the chance of witchdrive malfunction.
One problem with a central database would of course be that because of OXPs our Ooniverses are so vastly different from each other. A typical event in your Ooniverse may be totally impossible in my Ooniverse, if I don't have the right OXP (or combination of OXPs).
And secondly, OXPs can already specify requirements or conflicts so a similar thing could be used to use or disable events.