At the risk of revealing my true rank to the world (Deadly-but-Moronic) I'll confess that the significance of this statement has only just sunk in. You're saying that every time a ship jumps out it opens a wormhole, right? And... let me guess... every time a ship jumps in, too? Up till now I'd assumed wormholes were weird natural phenomena that some captains chose to take advantage of by diving into.El Viejo wrote:If one was intent on killing the convoy, one would simply follow through its wormhole and dispatch it there
I guess I must have read about this at some point, but obviously it didn't sink in.
And yes, jumping out is therefore no protection against attack. Though I suppose, depending on the system, ships could jump to different planets, so that some at least would escape. Any privateer worth his salt would no doubt follow the mothership for the rich pickings in her hold. Then again, the idea of jumping to different destinations implies some forethought and planning, which flies in the face of Disembodied's notion (which I like a lot) that a cloaked attack is totally unexpected and confusing to the NPCs.
.El Viejo wrote:As the player, you can of course 'see' a cloaked npc, and deal with it (you just can't get a lock-on).
It's a pity npcs can't use their 'eyeballs' at close range to at least be able to fire lasers at the cloaked player.
Couldn't the NPC AI mimic this? Like shooting normally, but with a reduced chance of a hit? And maybe periodic, randomly generated 'lapses' where they lose track of the target altogether and have to re-acquire it visually.
If they could do this, then El Viejo's suggestion of real convoys makes a lot of sense. With a whole bunch of fighters after me, closing in en-masse using their compatriots' laser fire as a guide to my location, I imagine things could get pretty exciting.
My big problem is that I have no understanding of what the code can and cannot do, so my ideas might well be totally unfeasible. I'm just glad we have Eric and the others to make the magic happen.Eric Walch wrote:I have been playing a bit with this. In trunk the pirates now have code that remembers the identity of a known ship that suddenly cloaks. I ported that code also to traderInterceptAI (used by traders) and to interceptAI (used by escorts, hunters and police). It looks good that a ship reacts in some way on a target that suddenly disappears. (Almost always the player)