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PostPosted: Sun Jan 09, 2011 5:39 pm 
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Thanks for the info everyone. I'm going to leave the script there and go back (forwards) with my usual commamder/ship to G1.
14 Eagles Vs 1 Falcon. Hmmm, I'll let you know :)
Right on commander… I look forward to the pics of that encounter… and good luck.

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PostPosted: Sun Jan 09, 2011 5:41 pm 
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Alternatively, you could edit the "0 129" part to get them to appear closer to your present location. The first number (0) is the Galaxy-1, the second the planet number within the Galaxy. Planet numbers can be found in the [wiki]Oolite_planet_list[/wiki].

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PostPosted: Mon Jan 10, 2011 2:06 am 
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I considered removing that squadron of Eagle-IIs at Zaonce, but after a while I grew to enjoy
hyping in and killing a few before lighting up the drives and heading off to the planet. It's like
a tradition now to kill at least 2-3 when I pass through the system! :D

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PostPosted: Mon Jan 10, 2011 3:40 am 
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Just now I had a go at those Eagles in my Caddy Omega at an anarchy (Edzaar in galaxy eight).

But two Renegades turned up too, and - at least because I thought weapons of mass destruction were unsporting - I got creamed and my escape pod auto-ejected to a nearby Sentinel station. I tooled up, repaired, and returned, but then got attacked tuite suite by a Renegade and, I think, a semi-cloaked (or whatever it is when the ship flickers) Werewolf, and accidentally I slammed into the Werewolf and, thereby, died. (I was using injectors because I was eager for the fight with the Eagles.) This second time around I did not see the Eagles. But (1) I wasn't alive long and (2) they may have been fighting my thargon fighters.

I know that, on my first attack, I got two Eagles; I may have got (via missiles and thargons and indeed lasers) several more. And, on either the first attack or the second, I destroyed a Renegade sidewinder.

Verdict? I think I award myself a fail-with-mitigating-circumstances.


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PostPosted: Mon Jan 10, 2011 9:49 am 
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Without the intervention of those super ships, I have no doubt your caddy would have marmalised those Eagles!

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PostPosted: Mon Jan 10, 2011 10:54 am 
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... I think, a semi-cloaked (or whatever it is when the ship flickers) ...
That is cloaked. If you get you own cloaking device and activate it, you'll see that your own ship will flicker in exactly the same way. There is no perfect cloaking in Oolite (which gives you an edge over NPCs, because you'll still see them if they're cloaked; while they don't know your position anymore if you're cloaked).

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PostPosted: Mon Jan 10, 2011 8:00 pm 
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Commander McLane: ah yes, you are right. I had forgotten - or was confusing cloaked ships with the non-flickering ones that, like the flickering - cloaked ones - do not allow you to get a lock on them.

curtsibling: Thanks for the endorsement!


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PostPosted: Mon Jan 10, 2011 8:40 pm 
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... the non-flickering ones that, like the flickering - cloaked ones - do not allow you to get a lock on them.
Those are not part of core Oolite (unlike cloaked ships; well, a cloaked ship :wink: ). And the piece of equipment responsible for this behaviour is not allowed to exist in my own personal Ooniverse. On the rare occasions when I have installed an OXP featuring ships with this device, I have removed it from their shipdata.

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PostPosted: Mon Jan 10, 2011 8:45 pm 
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That equipment is called 'M.A.S.C.' ('military anti-scanning counter-measures', or similar), right? I wonder which OXP has installed it (though I am happy with it, I think).


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PostPosted: Mon Jan 10, 2011 9:04 pm 
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The equipment itself is part of the game code. But it was never used by the game itself, and it isn't officially supported. My guess is that it got implemented as part of a mission. And then Aegidian (the creator of Oolite) had a burn-out and the mission itself never materialized. Anyway, I strongly assume that you were probably supposed to meet one ship during a mission which had the device. I don't think it was meant to be a standard device for any ship type you would meet frequently.

But as the device exists, of course OXP writers are free to use it on their ships. It's just that I dislike it, and remove it from my game experience wherever I encounter it. Up to the point, that is, when I can use it as a one-time-encounter during one of the missions I'm working on.

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PostPosted: Mon Jan 10, 2011 10:21 pm 
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Maybe part of an encounter/mission I saw on the Commodore-64 Elite, there's a very rare ship I only saw ~3 times that was as tough as the Constrictor, at least as fast, and didn't show up on radar. I think it's called the Cougar...


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PostPosted: Mon Jan 10, 2011 10:26 pm 
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Maybe part of an encounter/mission I saw on the Commodore-64 Elite, there's a very rare ship I only saw ~3 times that was as tough as the Constrictor, at least as fast, and didn't show up on radar. I think it's called the Cougar...
Do you mean this one?

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PostPosted: Mon Jan 10, 2011 11:39 pm 
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Although this lacks the "clean" wireframe, this is the ship I meant:
http://wiki.alioth.net/index.php/Cat_%28Oolite%29


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PostPosted: Tue Jan 11, 2011 10:07 am 
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You'll notice from the wiki description that it has (cougar) in brackets - it's effectively the same ship.

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PostPosted: Tue Jan 11, 2011 4:09 pm 
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A rare treat today, I came across three bandits in a 'safe' system (Industrial TL12), a Mk1 Cobra, a Python and...a rogue Contractor! Only the second one I've ever seen. I soon dispatched the Cobby and Python, then set about the Contractor, or rather he set about me. :o
I was low on fuel, so let him bring the fight to me, which he did enthusiastically. The battle seemed to last for ages, but I was getting some good hits in, wearing him down slowly but surely. I was taking a bit of punishment as well though.

Image

We were both dodging the Python's cargo and trying to get that fatal blow in that would tip the balance. Eventually I hit him with a good long blast of laser, he started throwing sparks, and I knew I had him! Despite hitting me with a long final blast of rear Mil Laser, he finally succumbed. :D

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