Usually I make OXPs only, but new things need to be tested before released and sometimes I stay in my ship longer than needed.
I started from Lave and planned to test masslock borders (released here
) over a long space lane in Riedquat.
I got a pirate ambush of three ships in Diso, but this was an easy fight regardless of the many powerups on his ships. The leader Cobra Mk III succesfully arrived into the main station - behind me for recycling. I got a bit more than 1000 credits in total for bounties, escaped pilots and cargo from the towed Cobra. Another 2000 credits landed in my Salvager License pool, "only" 18000 credits left to get it.
Then I take off without any rest to do my primary objective in the longest nearby lane just a jump away.
After some back and forth flight between the station and witchpoint I knew by heart all ships in the lane, thanks to the visual sensors which show me not only the name and direction of ships from 2-4x scanner range but due to the new improvements now draw yellow circles around them also in green alert.
Until I do not cross these I can fly safely without masslocks, no more travel far from the lane "for sure". I can zap forward almost as near as 1x scanner range from any ships, so my test was successful.
But at this point I encountered with the first combat in this lane: I got Mayday messages from a Cobra Mk I who has been attacked by an offender Cobra Mk III before my nose. After a minute my second salvage was ready to towing.
The pilot of Mk I surely not the bravest in this system due to still keep crying for help long times after the attacker left his ship. I wished some thank you message instead but no problem, my loot was before me.
I choosed the hard way to the station (in lane) where I found that the next well known ships before me is a large pirate group with many strong ships. No problem until my Injectors are working, moreover I got some awards into my ship gallery.
Unfortunately a pirate is rode a similar ship than mine with exactly the same maximal speed and ignited his injectors also, so I was not able to run out from his masslock. I was not sure my fuel will be enough to arrive to the station so I tried to shoot down them with my aft laser during my run. Fortunately other pirates was not able to follow us.
The next problem was my loot placed after my ship which served well as an extended shield for some time, but my pursuer managed to destroy it. No problem I said, then I will tow this pirate ship into the station. So I turned back - my turn rates are good again: with this Cobra in my back my ship was able to turn as an Anaconda only.
My lasers was in heat more times than previously, but I managed a nice shot with my camera when I just forced him to use his insurance. My alert level turned back into green what I noticed immediately due to the appearing yellow circles. My fingers was well trained to quickly hit the snapshot key after this day.
Finally I was not enough wise when I tried to pick up this ship with my towbar: I turned off my injectors too late and both ships was destroyed by the collision. Draw a lesson: improvements needed in the current auto-eject systems to get help in accidents also.